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https://github.com/ZDoom/Raze.git
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591 lines
14 KiB
Text
591 lines
14 KiB
Text
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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Copyright (C) 2019-2021 Christoph Oelckers
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This file is part of Raze
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class SWDRealmsScreen : SkippableScreenJob
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{
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const DREALMSPAL = 1;
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ScreenJob Init()
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{
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Super.Init(fadein | fadeout);
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return self;
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}
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override void Start()
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{
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SW.PlaySong(0);
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}
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override void OnTick()
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{
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if (ticks > 5 * GameTicRate) jobstate = finished;
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}
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override void Draw(double sm)
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{
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let tex = TexMan.CheckForTexture("THREED_REALMS_PIC", TexMan.Type_Any);
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int translation = Translation.MakeID(Translation_BasePalette, DREALMSPAL);
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Screen.DrawTexture(tex, false, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_TranslationIndex, translation, DTA_LegacyRenderStyle, STYLE_Normal);
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class SWCreditsScreen : SkippableScreenJob
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{
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int mystate;
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int starttime;
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TextureID curpic;
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TextureID pic1, pic2;
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ScreenJob Init()
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{
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Super.Init(fadein|fadeout);
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pic1 = TexMan.CheckForTexture("CREDITS1", TexMan.Type_Any);
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pic2 = TexMan.CheckForTexture("CREDITS2", TexMan.Type_Any);
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return self;
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}
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override void OnSkip()
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{
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SW.StopSound();
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}
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override void Start()
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{
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// Lo Wang feel like singing!
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SW.PlaySound(SWSnd.DIGI_JG95012, SW.v3df_none, CHAN_VOICE, CHANF_UI);
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}
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override void OnTick()
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{
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if (mystate == 0)
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{
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if (!SW.IsSoundPlaying(CHAN_VOICE))
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{
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starttime = ticks;
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mystate = 1;
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SW.StopSound();
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curpic = pic1;
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SW.PlaySong(5); //) PlaySong(2);
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}
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}
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else
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{
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if (ticks >= starttime + 8 * GameTicRate)
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{
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curpic = curpic == pic1? pic2 : pic1;
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starttime = ticks;
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}
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}
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}
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override void Draw(double sr)
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{
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if (mystate == 1)
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Screen.DrawTexture(curpic, false, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal);
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}
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}
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//---------------------------------------------------------------------------
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//
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// Summary screen animation
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//
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//---------------------------------------------------------------------------
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struct SWSummaryAnimation
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{
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TextureID frames[15];
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Sound snd;
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int delay, length;
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int tics;
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int curframe;
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void Init(String nametemplate, int length_, Sound sound_, int delay_)
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{
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for (int i = 0; i < length_; i++)
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{
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String name = String.Format(nametemplate, i);
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frames[i] = TexMan.CheckForTexture(name, TexMan.Type_Any);
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}
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snd = sound_;
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delay = delay_;
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length = length_;
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}
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bool Tick()
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{
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tics += 3;
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if (curframe < length-1)
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{
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if (tics >= delay)
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{
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tics -= delay;
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curframe++;
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if (curframe == 3) SW.PlaySound(snd, SW.v3df_none);
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}
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return false;
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}
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return tics >= 90;
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}
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TextureID getTex()
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{
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return frames[curframe];
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}
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}
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//---------------------------------------------------------------------------
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//
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// Summary screen
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//
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//---------------------------------------------------------------------------
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class SWSummaryScreen : SummaryScreenBase
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{
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SWSummaryAnimation anim;
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int animstate;
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TextureID rest[4];
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ScreenJob Init(MapRecord mr, SummaryInfo info)
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{
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Super.Init(fadein|fadeout);
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SetParameters(mr, info);
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switch (random(0, 2))
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{
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case 0:
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anim.Init("BONUS_PUNCH%02d", 15, SWSnd.DIGI_PLAYERYELL3, 8);
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break;
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case 1:
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anim.Init("BONUS_KICK%02d", 15, SWSnd.DIGI_PLAYERYELL2, 8);
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break;
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case 2:
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anim.Init("BONUS_GRAB%02d", 15, SWSnd.DIGI_BONUS_GRAB, 20);
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break;
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}
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rest[0] = TexMan.CheckForTexture("BONUS_PUNCH00", TexMan.Type_Any);
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rest[3] = rest[1] = TexMan.CheckForTexture("BONUS_PUNCH01", TexMan.Type_Any);
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rest[2] = TexMan.CheckForTexture("BONUS_PUNCH02", TexMan.Type_Any);
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return self;
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}
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override bool OnEvent(InputEvent ev)
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{
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if (ev.type == InputEvent.Type_KeyDown && !Raze.specialKeyEvent(ev))
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{
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if (animstate == 0) animstate = 1;
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}
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return true;
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}
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override void Start()
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{
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Raze.StopAllSounds();
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SW.PlaySong(1);
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}
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override void OnTick()
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{
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if (animstate == 1)
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{
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if (anim.Tick())
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{
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SW.StopSound();
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jobstate = finished;
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}
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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private static int BONUS_LINE(int i) { return (50 + ((i) * 20)); }
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override void Draw(double sm)
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{
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Screen.DrawTexture(TexMan.CheckForTexture("BONUS_SCREEN_PIC", TexMan.Type_Any), true, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal);
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SW.DrawString(160, 20, currentLevel.DisplayName(), 1, 19, 0);
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SW.DrawString(170, 30, "$COMPLETED", 1, 19, 0);
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Textureid animtex;
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if (animstate == 0) animtex = rest[(ticks / 17) & 3];
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else animtex = anim.getTex();
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Screen.DrawTexture(animtex, false, 158, 86, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true, DTA_LegacyRenderStyle, STYLE_Normal);
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int line = 0;
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String ds;
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ds = String.Format("%s %s", StringTable.Localize("$TXT_YOURTIME"), FormatTime(stats.time));
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SW.DrawString(60, BONUS_LINE(line++), ds, 1, 16);
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if (currentLevel.designerTime > 0)
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{
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ds = String.Format("%s %d:%02d", StringTable.Localize("$TXT_3DRTIME"), currentLevel.designerTime / 60, currentLevel.designerTime % 60);
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SW.DrawString(40, BONUS_LINE(line++), ds, 1, 16);
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}
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if (currentLevel.parTime > 0)
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{
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ds = String.Format("%s %d:%02d", StringTable.Localize("$TXT_PARTIME"), currentLevel.parTime / 60, currentLevel.parTime % 60);
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SW.DrawString(40, BONUS_LINE(line++), ds, 1, 16);
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}
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// always read secrets and kills from the first player
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ds = String.Format("%s: %d / %d", StringTable.Localize("$TXT_SECRETS"), stats.Secrets, stats.MaxSecrets);
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SW.DrawString(60, BONUS_LINE(line++), ds, 1, 16);
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ds = String.Format("%s: %d / %d", StringTable.Localize("$KILLS"), stats.Kills, stats.MaxKills);
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SW.DrawString(60, BONUS_LINE(line), ds, 1, 16);
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SW.DrawString(160, 185, "$PRESSKEY", 1, 19, 0);
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}
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}
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//---------------------------------------------------------------------------
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//
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// Deathmatch summary screen
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//
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//---------------------------------------------------------------------------
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class SWMultiSummaryScreen : SkippableScreenJob
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{
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enum EConst
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{
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STAT_START_X = 20,
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STAT_START_Y = 85,
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STAT_OFF_Y = 9,
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STAT_HEADER_Y = 14,
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STAT_TABLE_X = (STAT_START_X + 15*4),
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STAT_TABLE_XOFF = 6*4,
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MAXPLAYERS = 8,
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PALETTE_PLAYER0 = 16
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}
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int numplayers;
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ScreenJob Init(int numplayer_)
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{
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numplayers = numplayer_;
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Super.Init(fadein | fadeout);
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return self;
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}
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override void Start()
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{
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SW.PlaySong(1);
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}
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override void OnSkip()
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{
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SW.StopSound();
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}
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override void Draw(double sr)
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{
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int death_total[MAXPLAYERS];
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int kills[MAXPLAYERS];
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Screen.DrawTexture(TexMan.CheckForTexture("STAT_SCREEN_PIC", TexMan.Type_Any), true, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal);
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SW.DrawString(160, 68, "$MULTIPLAYER TOTALS", 0, 0);
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SW.DrawString(160, 189, "$PRESSKEY", 0, 0, 0);
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int x = STAT_START_X;
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int y = STAT_START_Y;
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// Hm.... how to translate this without messing up the formatting?
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SW.DrawSmallString(x, y, " NAME 1 2 3 4 5 6 7 8 KILLS", 0, 0);
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int rows = numplayers;
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int cols = numplayers;
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y += STAT_HEADER_Y;
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String ds;
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for (int i = 0; i < rows; i++)
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{
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x = STAT_START_X;
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ds = String.Format("%d", i + 1);
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SW.DrawSmallString(x, y, ds, 0, 0);
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ds = String.Format(" %-13s", Raze.PlayerName(i));
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SW.DrawSmallString(x, y, ds, 0, Raze.playerPalette(i));
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x = STAT_TABLE_X;
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for (int j = 0; j < cols; j++)
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{
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int pal = 0;
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int frags = Raze.PlayerFrags(i, j);
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death_total[j] += frags;
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if (i == j)
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{
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// don't add kill for self or team player
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pal = PALETTE_PLAYER0 + 4;
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kills[i] -= frags; // subtract self kills
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}
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else if (false/*gNet.TeamPlay*/)
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{
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if (Raze.playerPalette(i) == Raze.playerPalette(j))
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{
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// don't add kill for self or team player
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pal = PALETTE_PLAYER0 + 4;
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kills[i] -= frags; // subtract self kills
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}
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else
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kills[i] += frags; // kills added here
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}
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else
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{
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kills[i] += frags; // kills added here
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}
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ds = String.Format("%d", frags);
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SW.DrawSmallString(x, y, ds, 0, pal);
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x += STAT_TABLE_XOFF;
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}
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y += STAT_OFF_Y;
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}
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// Deaths
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x = STAT_START_X;
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y += STAT_OFF_Y;
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ds = String.Format(" %s", StringTable.Localize("$DEATHS"));
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SW.DrawSmallString(x, y, ds, 0, 0);
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x = STAT_TABLE_X;
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for (int j = 0; j < cols; j++)
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{
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ds = String.Format("%d", death_total[j]);
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SW.DrawSmallString(x, y, ds, 0, 0);
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x += STAT_TABLE_XOFF;
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}
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x = STAT_START_X;
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y += STAT_OFF_Y;
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// Kills
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x = STAT_TABLE_X + 200;
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y = STAT_START_Y + STAT_HEADER_Y;
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for (int i = 0; i < rows; i++)
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{
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ds = String.Format("%d", kills[i]); //pp.Kills);
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SW.DrawSmallString(x, y, ds, 0, 0);
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y += STAT_OFF_Y;
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}
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class SWLoadScreen : ScreenJob
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{
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MapRecord rec;
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ScreenJob Init(MapRecord maprec)
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{
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Super.Init(fadein);
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rec = maprec;
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return self;
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}
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override void OnTick()
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{
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if (fadestate == visible) jobstate = finished;
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}
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override void Draw(double sr)
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{
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Screen.DrawTexture(TexMan.CheckForTexture("TITLE_PIC", TexMan.Type_Any), true, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal);
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SW.DrawString(160, 170, "$TXT_ENTERING", 1, 16, 0);
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SW.DrawString(160, 180, rec.DisplayName(), 1, 16, 0);
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}
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}
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class SWCutscenes
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{
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static void BuildIntro(ScreenJobRunner runner)
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{
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if (!userConfig.nologo)
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{
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SW.StopSound();
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SW.PlaySong(0);
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Array<int> soundinfo;
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soundinfo.Pushv(
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1, SWSnd.DIGI_NOMESSWITHWANG,
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5, SWSnd.DIGI_INTRO_SLASH,
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15, SWSnd.DIGI_INTRO_WHIRL);
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runner.Append(new("SWDRealmsScreen").Init());
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runner.Append(MoviePlayerJob.CreateWithSoundinfo("sw.anm", soundinfo, MoviePlayer.NOSOUNDCUTOFF, 8, 360, 128));
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static void BuildSerpentAnim(ScreenJobRunner runner)
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{
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Array<int> soundinfo;
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soundinfo.Pushv(
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1, SWSnd.DIGI_SERPTAUNTWANG,
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16, SWSnd.DIGI_SHAREND_TELEPORT,
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35, SWSnd.DIGI_WANGTAUNTSERP1,
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51, SWSnd.DIGI_SHAREND_UGLY1,
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64, SWSnd.DIGI_SHAREND_UGLY2);
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runner.Append(MoviePlayerJob.CreateWithSoundinfo("swend.anm", soundinfo, MoviePlayer.NOSOUNDCUTOFF, 16, 16, 140));
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static void BuildSumoAnim(ScreenJobRunner runner)
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{
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Array<int> soundinfo;
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soundinfo.Pushv(
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2, SWSnd.DIGI_JG41012,
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30, SWSnd.DIGI_HOTHEADSWITCH,
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42, SWSnd.DIGI_HOTHEADSWITCH,
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59, SWSnd.DIGI_JG41028);
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runner.Append(MoviePlayerJob.CreateWithSoundinfo("sumocinm.anm", soundinfo, MoviePlayer.NOSOUNDCUTOFF, 10, 40, 130));
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static void BuildZillaAnim(ScreenJobRunner runner)
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{
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Array<int> soundinfo;
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soundinfo.Pushv(
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1, SWSnd.DIGI_ZC1,
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5, SWSnd.DIGI_JG94024,
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14, SWSnd.DIGI_ZC2,
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30, SWSnd.DIGI_ZC3,
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32, SWSnd.DIGI_ZC4,
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37, SWSnd.DIGI_ZC5,
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63, SWSnd.DIGI_Z16043,
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63, SWSnd.DIGI_ZC6,
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63, SWSnd.DIGI_ZC7,
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72, SWSnd.DIGI_ZC7,
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73, SWSnd.DIGI_ZC4,
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77, SWSnd.DIGI_ZC5,
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87, SWSnd.DIGI_ZC8,
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103, SWSnd.DIGI_ZC7,
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108, SWSnd.DIGI_ZC9,
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120, SWSnd.DIGI_JG94039);
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runner.Append(MoviePlayerJob.CreateWithSoundinfo("zfcin.anm", soundinfo, MoviePlayer.NOSOUNDCUTOFF, 16, 16, 140));
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runner.Append(new("SWCreditsScreen").Init());
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static void BuildSybexScreen(ScreenJobRunner runner)
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{
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if (Raze.isShareware() && !netgame)
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runner.Append(ImageScreen.CreateNamed("#05261", TexMan.Type_Any));
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}
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//---------------------------------------------------------------------------
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|
//
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|
//
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|
//
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|
//---------------------------------------------------------------------------
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|
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static void BuildMPSummary(ScreenJobRunner runner, MapRecord map, SummaryInfo stats)
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|
{
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runner.Append(new("SWMultiSummaryScreen").Init(stats.playercount));
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}
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//---------------------------------------------------------------------------
|
|
//
|
|
//
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|
//
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|
//---------------------------------------------------------------------------
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|
|
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static void BuildSPSummary(ScreenJobRunner runner, MapRecord map, SummaryInfo stats)
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|
{
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|
runner.Append(new("SWSummaryScreen").Init(map, stats));
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|
}
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|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
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|
//---------------------------------------------------------------------------
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|
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static void BuildLoading(ScreenJobRunner runner, MapRecord map)
|
|
{
|
|
runner.Append(new("SWLoadScreen").Init(map));
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|
}
|
|
}
|