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dd1e716082
raze
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source
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games
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blood
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Mitchell Richters
dd1e716082
- Blood: Extend backported voodoo doll fix from BloodGDX to always use
kQAVVDIDLE2
when the player is moving. As
kQAVVDIDLE2
has moving frames and is not a static idle animation, call it via
StartQAV()
so that
weaponTimer
is started.
2021-08-22 08:17:33 +10:00
..
src
- Blood: Extend backported voodoo doll fix from BloodGDX to always use
kQAVVDIDLE2
when the player is moving. As
kQAVVDIDLE2
has moving frames and is not a static idle animation, call it via
StartQAV()
so that
weaponTimer
is started.
2021-08-22 08:17:33 +10:00
all.cpp
Merge branch 'scriptable_cutscenes' into newrenderer
2021-05-02 22:37:46 +02:00