.. |
2d.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
_polymost.cpp
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- Consolidate all game interpolation code into inline functions.
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2021-04-11 16:45:35 +10:00 |
actor.cpp
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- SW: added persistent copy of oz.
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2021-02-28 12:35:34 +01:00 |
ai.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
ai.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
ambient.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
bots.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
break.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
break.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
bunny.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
cache.cpp
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- rewrote SW's precaching code.
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2021-04-11 10:20:52 +02:00 |
cheats.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
colormap.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
conpic.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
coolg.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
coolie.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
copysect.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
d_menu.cpp
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- moved backend independent HUD code out of glbackend.cpp.
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2021-04-11 08:40:18 +02:00 |
damage.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
digi.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
draw.cpp
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- All Games: Allow for HUD interpolation to be disabled.
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2021-04-15 13:35:53 +10:00 |
eel.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
game.cpp
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Merge branch 'master' into newrenderer2
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2021-04-15 19:34:03 +02:00 |
game.h
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Merge branch 'master' into newrenderer2
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2021-04-15 19:34:03 +02:00 |
girlninj.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
goro.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
hornet.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
input.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
interpso.cpp
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Merge branch 'master' into newrenderer2
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2021-04-07 15:12:27 +02:00 |
interpso.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
inv.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
inv.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
jsector.cpp
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Merge branch 'newrenderer2' of https://github.com/coelckers/Raze-private into newrenderer2
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2021-04-12 20:25:56 +02:00 |
jsector.h
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- fixed camera texture setup.
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2021-03-28 19:22:51 +02:00 |
jtags.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
jweapon.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
lava.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
light.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
light.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
lists.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
mclip.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
mclip.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
menus.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
menus.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
mfile.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
misc.h
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- rewrote SW's precaching code.
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2021-04-11 10:20:52 +02:00 |
miscactr.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
morph.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
mytypes.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
namelist.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
names.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
names2.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
network.cpp
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
network.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
ninja.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
osdcmds.cpp
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- Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
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2021-02-18 21:47:37 +11:00 |
pal.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
panel.cpp
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- All Games: Allow for HUD interpolation to be disabled.
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2021-04-15 13:35:53 +10:00 |
panel.h
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- little bit of engine cleanup.
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2021-02-25 12:16:21 +01:00 |
parent.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
player.cpp
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- Fix death camera issues stemming from f254eeb465 .
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2021-04-11 17:52:29 +10:00 |
player.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
predict.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
quake.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
ripper.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
ripper2.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
rooms.cpp
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- fixed SW shadows in new renderer.
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2021-03-28 22:29:13 +02:00 |
rotator.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
save.cpp
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- rewrote SW's precaching code.
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2021-04-11 10:20:52 +02:00 |
saveable.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
saveable.h
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- some further lightening of compat.h.
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2021-03-24 21:13:36 +01:00 |
sbar.cpp
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- fixed item placement on SW minihud.
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2021-04-08 17:43:56 +02:00 |
scrip2.cpp
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- Cleanup of the voxel code.
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2021-04-05 18:05:43 +02:00 |
sector.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
sector.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
serp.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
skel.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
skull.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
slidor.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
sounds.cpp
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- allow game specific music names for all games supporting an Ogg-format CD audio soundtrack.
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2021-03-12 23:15:34 +01:00 |
sounds.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
spike.cpp
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- SW: added persistent copy of oz.
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2021-02-28 12:35:34 +01:00 |
sprite.cpp
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- rewrote SW's precaching code.
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2021-04-11 10:20:52 +02:00 |
sprite.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
stag.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
sumo.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
tags.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
text.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
track.cpp
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- removed all remains of projection math weirdness from the automap code in the games plus a bit more cleanup of the engine code.
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2021-03-24 20:28:58 +01:00 |
vator.cpp
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- SW: added persistent copy of oz.
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2021-02-28 12:35:34 +01:00 |
vis.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
wallmove.cpp
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- SW: mark sector as dirty in wallmove.
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2021-03-30 21:51:37 +02:00 |
warp.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
weapon.cpp
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- SW: added persistent copy of oz.
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2021-02-28 12:35:34 +01:00 |
weapon.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
zilla.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
zombie.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |