raze/source/games/sw/src
Christoph Oelckers dc8b72b2ce Merge branch 'master' into newrenderer2
# Conflicts:
#	source/games/duke/src/actors.cpp
#	source/games/duke/src/hudweapon_d.cpp
#	source/games/duke/src/hudweapon_r.cpp
#	source/games/duke/src/render.cpp
2021-04-15 19:34:03 +02:00
..
2d.cpp - project cleanup 2021-01-10 20:31:32 +01:00
_polymost.cpp - Consolidate all game interpolation code into inline functions. 2021-04-11 16:45:35 +10:00
actor.cpp - SW: added persistent copy of oz. 2021-02-28 12:35:34 +01:00
ai.cpp - project cleanup 2021-01-10 20:31:32 +01:00
ai.h - project cleanup 2021-01-10 20:31:32 +01:00
ambient.h - project cleanup 2021-01-10 20:31:32 +01:00
bots.h - project cleanup 2021-01-10 20:31:32 +01:00
break.cpp - project cleanup 2021-01-10 20:31:32 +01:00
break.h - project cleanup 2021-01-10 20:31:32 +01:00
bunny.cpp - project cleanup 2021-01-10 20:31:32 +01:00
cache.cpp - rewrote SW's precaching code. 2021-04-11 10:20:52 +02:00
cheats.cpp - project cleanup 2021-01-10 20:31:32 +01:00
colormap.cpp - project cleanup 2021-01-10 20:31:32 +01:00
conpic.h - project cleanup 2021-01-10 20:31:32 +01:00
coolg.cpp - project cleanup 2021-01-10 20:31:32 +01:00
coolie.cpp - project cleanup 2021-01-10 20:31:32 +01:00
copysect.cpp - project cleanup 2021-01-10 20:31:32 +01:00
d_menu.cpp - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
damage.h - project cleanup 2021-01-10 20:31:32 +01:00
digi.h - project cleanup 2021-01-10 20:31:32 +01:00
draw.cpp - All Games: Allow for HUD interpolation to be disabled. 2021-04-15 13:35:53 +10:00
eel.cpp - project cleanup 2021-01-10 20:31:32 +01:00
game.cpp Merge branch 'master' into newrenderer2 2021-04-15 19:34:03 +02:00
game.h Merge branch 'master' into newrenderer2 2021-04-15 19:34:03 +02:00
girlninj.cpp - project cleanup 2021-01-10 20:31:32 +01:00
goro.cpp - project cleanup 2021-01-10 20:31:32 +01:00
hornet.cpp - project cleanup 2021-01-10 20:31:32 +01:00
input.cpp - project cleanup 2021-01-10 20:31:32 +01:00
interpso.cpp Merge branch 'master' into newrenderer2 2021-04-07 15:12:27 +02:00
interpso.h - project cleanup 2021-01-10 20:31:32 +01:00
inv.cpp - project cleanup 2021-01-10 20:31:32 +01:00
inv.h - project cleanup 2021-01-10 20:31:32 +01:00
jsector.cpp Merge branch 'newrenderer2' of https://github.com/coelckers/Raze-private into newrenderer2 2021-04-12 20:25:56 +02:00
jsector.h - fixed camera texture setup. 2021-03-28 19:22:51 +02:00
jtags.h - project cleanup 2021-01-10 20:31:32 +01:00
jweapon.cpp - project cleanup 2021-01-10 20:31:32 +01:00
lava.cpp - project cleanup 2021-01-10 20:31:32 +01:00
light.cpp - project cleanup 2021-01-10 20:31:32 +01:00
light.h - project cleanup 2021-01-10 20:31:32 +01:00
lists.h - project cleanup 2021-01-10 20:31:32 +01:00
mclip.cpp - project cleanup 2021-01-10 20:31:32 +01:00
mclip.h - project cleanup 2021-01-10 20:31:32 +01:00
menus.cpp - project cleanup 2021-01-10 20:31:32 +01:00
menus.h - project cleanup 2021-01-10 20:31:32 +01:00
mfile.h - project cleanup 2021-01-10 20:31:32 +01:00
misc.h - rewrote SW's precaching code. 2021-04-11 10:20:52 +02:00
miscactr.cpp - project cleanup 2021-01-10 20:31:32 +01:00
morph.cpp - project cleanup 2021-01-10 20:31:32 +01:00
mytypes.h - project cleanup 2021-01-10 20:31:32 +01:00
namelist.h - project cleanup 2021-01-10 20:31:32 +01:00
names.h - project cleanup 2021-01-10 20:31:32 +01:00
names2.h - project cleanup 2021-01-10 20:31:32 +01:00
network.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
network.h - project cleanup 2021-01-10 20:31:32 +01:00
ninja.cpp - project cleanup 2021-01-10 20:31:32 +01:00
osdcmds.cpp - Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it. 2021-02-18 21:47:37 +11:00
pal.h - project cleanup 2021-01-10 20:31:32 +01:00
panel.cpp - All Games: Allow for HUD interpolation to be disabled. 2021-04-15 13:35:53 +10:00
panel.h - little bit of engine cleanup. 2021-02-25 12:16:21 +01:00
parent.h - project cleanup 2021-01-10 20:31:32 +01:00
player.cpp - Fix death camera issues stemming from f254eeb465. 2021-04-11 17:52:29 +10:00
player.h - project cleanup 2021-01-10 20:31:32 +01:00
predict.cpp - project cleanup 2021-01-10 20:31:32 +01:00
quake.cpp - project cleanup 2021-01-10 20:31:32 +01:00
ripper.cpp - project cleanup 2021-01-10 20:31:32 +01:00
ripper2.cpp - project cleanup 2021-01-10 20:31:32 +01:00
rooms.cpp - fixed SW shadows in new renderer. 2021-03-28 22:29:13 +02:00
rotator.cpp - project cleanup 2021-01-10 20:31:32 +01:00
save.cpp - rewrote SW's precaching code. 2021-04-11 10:20:52 +02:00
saveable.cpp - project cleanup 2021-01-10 20:31:32 +01:00
saveable.h - some further lightening of compat.h. 2021-03-24 21:13:36 +01:00
sbar.cpp - fixed item placement on SW minihud. 2021-04-08 17:43:56 +02:00
scrip2.cpp - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
sector.cpp - project cleanup 2021-01-10 20:31:32 +01:00
sector.h - project cleanup 2021-01-10 20:31:32 +01:00
serp.cpp - project cleanup 2021-01-10 20:31:32 +01:00
skel.cpp - project cleanup 2021-01-10 20:31:32 +01:00
skull.cpp - project cleanup 2021-01-10 20:31:32 +01:00
slidor.cpp - project cleanup 2021-01-10 20:31:32 +01:00
sounds.cpp - allow game specific music names for all games supporting an Ogg-format CD audio soundtrack. 2021-03-12 23:15:34 +01:00
sounds.h - project cleanup 2021-01-10 20:31:32 +01:00
spike.cpp - SW: added persistent copy of oz. 2021-02-28 12:35:34 +01:00
sprite.cpp - rewrote SW's precaching code. 2021-04-11 10:20:52 +02:00
sprite.h - project cleanup 2021-01-10 20:31:32 +01:00
stag.h - project cleanup 2021-01-10 20:31:32 +01:00
sumo.cpp - project cleanup 2021-01-10 20:31:32 +01:00
tags.h - project cleanup 2021-01-10 20:31:32 +01:00
text.cpp - project cleanup 2021-01-10 20:31:32 +01:00
track.cpp - removed all remains of projection math weirdness from the automap code in the games plus a bit more cleanup of the engine code. 2021-03-24 20:28:58 +01:00
vator.cpp - SW: added persistent copy of oz. 2021-02-28 12:35:34 +01:00
vis.cpp - project cleanup 2021-01-10 20:31:32 +01:00
wallmove.cpp - SW: mark sector as dirty in wallmove. 2021-03-30 21:51:37 +02:00
warp.cpp - project cleanup 2021-01-10 20:31:32 +01:00
weapon.cpp - SW: added persistent copy of oz. 2021-02-28 12:35:34 +01:00
weapon.h - project cleanup 2021-01-10 20:31:32 +01:00
zilla.cpp - project cleanup 2021-01-10 20:31:32 +01:00
zombie.cpp - project cleanup 2021-01-10 20:31:32 +01:00