mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-11 13:21:49 +00:00
605 lines
17 KiB
C++
605 lines
17 KiB
C++
/*
|
|
** symbols.cpp
|
|
** Implements the symbol types and symbol table
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2016 Randy Heit
|
|
** Copyright 2006-2017 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include <float.h>
|
|
#include "dobject.h"
|
|
|
|
#include "serializer.h"
|
|
#include "types.h"
|
|
#include "vm.h"
|
|
#include "printf.h"
|
|
|
|
// PUBLIC DATA DEFINITIONS -------------------------------------------------
|
|
|
|
FNamespaceManager Namespaces;
|
|
|
|
// Symbol tables ------------------------------------------------------------
|
|
|
|
IMPLEMENT_CLASS(PSymbol, true, false);
|
|
IMPLEMENT_CLASS(PSymbolConst, false, false);
|
|
IMPLEMENT_CLASS(PSymbolConstNumeric, false, false);
|
|
IMPLEMENT_CLASS(PSymbolConstString, false, false);
|
|
IMPLEMENT_CLASS(PSymbolTreeNode, false, false)
|
|
IMPLEMENT_CLASS(PSymbolType, false, false)
|
|
IMPLEMENT_CLASS(PFunction, false, false)
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
PSymbolConstString::PSymbolConstString(FName name, const FString &str)
|
|
: PSymbolConst(name, TypeString), Str(str)
|
|
{
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// PFunction :: AddVariant
|
|
//
|
|
// Adds a new variant for this function. Does not check if a matching
|
|
// variant already exists.
|
|
//
|
|
//==========================================================================
|
|
|
|
unsigned PFunction::AddVariant(PPrototype *proto, TArray<uint32_t> &argflags, TArray<FName> &argnames, VMFunction *impl, int flags, int useflags)
|
|
{
|
|
Variant variant;
|
|
|
|
// I do not think we really want to deal with overloading here...
|
|
assert(Variants.Size() == 0);
|
|
|
|
variant.Flags = flags;
|
|
variant.UseFlags = useflags;
|
|
variant.Proto = proto;
|
|
variant.ArgFlags = std::move(argflags);
|
|
variant.ArgNames = std::move(argnames);
|
|
variant.Implementation = impl;
|
|
if (impl != nullptr) impl->Proto = proto;
|
|
|
|
// SelfClass can differ from OwningClass, but this is variant-dependent.
|
|
// Unlike the owner there can be cases where different variants can have different SelfClasses.
|
|
// (Of course only if this ever gets enabled...)
|
|
if (flags & VARF_Method)
|
|
{
|
|
assert(proto->ArgumentTypes.Size() > 0);
|
|
auto selftypeptr = proto->ArgumentTypes[0]->toPointer();
|
|
assert(selftypeptr != nullptr);
|
|
variant.SelfClass = selftypeptr->PointedType->toContainer();
|
|
assert(variant.SelfClass != nullptr);
|
|
}
|
|
else
|
|
{
|
|
variant.SelfClass = nullptr;
|
|
}
|
|
|
|
return Variants.Push(variant);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
int PFunction::GetImplicitArgs()
|
|
{
|
|
if (Variants[0].Flags & VARF_Action) return 3;
|
|
else if (Variants[0].Flags & VARF_Method) return 1;
|
|
return 0;
|
|
}
|
|
|
|
/* PField *****************************************************************/
|
|
|
|
IMPLEMENT_CLASS(PField, false, false)
|
|
|
|
//==========================================================================
|
|
//
|
|
// PField - Default Constructor
|
|
//
|
|
//==========================================================================
|
|
|
|
PField::PField()
|
|
: PSymbol(NAME_None), Offset(0), Type(nullptr), Flags(0)
|
|
{
|
|
}
|
|
|
|
|
|
PField::PField(FName name, PType *type, uint32_t flags, size_t offset, int bitvalue)
|
|
: PSymbol(name), Offset(offset), Type(type), Flags(flags)
|
|
{
|
|
if (bitvalue != 0)
|
|
{
|
|
BitValue = 0;
|
|
unsigned val = bitvalue;
|
|
while ((val >>= 1)) BitValue++;
|
|
|
|
if (type->isInt() && unsigned(BitValue) < 8u * type->Size)
|
|
{
|
|
// map to the single bytes in the actual variable. The internal bit instructions operate on 8 bit values.
|
|
#ifndef __BIG_ENDIAN__
|
|
Offset += BitValue / 8;
|
|
#else
|
|
Offset += type->Size - 1 - BitValue / 8;
|
|
#endif
|
|
BitValue &= 7;
|
|
Type = TypeBool;
|
|
}
|
|
else
|
|
{
|
|
// Just abort. Bit fields should only be defined internally.
|
|
I_Error("Trying to create an invalid bit field element: %s", name.GetChars());
|
|
}
|
|
}
|
|
else BitValue = -1;
|
|
}
|
|
|
|
VersionInfo PField::GetVersion()
|
|
{
|
|
VersionInfo Highest = { 0,0,0 };
|
|
if (!(Flags & VARF_Deprecated)) Highest = mVersion;
|
|
if (Type->mVersion > Highest) Highest = Type->mVersion;
|
|
return Highest;
|
|
}
|
|
|
|
/* PProperty *****************************************************************/
|
|
|
|
IMPLEMENT_CLASS(PProperty, false, false)
|
|
|
|
//==========================================================================
|
|
//
|
|
// PField - Default Constructor
|
|
//
|
|
//==========================================================================
|
|
|
|
PProperty::PProperty()
|
|
: PSymbol(NAME_None)
|
|
{
|
|
}
|
|
|
|
PProperty::PProperty(FName name, TArray<PField *> &fields)
|
|
: PSymbol(name)
|
|
{
|
|
Variables = std::move(fields);
|
|
}
|
|
|
|
/* PProperty *****************************************************************/
|
|
|
|
IMPLEMENT_CLASS(PPropFlag, false, false)
|
|
|
|
//==========================================================================
|
|
//
|
|
// PField - Default Constructor
|
|
//
|
|
//==========================================================================
|
|
|
|
PPropFlag::PPropFlag()
|
|
: PSymbol(NAME_None)
|
|
{
|
|
}
|
|
|
|
PPropFlag::PPropFlag(FName name, PField * field, int bitValue, bool forDecorate)
|
|
: PSymbol(name)
|
|
{
|
|
Offset = field;
|
|
bitval = bitValue;
|
|
decorateOnly = forDecorate;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
PSymbolTable::PSymbolTable()
|
|
: ParentSymbolTable(nullptr)
|
|
{
|
|
}
|
|
|
|
PSymbolTable::PSymbolTable(PSymbolTable *parent)
|
|
: ParentSymbolTable(parent)
|
|
{
|
|
}
|
|
|
|
PSymbolTable::~PSymbolTable ()
|
|
{
|
|
ReleaseSymbols();
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// this must explicitly delete all content because the symbols have
|
|
// been released from the GC.
|
|
//
|
|
//==========================================================================
|
|
|
|
void PSymbolTable::ReleaseSymbols()
|
|
{
|
|
auto it = GetIterator();
|
|
MapType::Pair *pair;
|
|
while (it.NextPair(pair))
|
|
{
|
|
delete pair->Value;
|
|
}
|
|
Symbols.Clear();
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void PSymbolTable::SetParentTable (PSymbolTable *parent)
|
|
{
|
|
ParentSymbolTable = parent;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
PSymbol *PSymbolTable::FindSymbol (FName symname, bool searchparents) const
|
|
{
|
|
PSymbol * const *value = Symbols.CheckKey(symname);
|
|
if (value == nullptr && searchparents && ParentSymbolTable != nullptr)
|
|
{
|
|
return ParentSymbolTable->FindSymbol(symname, searchparents);
|
|
}
|
|
return value != nullptr ? *value : nullptr;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
PSymbol *PSymbolTable::FindSymbolInTable(FName symname, PSymbolTable *&symtable)
|
|
{
|
|
PSymbol * const *value = Symbols.CheckKey(symname);
|
|
if (value == nullptr)
|
|
{
|
|
if (ParentSymbolTable != nullptr)
|
|
{
|
|
return ParentSymbolTable->FindSymbolInTable(symname, symtable);
|
|
}
|
|
symtable = nullptr;
|
|
return nullptr;
|
|
}
|
|
symtable = this;
|
|
return *value;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
PSymbol *PSymbolTable::AddSymbol (PSymbol *sym)
|
|
{
|
|
// Symbols that already exist are not inserted.
|
|
if (Symbols.CheckKey(sym->SymbolName) != nullptr)
|
|
{
|
|
return nullptr;
|
|
}
|
|
Symbols.Insert(sym->SymbolName, sym);
|
|
sym->Release(); // no more GC, please!
|
|
return sym;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
PField *PSymbolTable::AddField(FName name, PType *type, uint32_t flags, unsigned &Size, unsigned *Align)
|
|
{
|
|
PField *field = Create<PField>(name, type, flags);
|
|
|
|
// The new field is added to the end of this struct, alignment permitting.
|
|
field->Offset = (Size + (type->Align - 1)) & ~(type->Align - 1);
|
|
|
|
// Enlarge this struct to enclose the new field.
|
|
Size = unsigned(field->Offset + type->Size);
|
|
|
|
// This struct's alignment is the same as the largest alignment of any of
|
|
// its fields.
|
|
if (Align != nullptr)
|
|
{
|
|
*Align = max(*Align, type->Align);
|
|
}
|
|
|
|
if (AddSymbol(field) == nullptr)
|
|
{ // name is already in use
|
|
field->Destroy();
|
|
return nullptr;
|
|
}
|
|
return field;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// PStruct :: AddField
|
|
//
|
|
// Appends a new native field to the struct. Returns either the new field
|
|
// or nullptr if a symbol by that name already exists.
|
|
//
|
|
//==========================================================================
|
|
|
|
PField *PSymbolTable::AddNativeField(FName name, PType *type, size_t address, uint32_t flags, int bitvalue)
|
|
{
|
|
PField *field = Create<PField>(name, type, flags | VARF_Native | VARF_Transient, address, bitvalue);
|
|
|
|
if (AddSymbol(field) == nullptr)
|
|
{ // name is already in use
|
|
field->Destroy();
|
|
return nullptr;
|
|
}
|
|
return field;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// PClass :: WriteFields
|
|
//
|
|
//==========================================================================
|
|
|
|
void PSymbolTable::WriteFields(FSerializer &ar, const void *addr, const void *def) const
|
|
{
|
|
auto it = MapType::ConstIterator(Symbols);
|
|
MapType::ConstPair *pair;
|
|
|
|
while (it.NextPair(pair))
|
|
{
|
|
const PField *field = dyn_cast<PField>(pair->Value);
|
|
// Skip fields without or with native serialization
|
|
if (field && !(field->Flags & (VARF_Transient | VARF_Meta | VARF_Static)))
|
|
{
|
|
// todo: handle defaults in WriteValue
|
|
//auto defp = def == nullptr ? nullptr : (const uint8_t *)def + field->Offset;
|
|
field->Type->WriteValue(ar, field->SymbolName.GetChars(), (const uint8_t *)addr + field->Offset);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// PClass :: ReadFields
|
|
//
|
|
//==========================================================================
|
|
|
|
bool PSymbolTable::ReadFields(FSerializer &ar, void *addr, const char *TypeName) const
|
|
{
|
|
bool readsomething = false;
|
|
bool foundsomething = false;
|
|
const char *label;
|
|
while ((label = ar.GetKey()))
|
|
{
|
|
foundsomething = true;
|
|
|
|
const PSymbol *sym = FindSymbol(FName(label, true), false);
|
|
if (sym == nullptr)
|
|
{
|
|
DPrintf(DMSG_ERROR, "Cannot find field %s in %s\n",
|
|
label, TypeName);
|
|
}
|
|
else if (!sym->IsKindOf(RUNTIME_CLASS(PField)))
|
|
{
|
|
DPrintf(DMSG_ERROR, "Symbol %s in %s is not a field\n",
|
|
label, TypeName);
|
|
}
|
|
else if ((static_cast<const PField *>(sym)->Flags & (VARF_Transient | VARF_Meta)))
|
|
{
|
|
DPrintf(DMSG_ERROR, "Symbol %s in %s is not a serializable field\n",
|
|
label, TypeName);
|
|
}
|
|
else
|
|
{
|
|
readsomething |= static_cast<const PField *>(sym)->Type->ReadValue(ar, nullptr,
|
|
(uint8_t *)addr + static_cast<const PField *>(sym)->Offset);
|
|
}
|
|
}
|
|
return readsomething || !foundsomething;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void PSymbolTable::RemoveSymbol(PSymbol *sym)
|
|
{
|
|
auto mysym = Symbols.CheckKey(sym->SymbolName);
|
|
if (mysym == nullptr || *mysym != sym) return;
|
|
Symbols.Remove(sym->SymbolName);
|
|
delete sym;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void PSymbolTable::ReplaceSymbol(PSymbol *newsym)
|
|
{
|
|
// If a symbol with a matching name exists, take its place and return it.
|
|
PSymbol **symslot = Symbols.CheckKey(newsym->SymbolName);
|
|
if (symslot != nullptr)
|
|
{
|
|
PSymbol *oldsym = *symslot;
|
|
delete oldsym;
|
|
*symslot = newsym;
|
|
}
|
|
// Else, just insert normally and return nullptr since there was no
|
|
// symbol to replace.
|
|
newsym->Release(); // no more GC, please!
|
|
Symbols.Insert(newsym->SymbolName, newsym);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
PNamespace::PNamespace(int filenum, PNamespace *parent)
|
|
{
|
|
Parent = parent;
|
|
if (parent) Symbols.SetParentTable(&parent->Symbols);
|
|
FileNum = filenum;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
FNamespaceManager::FNamespaceManager()
|
|
{
|
|
GlobalNamespace = nullptr;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
PNamespace *FNamespaceManager::NewNamespace(int filenum)
|
|
{
|
|
PNamespace *parent = nullptr;
|
|
// The parent will be the last namespace with this or a lower filenum.
|
|
// This ensures that DECORATE won't see the symbols of later files.
|
|
for (int i = AllNamespaces.Size() - 1; i >= 0; i--)
|
|
{
|
|
if (AllNamespaces[i]->FileNum <= filenum)
|
|
{
|
|
parent = AllNamespaces[i];
|
|
break;
|
|
}
|
|
}
|
|
auto newns = new PNamespace(filenum, parent);
|
|
AllNamespaces.Push(newns);
|
|
return newns;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Deallocate the entire namespace manager.
|
|
//
|
|
//==========================================================================
|
|
|
|
void FNamespaceManager::ReleaseSymbols()
|
|
{
|
|
for (auto ns : AllNamespaces)
|
|
{
|
|
delete ns;
|
|
}
|
|
GlobalNamespace = nullptr;
|
|
AllNamespaces.Clear();
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// removes all symbols from the symbol tables.
|
|
// After running the compiler these are not needed anymore.
|
|
// Only the namespaces themselves are kept because the type table references them.
|
|
//
|
|
//==========================================================================
|
|
|
|
int FNamespaceManager::RemoveSymbols()
|
|
{
|
|
int count = 0;
|
|
for (auto ns : AllNamespaces)
|
|
{
|
|
count += ns->Symbols.Symbols.CountUsed();
|
|
ns->Symbols.ReleaseSymbols();
|
|
}
|
|
return count;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Clean out all compiler-only data from the symbol tables
|
|
//
|
|
//==========================================================================
|
|
|
|
void RemoveUnusedSymbols()
|
|
{
|
|
int count = Namespaces.RemoveSymbols();
|
|
|
|
// We do not need any non-field and non-function symbols in structs and classes anymore.
|
|
// struct/class fields and functions are still needed so that the game can access the script data,
|
|
// but all the rest serves no purpose anymore and can be entirely removed.
|
|
for (size_t i = 0; i < countof(TypeTable.TypeHash); ++i)
|
|
{
|
|
for (PType *ty = TypeTable.TypeHash[i]; ty != nullptr; ty = ty->HashNext)
|
|
{
|
|
if (ty->isContainer())
|
|
{
|
|
auto it = ty->Symbols.GetIterator();
|
|
PSymbolTable::MapType::Pair *pair;
|
|
while (it.NextPair(pair))
|
|
{
|
|
if ( !pair->Value->IsKindOf(RUNTIME_CLASS(PField))
|
|
&& !pair->Value->IsKindOf(RUNTIME_CLASS(PFunction))
|
|
&& !pair->Value->IsKindOf(RUNTIME_CLASS(PPropFlag)) )
|
|
{
|
|
ty->Symbols.RemoveSymbol(pair->Value);
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
DPrintf(DMSG_SPAMMY, "%d symbols removed after compilation\n", count);
|
|
}
|