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SO's vertex interpolation does not use the common framework so it got missed by the sector retriangulation checks. We need to check two wall positions as well to make sure that sector movement is properly detected. |
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.. | ||
build | ||
common | ||
core | ||
games | ||
glbackend | ||
libsmackerdec | ||
platform | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp |