raze/source/common/textures
Christoph Oelckers 43033e830a - Blood now also starts the first level without leaks.
I had to refactor the LoadSave data to allow automatic takedown, the linked list was not the most convenient thing - an array is better.
2019-12-24 19:47:34 +01:00
..
formats - SW sound WIP 2019-12-17 23:25:07 +01:00
bitmap.cpp
bitmap.h
buildtiles.cpp - SW sound WIP 2019-12-17 23:25:07 +01:00
image.cpp - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
image.h - Blood now also starts the first level without leaks. 2019-12-24 19:47:34 +01:00
imagehelpers.cpp
imagehelpers.h
imagetexture.cpp
skyboxtexture.cpp
skyboxtexture.h
texture.cpp - added GZDoom's font code and some dependencies. 2019-10-24 01:20:58 +02:00
textureid.h
textures.h - added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage. 2019-12-11 23:41:05 +01:00