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console
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- Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view.
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2022-11-19 18:26:17 +01:00 |
menu
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models
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- use TEXMAN_ForceLookup where it was missing.
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2022-12-11 19:45:38 +01:00 |
music
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- Duke sound is working again.
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2022-12-11 18:41:52 +01:00 |
r_data
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- silenced lots of warnings for deliberate type conversions.
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2022-10-30 16:51:35 +01:00 |
rendering
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- SW: do a proper implementation for sprites which do not want texture animations.
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2022-12-11 19:45:38 +01:00 |
textures
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- use TEXMAN_ForceLookup where it was missing.
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2022-12-11 19:45:38 +01:00 |
actorinfo.cpp
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- moved tileForName out of BuildTiles.
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2022-12-11 19:45:18 +01:00 |
actorinfo.h
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- RR cactus stuff
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2022-12-11 18:41:50 +01:00 |
actorlist.cpp
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- transitioned all tileLeftOffset and tileTopOffset calls to use the texture manager.
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2022-12-11 19:44:01 +01:00 |
automap.cpp
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- eliminate the last remaining references to the tile manager in the core renderer files.
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2022-12-11 19:44:01 +01:00 |
automap.h
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cheathandler.cpp
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- allow 'sw...' cheats from the chat in Shadow Warrior.
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2022-10-24 23:30:16 +02:00 |
cheathandler.h
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- allow entering cheats in the chat editor without using '#'.
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2022-10-23 18:46:18 +02:00 |
cheats.cpp
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cheats.h
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coreactor.h
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- code cleanup.
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2022-12-11 19:45:38 +01:00 |
ct_chat.cpp
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- allow entering cheats in the chat editor without using '#'.
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2022-10-23 18:46:18 +02:00 |
d_net.cpp
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- silenced lots of warnings for deliberate type conversions.
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2022-10-30 16:51:35 +01:00 |
d_net.h
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d_protocol.cpp
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d_protocol.h
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d_ticcmd.h
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defparser.cpp
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- moved tileForName out of BuildTiles.
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2022-12-11 19:45:18 +01:00 |
g_mapinfo.cpp
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- moved tileForName out of BuildTiles.
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2022-12-11 19:45:18 +01:00 |
g_mapinfo.h
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- migrated texture flags parsing from .def to RMAPINFO.
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2022-12-11 19:45:18 +01:00 |
gameconfigfile.cpp
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- migrate cl_savedir to save_dir
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2022-11-06 17:48:32 +01:00 |
gameconfigfile.h
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gamecontrol.cpp
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- cleanup on the tile management.
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2022-12-11 19:43:58 +01:00 |
gamecontrol.h
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- moved spawnclasses and breakwall definitions from .def to RMAPINFO.
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2022-12-11 19:43:57 +01:00 |
gamecvars.cpp
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- scriptified ooz.
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2022-12-11 19:43:47 +01:00 |
gamecvars.h
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- scriptified ooz.
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2022-12-11 19:43:47 +01:00 |
gamefuncs.cpp
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- wrapped hiofs in a getter function.
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2022-12-11 19:45:01 +01:00 |
gamefuncs.h
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- Tidy up remaining Build angle constants in gamefuncs.h .
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2022-12-11 19:46:27 +01:00 |
gamehud.cpp
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- Convert angle in hud_drawsprite() to work on true degrees, and in the right direction.
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2022-12-11 19:46:26 +01:00 |
gamehud.h
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- moved RS_ bits to gamehud.h because that's all that uses these flags.
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2022-10-30 16:51:09 +01:00 |
gameinput.cpp
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- Change most input constants to be doubles, and not DAngle objects.
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2022-12-11 19:43:56 +01:00 |
gameinput.h
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- Separate pitch/yaw key input into separate functions and apply from the ticker.
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2022-12-11 19:43:56 +01:00 |
gamestruct.h
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- cleanup on the tile management.
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2022-12-11 19:43:58 +01:00 |
gi.cpp
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gi.h
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initfs.cpp
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- use a sepate file system filter for 'duke-like' games, i.e. Duke, NAM and WW2GI combined.
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2022-12-11 18:41:52 +01:00 |
inputstate.cpp
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- Process scaled angle adjustments in each game's render function, not from the input function.
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2022-12-11 18:42:01 +01:00 |
inputstate.h
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- Implement new scaled angle change setup and remove enforcement of synchronised input.
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2022-12-11 19:43:55 +01:00 |
interpolate.cpp
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- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
interpolate.h
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- renamed wallnum and sectnum functions.
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2022-11-15 12:03:44 +01:00 |
intvec.h
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mainloop.cpp
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- rewrote drawtile CVAR handling to render the image larger and allow using aliases.
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2022-12-11 19:45:38 +01:00 |
maphack.cpp
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- added true level compatibility map processing and deleted all related map hack code.
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2022-10-31 10:45:47 +01:00 |
mapinfo.cpp
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- Duke/RR: fixed: animates array must be cleared on map change.
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2022-12-10 10:20:01 +01:00 |
mapinfo.h
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- added episode and total episode time display to alt HUD
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2022-10-30 16:51:40 +01:00 |
maploader.cpp
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- renamed walltype::picnum to wallpicnum for easier searching.
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2022-12-11 19:43:58 +01:00 |
maptypes.h
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- SW: do a proper implementation for sprites which do not want texture animations.
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2022-12-11 19:45:38 +01:00 |
namedef_custom.h
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- implemented customizable breakable walls and ported all hard coded variants to use this.
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2022-12-11 19:43:57 +01:00 |
ns.h
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packet.h
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palette.cpp
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palette.h
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- moved some more things out of build.h
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2022-10-30 16:51:10 +01:00 |
postprocessor.cpp
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- eliminated firstWall as well.
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2022-11-15 15:44:33 +01:00 |
precache.cpp
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- build.h cleanup
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2022-10-30 16:51:09 +01:00 |
precache.h
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psky.cpp
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- code cleanup.
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2022-12-11 19:45:38 +01:00 |
psky.h
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- define Duke's skies by name.
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2022-12-11 19:43:50 +01:00 |
quotemgr.h
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quotes.cpp
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raze_music.cpp
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raze_music.h
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raze_sound.cpp
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- fixed sound code for backend update.
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2022-11-24 17:46:39 +01:00 |
raze_sound.h
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- fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
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2022-12-11 18:41:51 +01:00 |
razefont.cpp
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razefont.h
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rts.cpp
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- fixed sound code for backend update.
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2022-11-24 17:46:39 +01:00 |
rts.h
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- fixed sound code for backend update.
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2022-11-24 17:46:39 +01:00 |
savegamehelp.cpp
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- SW: do a proper implementation for sprites which do not want texture animations.
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2022-12-11 19:45:38 +01:00 |
savegamehelp.h
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- renamed wallnum and sectnum functions.
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2022-11-15 12:03:44 +01:00 |
scancodes.h
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screenjob.cpp
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screenjob_.h
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screenshot.cpp
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searchpaths.cpp
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secrets.cpp
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secrets.h
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sectorgeometry.cpp
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- added access wrappers for getting texture IDs from the map and used that to rid a large chunk of the renderer of direct tilenum access.
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2022-12-11 19:43:59 +01:00 |
sectorgeometry.h
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serialize_obj.h
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shared_hud.cpp
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- integrate hud_althud into hud_size
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2022-10-30 16:51:39 +01:00 |
statistics.cpp
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- added episode and total episode time display to alt HUD
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2022-10-30 16:51:40 +01:00 |
statistics.h
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- added episode and total episode time display to alt HUD
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2022-10-30 16:51:40 +01:00 |
statusbar.h
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statusbar2.cpp
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- integrate hud_althud into hud_size
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2022-10-30 16:51:39 +01:00 |
thingdef.h
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thingdef_data.cpp
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- exported a bunch of stuff we're going to need soon.
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2022-12-11 19:43:47 +01:00 |
thingdef_properties.cpp
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- scriptified the jibs
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2022-12-11 18:46:40 +01:00 |
uiinput.h
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- allow entering cheats in the chat editor without using '#'.
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2022-10-23 18:46:18 +02:00 |
updatesector.h
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- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
version.h
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- we're past 1.6 now.
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2022-12-11 18:31:07 +01:00 |
vmexports.cpp
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- moved tileForName out of BuildTiles.
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2022-12-11 19:45:18 +01:00 |
zcc_compile_raze.cpp
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- fixed sound code for backend update.
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2022-11-24 17:46:39 +01:00 |
zcc_compile_raze.h
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zcompile.cpp
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