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console
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- Initial conversion of game input into class GameInput .
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2023-04-03 18:46:36 +10:00 |
menu
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- Clean out where inputState.ClearAllInput() is called.
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2023-03-29 09:05:49 +11:00 |
models
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- voxel management cleanup.
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2022-12-18 13:18:43 +01:00 |
music
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- made RR thunder effect also work for Duke.
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2023-04-02 17:20:06 +02:00 |
r_data
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- silenced lots of warnings for deliberate type conversions.
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2022-10-30 16:51:35 +01:00 |
rendering
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- make RR's ingame thunder effect not depend on having seen one specific texture.
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2023-04-02 16:45:43 +02:00 |
textures
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- Fix two particularly loud warnings from GCC builds.
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2023-03-26 15:35:33 +11:00 |
actorinfo.cpp
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- big texture system refactor.
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2022-12-18 13:05:58 +01:00 |
actorinfo.h
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- copy the CON defined info into the actual actors.
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2023-04-12 20:29:37 +02:00 |
actorlist.cpp
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- fixed incomplete statnum setup.
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2023-01-09 23:39:20 +01:00 |
automap.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
automap.h
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- Floatify smoothratio for DrawOverheadMap() .
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2022-10-15 13:32:03 +02:00 |
cheathandler.cpp
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- allow 'sw...' cheats from the chat in Shadow Warrior.
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2022-10-24 23:30:16 +02:00 |
cheathandler.h
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- allow entering cheats in the chat editor without using '#'.
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2022-10-23 18:46:18 +02:00 |
cheats.cpp
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- fixed: sv_cheats was set to true, essentially rendering the cheat blocker for high skill levels in Duke and RR ineffective.
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2022-10-01 09:10:13 +02:00 |
cheats.h
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- route savegame requests through the newwork, just like GZDoom does.
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2021-05-12 00:21:26 +02:00 |
coreactor.h
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- Minor input tidy-up.
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2023-02-04 17:05:18 +11:00 |
ct_chat.cpp
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- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
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2022-12-18 14:47:38 +01:00 |
d_net.cpp
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- Move call to I_GetInputFrac() to ensure we're never stalled waiting for a tic.
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2023-03-29 09:04:40 +11:00 |
d_net.h
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
d_protocol.cpp
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- Fix skip size in SkipTicCmd() missed during 8bfcb8c939 .
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2023-04-05 15:00:47 +10:00 |
d_protocol.h
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- route savegame requests through the newwork, just like GZDoom does.
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2021-05-12 00:21:26 +02:00 |
d_ticcmd.h
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- Blood: JSON serializer for triggers
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2020-11-21 20:25:06 +01:00 |
defparser.cpp
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Attempt to fix #806
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2022-12-22 22:14:13 +01:00 |
g_mapinfo.cpp
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- Duke: changed skill filter to be solely controlled by the spawnclasses definitions.
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2023-04-12 20:06:25 +02:00 |
g_mapinfo.h
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- use the actual actor flags.
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2023-04-09 09:45:42 +02:00 |
gameconfigfile.cpp
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Fixed Mac default wad/grp search paths.
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2023-03-19 20:41:46 +01:00 |
gameconfigfile.h
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gamecontrol.cpp
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- copy the CON defined info into the actual actors.
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2023-04-12 20:29:37 +02:00 |
gamecontrol.h
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- Remove backend crouch toggle solution redeploy with Duke/Exhumed/Blood using new ESyncBit bit.
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2023-04-02 18:32:40 +10:00 |
gamecvars.cpp
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- Duke: Add a myriad of pitch recentering CVARs.
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2023-03-26 12:46:14 +11:00 |
gamecvars.h
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- Duke: Tidy up some of the pitch stuff.
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2023-03-26 13:35:12 +11:00 |
gamefuncs.cpp
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- Tidy up nested branch in calcChaseCamPos() .
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2023-03-27 20:43:55 +11:00 |
gamefuncs.h
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- scriptified SHRINKEREXPLOSION and WATERBUBBLE.
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2023-04-02 13:10:26 +02:00 |
gamehud.cpp
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- big texture system refactor.
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2022-12-18 13:05:58 +01:00 |
gamehud.h
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- moved RS_ bits to gamehud.h because that's all that uses these flags.
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2022-10-30 16:51:09 +01:00 |
gameinput.cpp
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- Use weapon enums when determining max slot numbers.
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2023-04-05 10:22:18 +10:00 |
gameinput.h
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- Remove GameInput::prepareHidInput() and GameInput::resetHidInput() .
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2023-04-04 20:07:06 +10:00 |
gamestruct.h
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- copy the CON defined info into the actual actors.
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2023-04-12 20:29:37 +02:00 |
gi.cpp
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
gi.h
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
initfs.cpp
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- ignore executable files in a zip's main folder when checking for mod content in a subdirectory.
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2023-01-06 18:01:34 +01:00 |
inputstate.cpp
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- Inline the remainder of InputState methods.
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2023-04-02 18:32:40 +10:00 |
inputstate.h
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- Change InputState::KeyStatus to be a FixedBitArray object.
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2023-04-05 12:57:48 +10:00 |
interpolate.cpp
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- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
interpolate.h
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- renamed wallnum and sectnum functions.
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2022-11-15 12:03:44 +01:00 |
intvec.h
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- added a 'dot' function to DVector2 because using the '|' operator is not intuitive.
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2022-10-15 17:52:07 +02:00 |
mainloop.cpp
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- Fix issue with memset calls from 0eba341ac1 .
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2023-04-05 07:39:31 +10:00 |
maphack.cpp
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- added true level compatibility map processing and deleted all related map hack code.
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2022-10-31 10:45:47 +01:00 |
mapinfo.cpp
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- Duke/RR: fixed: animates array must be cleared on map change.
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2022-12-10 10:20:01 +01:00 |
mapinfo.h
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- Exhumed: Restore more accurate pitch adjustment for Ramses.
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2023-03-26 22:13:57 +11:00 |
maploader.cpp
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- Clean out where inputState.ClearAllInput() is called.
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2023-03-29 09:05:49 +11:00 |
maptypes.h
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- cleaned up Duke's very broken kill count system.
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2023-04-07 09:49:20 +02:00 |
namedef_custom.h
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- added a few exports and properties for weapon shooting and added missing 'const' annotations for ShootThis overrides.
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2023-04-15 23:23:09 +02:00 |
ns.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
packet.h
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- Put SB_QUICK_KICK into the correct mask.
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2023-04-05 10:20:54 +10:00 |
palette.cpp
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- fixed lookup table generation for foggy fades.
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2023-03-25 11:42:50 +01:00 |
palette.h
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- moved some more things out of build.h
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2022-10-30 16:51:10 +01:00 |
postprocessor.cpp
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- fixed incorrect sector in a few sprites of World Tour E5L1.
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2023-01-14 13:18:53 +01:00 |
precache.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
precache.h
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- consolidated precaching code and rewrote the core to work on texture IDs.
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2022-12-18 13:37:54 +01:00 |
psky.cpp
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- adapted sky code for using texture IDs.
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2022-12-18 14:42:27 +01:00 |
psky.h
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- adapted sky code for using texture IDs.
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2022-12-18 14:42:27 +01:00 |
quotemgr.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
quotes.cpp
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raze_music.cpp
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Revert "- fixed music lookup for user maps."
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2021-12-30 09:58:08 +01:00 |
raze_music.h
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- removed the non-functional and long abandoned level music alias feature.
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2021-05-12 21:48:40 +02:00 |
raze_sound.cpp
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- fixed sound code for backend update.
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2022-11-24 17:46:39 +01:00 |
raze_sound.h
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- fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
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2022-12-11 18:41:51 +01:00 |
razefont.cpp
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- fixed compilation error
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2023-02-21 10:30:44 +02:00 |
razefont.h
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- reorganized loading of textures.
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2021-06-01 11:05:26 +02:00 |
rts.cpp
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- fixed sound code for backend update.
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2022-11-24 17:46:39 +01:00 |
rts.h
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- fixed sound code for backend update.
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2022-11-24 17:46:39 +01:00 |
savegamehelp.cpp
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- Fixed messed up formatting in savegamehelp.cpp .
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2023-04-02 19:56:53 +10:00 |
savegamehelp.h
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- renamed wallnum and sectnum functions.
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2022-11-15 12:03:44 +01:00 |
scancodes.h
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screenjob.cpp
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- Fix CVAR comments from previous commit.
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2023-04-05 17:59:04 +10:00 |
screenjob_.h
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- silenced some warnings.
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2021-05-22 15:34:04 +02:00 |
screenshot.cpp
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- cleanup of 3D viewport code.
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2022-08-05 17:04:45 +02:00 |
searchpaths.cpp
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- made the code mostly signed-char safe.
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2022-10-12 22:12:30 +02:00 |
secrets.cpp
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- fixed parsing issues in secret hint system.
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2022-05-24 20:41:44 +02:00 |
secrets.h
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- improved the secret hint management for Blood.
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2022-03-20 12:47:23 +01:00 |
sectorgeometry.cpp
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- migrated floorpicnum and ceilingpicnum to FTextures.
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2022-12-18 14:32:52 +01:00 |
sectorgeometry.h
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- migrated floorpicnum and ceilingpicnum to FTextures.
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2022-12-18 14:32:52 +01:00 |
serialize_obj.h
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shared_hud.cpp
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- explicitly destroy the AltHUD when exiting.
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2023-01-14 14:09:25 +01:00 |
statistics.cpp
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- added episode and total episode time display to alt HUD
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2022-10-30 16:51:40 +01:00 |
statistics.h
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- added episode and total episode time display to alt HUD
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2022-10-30 16:51:40 +01:00 |
statusbar.h
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- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
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2022-12-18 14:47:38 +01:00 |
statusbar2.cpp
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- Blood: display the charge meter for the dynamite also on the alternative HUD.
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2023-04-15 09:33:46 +02:00 |
thingdef.h
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- added scripting exports for the global map types and a few more actor utilities.
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2022-02-21 00:12:51 +01:00 |
thingdef_data.cpp
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- fixed some issues with projectile ownership.
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2023-04-16 07:54:26 +02:00 |
thingdef_properties.cpp
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- added the action, move and ai properties.
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2023-04-12 21:52:56 +02:00 |
uiinput.h
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- allow entering cheats in the chat editor without using '#'.
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2022-10-23 18:46:18 +02:00 |
updatesector.h
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- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
version.h
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- Update version.h.
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2023-04-02 20:11:51 +10:00 |
vmexports.cpp
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- added a few exports and properties for weapon shooting and added missing 'const' annotations for ShootThis overrides.
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2023-04-15 23:23:09 +02:00 |
zcc_compile_raze.cpp
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- fixed sound code for backend update.
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2022-11-24 17:46:39 +01:00 |
zcc_compile_raze.h
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- hooked up the compiler extension and the static actor data setup.
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2022-01-23 13:03:39 +01:00 |
zcompile.cpp
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- got rid of the script-side flag wrappers.
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2023-04-09 09:46:09 +02:00 |