raze/source
Christoph Oelckers e192f4d40f - rest of draw.cpp.
This file is very messy...
2021-11-29 00:55:17 +01:00
..
build - use collision struct in ActorMoveHitReact 2021-11-29 00:55:03 +01:00
common - Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements. 2021-11-29 00:55:01 +01:00
core - Adjust PlayerHorizon and PlayerAngle struct member scaletozero() to consistently return to zero at the same speed for synchronised and unsynchronised input at any framerate from 60 fps to at least 1000 fps. 2021-11-29 00:55:15 +01:00
games - rest of draw.cpp. 2021-11-29 00:55:17 +01:00
glbackend - fixed compilation on Linux with glibc 2021-10-30 16:26:16 +03:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - backend upate from GZDoom 2021-10-30 09:34:38 +02:00
g_pch.h - Cleanup header duplicates in g_pch.h. 2021-10-30 10:24:14 +02:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00