raze/source/common
Christoph Oelckers e098e0ca2e - added VR mode init code as this is actually functional with the new renderer.
Also moved a few things out of gl_texture.cpp as this file is scheduled to go away with Polymost.
2021-04-05 20:12:11 +02:00
..
2d - replaced the engine automap drawer with one leveraging the newly added sector geometry data. 2021-03-20 16:20:48 +01:00
audio - backend update from GZDoom. 2021-04-05 17:59:54 +02:00
console - block Escape to toggle the console while AppActive is false. 2021-02-27 13:47:30 +01:00
engine - re-added the fix for the inverted card reader in Twin Dragon's Map 10. 2021-03-06 12:20:03 +01:00
filesystem - fixed badly inherited exception subclass. 2020-12-30 09:55:57 +01:00
fonts - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
menu - backend update from GZDoom. 2021-01-29 13:20:00 +01:00
models - backend update from GZDoom. 2021-03-07 13:21:15 +01:00
objects - backend update from GZDoom. 2021-02-12 14:44:54 +01:00
platform - backend update from GZDoom. 2021-04-05 17:59:54 +02:00
rendering - fixed uninitialized scale variable in sky code. 2021-04-05 19:20:41 +02:00
scripting - backend update from GZDoom. 2021-02-26 19:06:10 +01:00
statusbar - fixed some swapped parameters in status bar code. 2021-04-05 19:07:59 +02:00
textures - added VR mode init code as this is actually functional with the new renderer. 2021-04-05 20:12:11 +02:00
thirdparty - updated the earcut.hpp triangulator. 2021-03-21 17:18:15 +01:00
utility - voxel rendering. 2021-04-02 18:20:07 +02:00