raze/source/build/include
Christoph Oelckers ddcee4ecbf - split up g_visibility into two variables.
This is preparation for experimenting with the weapon flashes that can be quite annoying with how they brighten distant parts of the level far more than nearby parts.
2022-01-11 00:12:32 +01:00
..
build.h - split up g_visibility into two variables. 2022-01-11 00:12:32 +01:00
clip.h - finally got rid of the 16 bit hack return value of clipmove. 2021-12-26 23:09:53 +01:00
mdsprite.h - eliminated tspriteptr_t and moved a few polymost-exclusive inlines into polymost.cpp. 2021-12-30 11:51:33 +01:00
polymost.h - more spritetype references eliminated. 2021-12-30 16:11:14 +01:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00