..
console
- Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view.
2022-11-19 18:26:17 +01:00
menu
- Pass DVector2
objects directly through to F2DDrawer::AddLine()
and F2DDrawer::AddThickLine()
.
2022-10-14 18:19:04 +02:00
models
- voxel management cleanup.
2022-12-18 13:18:43 +01:00
music
- Duke sound is working again.
2022-12-11 18:41:52 +01:00
r_data
- silenced lots of warnings for deliberate type conversions.
2022-10-30 16:51:35 +01:00
rendering
- fixed sprite rendering being aborted if a sprite with invalid texture was encountered.
2022-12-29 14:53:21 +01:00
textures
- backend update from GZDoom.
2023-01-07 19:30:49 +01:00
actorinfo.cpp
- big texture system refactor.
2022-12-18 13:05:58 +01:00
actorinfo.h
- disabled property-type definition of spritetype members.
2023-01-08 16:45:09 +01:00
actorlist.cpp
- disabled property-type definition of spritetype members.
2023-01-08 16:45:09 +01:00
automap.cpp
- got rid of wallpicnum and overpicnum.
2022-12-29 14:14:53 +01:00
automap.h
- Floatify smoothratio
for DrawOverheadMap()
.
2022-10-15 13:32:03 +02:00
cheathandler.cpp
- allow 'sw...' cheats from the chat in Shadow Warrior.
2022-10-24 23:30:16 +02:00
cheathandler.h
- allow entering cheats in the chat editor without using '#'.
2022-10-23 18:46:18 +02:00
cheats.cpp
- fixed: sv_cheats was set to true, essentially rendering the cheat blocker for high skill levels in Duke and RR ineffective.
2022-10-01 09:10:13 +02:00
cheats.h
- route savegame requests through the newwork, just like GZDoom does.
2021-05-12 00:21:26 +02:00
coreactor.h
- code cleanup.
2022-12-11 19:45:38 +01:00
ct_chat.cpp
- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
2022-12-18 14:47:38 +01:00
d_net.cpp
- silenced lots of warnings for deliberate type conversions.
2022-10-30 16:51:35 +01:00
d_net.h
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
d_protocol.cpp
- Floatify InputPacket::fvel
and InputPacket::svel
.
2022-10-20 00:48:09 +02:00
d_protocol.h
- route savegame requests through the newwork, just like GZDoom does.
2021-05-12 00:21:26 +02:00
d_ticcmd.h
- Blood: JSON serializer for triggers
2020-11-21 20:25:06 +01:00
defparser.cpp
Attempt to fix #806
2022-12-22 22:14:13 +01:00
g_mapinfo.cpp
- fixed lookup for tile aliases pointing to non-existent tiles.
2022-12-29 13:33:02 +01:00
g_mapinfo.h
- implemented the switch parser and set up the external definitions.
2022-12-29 13:32:29 +01:00
gameconfigfile.cpp
- migrate cl_savedir to save_dir
2022-11-06 17:48:32 +01:00
gameconfigfile.h
gamecontrol.cpp
- respect i_pauseinbackground setting
2023-01-07 07:18:52 -05:00
gamecontrol.h
- big texture system refactor.
2022-12-18 13:05:58 +01:00
gamecvars.cpp
- scriptified ooz.
2022-12-11 19:43:47 +01:00
gamecvars.h
- scriptified ooz.
2022-12-11 19:43:47 +01:00
gamefuncs.cpp
- refactored all access to the fake picanm[] array.
2022-12-18 13:26:29 +01:00
gamefuncs.h
- big texture system refactor.
2022-12-18 13:05:58 +01:00
gamehud.cpp
- big texture system refactor.
2022-12-18 13:05:58 +01:00
gamehud.h
- moved RS_ bits to gamehud.h because that's all that uses these flags.
2022-10-30 16:51:09 +01:00
gameinput.cpp
- Fix pitch direction for controller input.
2022-12-15 08:42:43 +11:00
gameinput.h
- Separate pitch/yaw key input into separate functions and apply from the ticker.
2022-12-11 19:43:56 +01:00
gamestruct.h
- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
2022-12-18 14:47:38 +01:00
gi.cpp
- backend update from GZDoom.
2020-11-23 15:54:06 +01:00
gi.h
- backend update from GZDoom.
2020-11-23 15:54:06 +01:00
initfs.cpp
- ignore executable files in a zip's main folder when checking for mod content in a subdirectory.
2023-01-06 18:01:34 +01:00
inputstate.cpp
- Process scaled angle adjustments in each game's render function, not from the input function.
2022-12-11 18:42:01 +01:00
inputstate.h
- Implement new scaled angle change setup and remove enforcement of synchronised input.
2022-12-11 19:43:55 +01:00
interpolate.cpp
- eliminated wallsofsector.
2022-11-15 15:24:17 +01:00
interpolate.h
- renamed wallnum and sectnum functions.
2022-11-15 12:03:44 +01:00
intvec.h
- added a 'dot' function to DVector2 because using the '|' operator is not intuitive.
2022-10-15 17:52:07 +02:00
mainloop.cpp
- consolidated the animwall code by using texture flags.
2022-12-29 14:14:53 +01:00
maphack.cpp
- added true level compatibility map processing and deleted all related map hack code.
2022-10-31 10:45:47 +01:00
mapinfo.cpp
- Duke/RR: fixed: animates array must be cleared on map change.
2022-12-10 10:20:01 +01:00
mapinfo.h
- added episode and total episode time display to alt HUD
2022-10-30 16:51:40 +01:00
maploader.cpp
- got rid of wallpicnum and overpicnum.
2022-12-29 14:14:53 +01:00
maptypes.h
- SW: do not double interpolate sectors that are both part of a sector object but also have a global interpolation attached.
2023-01-05 19:26:42 +01:00
namedef_custom.h
- implemented customizable breakable walls and ported all hard coded variants to use this.
2022-12-11 19:43:57 +01:00
ns.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
packet.h
- Floatify InputPacket::fvel
and InputPacket::svel
.
2022-10-20 00:48:09 +02:00
palette.cpp
- removed the Polymost renderer.
2022-08-03 15:50:27 +02:00
palette.h
- moved some more things out of build.h
2022-10-30 16:51:10 +01:00
postprocessor.cpp
- eliminated firstWall as well.
2022-11-15 15:44:33 +01:00
precache.cpp
- got rid of wallpicnum and overpicnum.
2022-12-29 14:14:53 +01:00
precache.h
- consolidated precaching code and rewrote the core to work on texture IDs.
2022-12-18 13:37:54 +01:00
psky.cpp
- adapted sky code for using texture IDs.
2022-12-18 14:42:27 +01:00
psky.h
- adapted sky code for using texture IDs.
2022-12-18 14:42:27 +01:00
quotemgr.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
quotes.cpp
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00
raze_music.cpp
Revert "- fixed music lookup for user maps."
2021-12-30 09:58:08 +01:00
raze_music.h
- removed the non-functional and long abandoned level music alias feature.
2021-05-12 21:48:40 +02:00
raze_sound.cpp
- fixed sound code for backend update.
2022-11-24 17:46:39 +01:00
raze_sound.h
- fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
2022-12-11 18:41:51 +01:00
razefont.cpp
- various small bits of cleanup.
2021-11-29 00:57:11 +01:00
razefont.h
- reorganized loading of textures.
2021-06-01 11:05:26 +02:00
rts.cpp
- fixed sound code for backend update.
2022-11-24 17:46:39 +01:00
rts.h
- fixed sound code for backend update.
2022-11-24 17:46:39 +01:00
savegamehelp.cpp
- SW: do not double interpolate sectors that are both part of a sector object but also have a global interpolation attached.
2023-01-05 19:26:42 +01:00
savegamehelp.h
- renamed wallnum and sectnum functions.
2022-11-15 12:03:44 +01:00
scancodes.h
-moved scancodes.h out of Build folder.
2020-06-20 12:54:33 +02:00
screenjob.cpp
- another backend update from GZDoom.
2022-06-06 15:28:41 +02:00
screenjob_.h
- silenced some warnings.
2021-05-22 15:34:04 +02:00
screenshot.cpp
- cleanup of 3D viewport code.
2022-08-05 17:04:45 +02:00
searchpaths.cpp
- made the code mostly signed-char safe.
2022-10-12 22:12:30 +02:00
secrets.cpp
- fixed parsing issues in secret hint system.
2022-05-24 20:41:44 +02:00
secrets.h
- improved the secret hint management for Blood.
2022-03-20 12:47:23 +01:00
sectorgeometry.cpp
- migrated floorpicnum and ceilingpicnum to FTextures.
2022-12-18 14:32:52 +01:00
sectorgeometry.h
- migrated floorpicnum and ceilingpicnum to FTextures.
2022-12-18 14:32:52 +01:00
serialize_obj.h
- missed adding a file...
2020-05-23 22:43:02 +02:00
shared_hud.cpp
- Blood: add all statically stored EventObjects to the GC processor.
2022-12-18 17:54:54 +01:00
statistics.cpp
- added episode and total episode time display to alt HUD
2022-10-30 16:51:40 +01:00
statistics.h
- added episode and total episode time display to alt HUD
2022-10-30 16:51:40 +01:00
statusbar.h
- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
2022-12-18 14:47:38 +01:00
statusbar2.cpp
- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
2022-12-18 14:47:38 +01:00
thingdef.h
- added scripting exports for the global map types and a few more actor utilities.
2022-02-21 00:12:51 +01:00
thingdef_data.cpp
- exported a bunch of stuff we're going to need soon.
2022-12-11 19:43:47 +01:00
thingdef_properties.cpp
- disabled property-type definition of spritetype members.
2023-01-08 16:45:09 +01:00
uiinput.h
- allow entering cheats in the chat editor without using '#'.
2022-10-23 18:46:18 +02:00
updatesector.h
- eliminated wallsofsector.
2022-11-15 15:24:17 +01:00
version.h
- we're past 1.6 now.
2022-12-11 18:31:07 +01:00
vmexports.cpp
- migrated floorpicnum and ceilingpicnum to FTextures.
2022-12-18 14:32:52 +01:00
zcc_compile_raze.cpp
- fixed sound code for backend update.
2022-11-24 17:46:39 +01:00
zcc_compile_raze.h
- hooked up the compiler extension and the static actor data setup.
2022-01-23 13:03:39 +01:00
zcompile.cpp
- added the flag parsing utilities.
2022-01-23 13:03:39 +01:00