raze/source/games/blood
Mitchell Richters e133985fa0 - Blood: Adjust sine wave in GetWaveValue for 4th type to use full curve of the wave.
* Initial setup would cause a very abrupt stop when coming to the top of an elevator, such as the one in E1M5.
* This would continue for an abrupt fall, causing the floor to essentially give out underneath the player or a dude actor.
* Lengthened wave allows the wave to start off softly and finish softly, with the elevator fastest in the middle of motion.
* Fixes #778.
2023-01-02 23:42:37 +11:00
..
src - Blood: Adjust sine wave in GetWaveValue for 4th type to use full curve of the wave. 2023-01-02 23:42:37 +11:00
all.cpp - clean out many wrappers. 2022-10-25 07:07:10 +02:00