raze/source
Mitchell Richters df30c01472 - Rework cl_viewtilting 1 to be consistent across games.
* Setup before from when it was Exhumed-only assumed a 30Hz clock. Needed adjusted variables and setup for Shadow Warrior.
2023-04-22 21:40:57 +10:00
..
build - fixed bad slope sprite offset in clipmove. 2023-01-21 13:39:16 +01:00
common - Exhumed: Initial setup of new statusbar sequence exports, starting with DrawStatusSequence(). 2023-04-21 21:13:12 +10:00
core - Rework cl_viewtilting 1 to be consistent across games. 2023-04-22 21:40:57 +10:00
games - merged both hitradius variants, now that all the critical differences are properly handled by actor flags. 2023-04-22 12:08:47 +02:00
platform - updated minimum macOS version in bundle .plist file 2022-12-15 10:26:51 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - moved actioncounter and curframe to a dedicated variable. 2023-04-12 20:07:12 +02:00
g_pch.h - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00