raze/source/common/platform/posix/cocoa/i_input.mm
2020-06-14 18:58:30 +02:00

769 lines
20 KiB
Text

/*
** i_input.mm
**
**---------------------------------------------------------------------------
** Copyright 2012-2015 Alexey Lysiuk
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "i_common.h"
#import <Carbon/Carbon.h>
#include "c_console.h"
#include "c_cvars.h"
#include "c_dispatch.h"
#include "d_eventbase.h"
#include "c_buttons.h"
#include "d_gui.h"
#include "dikeys.h"
#include "v_video.h"
#include "i_interface.h"
#include "menustate.h"
#include "engineerrors.h"
#include "keydef.h"
EXTERN_CVAR(Int, m_use_mouse)
CVAR(Bool, use_mouse, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Bool, m_noprescale, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Bool, m_filter, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Bool, k_allowfullscreentoggle, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
extern int paused, chatmodeon;
extern constate_e ConsoleState;
extern bool ToggleFullscreen;
bool GUICapture;
namespace
{
// TODO: remove this magic!
size_t s_skipMouseMoves;
// ---------------------------------------------------------------------------
void CheckGUICapture()
{
bool wantCapt = sysCallbacks && sysCallbacks->WantGuiCapture && sysCallbacks->WantGuiCapture();
if (wantCapt != GUICapture)
{
GUICapture = wantCapt;
if (wantCapt)
{
buttonMap.ResetButtonStates();
}
}
}
void SetCursorPosition(const NSPoint position)
{
NSWindow* window = [NSApp keyWindow];
if (nil == window)
{
return;
}
const NSRect displayRect = [[window screen] frame];
const CGPoint eventPoint = CGPointMake(position.x, displayRect.size.height - position.y);
CGEventSourceRef eventSource = CGEventSourceCreate(kCGEventSourceStateCombinedSessionState);
if (NULL != eventSource)
{
CGEventRef mouseMoveEvent = CGEventCreateMouseEvent(eventSource,
kCGEventMouseMoved, eventPoint, kCGMouseButtonLeft);
if (NULL != mouseMoveEvent)
{
CGEventPost(kCGHIDEventTap, mouseMoveEvent);
CFRelease(mouseMoveEvent);
}
CFRelease(eventSource);
}
// TODO: remove this magic!
s_skipMouseMoves = 2;
}
void CenterCursor()
{
NSWindow* window = [NSApp keyWindow];
if (nil == window)
{
return;
}
const NSRect displayRect = [[window screen] frame];
const NSRect windowRect = [window frame];
const NSPoint centerPoint = { NSMidX(windowRect), NSMidY(windowRect) };
SetCursorPosition(centerPoint);
}
void CheckNativeMouse()
{
const bool windowed = (NULL == screen) || !screen->IsFullscreen();
bool wantNative;
if (windowed)
{
if (![NSApp isActive] || !use_mouse)
{
wantNative = true;
}
else if (MENU_WaitKey == menuactive)
{
wantNative = false;
}
else
{
bool captureModeInGame = sysCallbacks && sysCallbacks->CaptureModeInGame && sysCallbacks->CaptureModeInGame();
wantNative = (!m_use_mouse || MENU_WaitKey != menuactive)
&& (!captureModeInGame || GUICapture);
}
}
else
{
// ungrab mouse when in the menu with mouse control on.
wantNative = m_use_mouse
&& (MENU_On == menuactive || MENU_OnNoPause == menuactive);
}
if (!wantNative && sysCallbacks && sysCallbacks->WantNativeMouse && sysCallbacks->WantNativeMouse())
wantNative = true;
I_SetNativeMouse(wantNative);
}
} // unnamed namespace
void I_GetEvent()
{
[[NSRunLoop currentRunLoop] limitDateForMode:NSDefaultRunLoopMode];
}
void I_StartTic()
{
CheckGUICapture();
CheckNativeMouse();
I_ProcessJoysticks();
I_GetEvent();
}
void I_StartFrame()
{
}
void I_SetMouseCapture()
{
}
void I_ReleaseMouseCapture()
{
}
void I_SetNativeMouse(bool wantNative)
{
static bool nativeMouse = true;
static NSPoint mouseLocation;
if (wantNative != nativeMouse)
{
nativeMouse = wantNative;
if (!wantNative)
{
mouseLocation = [NSEvent mouseLocation];
CenterCursor();
}
CGAssociateMouseAndMouseCursorPosition(wantNative);
if (wantNative)
{
SetCursorPosition(mouseLocation);
[NSCursor unhide];
}
else
{
[NSCursor hide];
}
}
}
// ---------------------------------------------------------------------------
namespace
{
const size_t KEY_COUNT = 128;
// See Carbon -> HIToolbox -> Events.h for kVK_ constants
const uint8_t KEYCODE_TO_DIK[KEY_COUNT] =
{
DIK_A, DIK_S, DIK_D, DIK_F, DIK_H, DIK_G, DIK_Z, DIK_X, // 0x00 - 0x07
DIK_C, DIK_V, 0, DIK_B, DIK_Q, DIK_W, DIK_E, DIK_R, // 0x08 - 0x0F
DIK_Y, DIK_T, DIK_1, DIK_2, DIK_3, DIK_4, DIK_6, DIK_5, // 0x10 - 0x17
DIK_EQUALS, DIK_9, DIK_7, DIK_MINUS, DIK_8, DIK_0, DIK_RBRACKET, DIK_O, // 0x18 - 0x1F
DIK_U, DIK_LBRACKET, DIK_I, DIK_P, DIK_RETURN, DIK_L, DIK_J, DIK_APOSTROPHE, // 0x20 - 0x27
DIK_K, DIK_SEMICOLON, DIK_BACKSLASH, DIK_COMMA, DIK_SLASH, DIK_N, DIK_M, DIK_PERIOD, // 0x28 - 0x2F
DIK_TAB, DIK_SPACE, DIK_GRAVE, DIK_BACK, 0, DIK_ESCAPE, 0, DIK_LWIN, // 0x30 - 0x37
DIK_LSHIFT, DIK_CAPITAL, DIK_LMENU, DIK_LCONTROL, DIK_RSHIFT, DIK_RMENU, DIK_RCONTROL, 0, // 0x38 - 0x3F
0, DIK_DECIMAL, 0, DIK_MULTIPLY, 0, DIK_ADD, 0, 0, // 0x40 - 0x47
DIK_VOLUMEUP, DIK_VOLUMEDOWN, DIK_MUTE, DIK_SLASH, DIK_NUMPADENTER, 0, DIK_SUBTRACT, 0, // 0x48 - 0x4F
0, DIK_NUMPAD_EQUALS, DIK_NUMPAD0, DIK_NUMPAD1, DIK_NUMPAD2, DIK_NUMPAD3, DIK_NUMPAD4, DIK_NUMPAD5, // 0x50 - 0x57
DIK_NUMPAD6, DIK_NUMPAD7, 0, DIK_NUMPAD8, DIK_NUMPAD9, 0, 0, 0, // 0x58 - 0x5F
DIK_F5, DIK_F6, DIK_F7, DIK_F3, DIK_F8, DIK_F9, 0, DIK_F11, // 0x60 - 0x67
0, DIK_F13, 0, DIK_F14, 0, DIK_F10, 0, DIK_F12, // 0x68 - 0x6F
0, DIK_F15, 0, DIK_HOME, 0, DIK_DELETE, DIK_F4, DIK_END, // 0x70 - 0x77
DIK_F2, 0, DIK_F1, DIK_LEFT, DIK_RIGHT, DIK_DOWN, DIK_UP, 0, // 0x78 - 0x7F
};
const uint8_t KEYCODE_TO_ASCII[KEY_COUNT] =
{
'a', 's', 'd', 'f', 'h', 'g', 'z', 'x', // 0x00 - 0x07
'c', 'v', 0, 'b', 'q', 'w', 'e', 'r', // 0x08 - 0x0F
'y', 't', '1', '2', '3', '4', '6', '5', // 0x10 - 0x17
'=', '9', '7', '-', '8', '0', ']', 'o', // 0x18 - 0x1F
'u', '[', 'i', 'p', 13, 'l', 'j', '\'', // 0x20 - 0x27
'k', ';', '\\', ',', '/', 'n', 'm', '.', // 0x28 - 0x2F
9, ' ', '`', 12, 0, 27, 0, 0, // 0x30 - 0x37
0, 0, 0, 0, 0, 0, 0, 0, // 0x38 - 0x3F
0, 0, 0, 0, 0, 0, 0, 0, // 0x40 - 0x47
0, 0, 0, 0, 0, 0, 0, 0, // 0x48 - 0x4F
0, 0, 0, 0, 0, 0, 0, 0, // 0x50 - 0x57
0, 0, 0, 0, 0, 0, 0, 0, // 0x58 - 0x5F
0, 0, 0, 0, 0, 0, 0, 0, // 0x60 - 0x67
0, 0, 0, 0, 0, 0, 0, 0, // 0x68 - 0x6F
0, 0, 0, 0, 0, 0, 0, 0, // 0x70 - 0x77
0, 0, 0, 0, 0, 0, 0, 0, // 0x78 - 0x7F
};
uint8_t ModifierToDIK(const uint32_t modifier)
{
switch (modifier)
{
case NSAlphaShiftKeyMask: return DIK_CAPITAL;
case NSShiftKeyMask: return DIK_LSHIFT;
case NSControlKeyMask: return DIK_LCONTROL;
case NSAlternateKeyMask: return DIK_LMENU;
case NSCommandKeyMask: return DIK_LWIN;
}
return 0;
}
int16_t ModifierFlagsToGUIKeyModifiers(NSEvent* theEvent)
{
const NSUInteger modifiers([theEvent modifierFlags] & NSDeviceIndependentModifierFlagsMask);
return ((modifiers & NSShiftKeyMask ) ? GKM_SHIFT : 0)
| ((modifiers & NSControlKeyMask ) ? GKM_CTRL : 0)
| ((modifiers & NSAlternateKeyMask) ? GKM_ALT : 0)
| ((modifiers & NSCommandKeyMask ) ? GKM_META : 0);
}
bool ShouldGenerateGUICharEvent(NSEvent* theEvent)
{
const NSUInteger modifiers([theEvent modifierFlags] & NSDeviceIndependentModifierFlagsMask);
return !(modifiers & NSControlKeyMask)
&& !(modifiers & NSAlternateKeyMask)
&& !(modifiers & NSCommandKeyMask)
&& !(modifiers & NSFunctionKeyMask);
}
NSStringEncoding GetEncodingForUnicodeCharacter(const unichar character)
{
if (character >= L'\u0100' && character <= L'\u024F')
{
return NSWindowsCP1250StringEncoding; // Central and Eastern Europe
}
else if (character >= L'\u0370' && character <= L'\u03FF')
{
return NSWindowsCP1253StringEncoding; // Greek
}
else if (character >= L'\u0400' && character <= L'\u04FF')
{
return NSWindowsCP1251StringEncoding; // Cyrillic
}
// TODO: add handling for other characters
// TODO: Turkish should use NSWindowsCP1254StringEncoding
return NSWindowsCP1252StringEncoding;
}
unsigned char GetCharacterFromNSEvent(NSEvent* theEvent, unichar *realchar)
{
const NSString* unicodeCharacters = [theEvent characters];
if (0 == [unicodeCharacters length])
{
return '\0';
}
const unichar unicodeCharacter = [unicodeCharacters characterAtIndex:0];
const NSStringEncoding encoding = GetEncodingForUnicodeCharacter(unicodeCharacter);
unsigned char character = '\0';
if (NSWindowsCP1252StringEncoding == encoding)
{
// TODO: make sure that the following is always correct
character = unicodeCharacter & 0xFF;
}
else
{
const NSData* const characters =
[[theEvent characters] dataUsingEncoding:encoding];
character = [characters length] > 0
? *static_cast<const unsigned char*>([characters bytes])
: '\0';
}
*realchar = unicodeCharacter;
return character;
}
void ProcessKeyboardEventInMenu(NSEvent* theEvent)
{
event_t event = {};
unichar realchar;
event.type = EV_GUI_Event;
event.subtype = NSKeyDown == [theEvent type] ? EV_GUI_KeyDown : EV_GUI_KeyUp;
event.data2 = GetCharacterFromNSEvent(theEvent, &realchar);
event.data3 = ModifierFlagsToGUIKeyModifiers(theEvent);
if (EV_GUI_KeyDown == event.subtype && [theEvent isARepeat])
{
event.subtype = EV_GUI_KeyRepeat;
}
const unsigned short keyCode = [theEvent keyCode];
switch (keyCode)
{
case kVK_Return: event.data1 = GK_RETURN; break;
case kVK_PageUp: event.data1 = GK_PGUP; break;
case kVK_PageDown: event.data1 = GK_PGDN; break;
case kVK_End: event.data1 = GK_END; break;
case kVK_Home: event.data1 = GK_HOME; break;
case kVK_LeftArrow: event.data1 = GK_LEFT; break;
case kVK_RightArrow: event.data1 = GK_RIGHT; break;
case kVK_UpArrow: event.data1 = GK_UP; break;
case kVK_DownArrow: event.data1 = GK_DOWN; break;
case kVK_Delete: event.data1 = GK_BACKSPACE; break;
case kVK_ForwardDelete: event.data1 = GK_DEL; break;
case kVK_Escape: event.data1 = GK_ESCAPE; break;
case kVK_F1: event.data1 = GK_F1; break;
case kVK_F2: event.data1 = GK_F2; break;
case kVK_F3: event.data1 = GK_F3; break;
case kVK_F4: event.data1 = GK_F4; break;
case kVK_F5: event.data1 = GK_F5; break;
case kVK_F6: event.data1 = GK_F6; break;
case kVK_F7: event.data1 = GK_F7; break;
case kVK_F8: event.data1 = GK_F8; break;
case kVK_F9: event.data1 = GK_F9; break;
case kVK_F10: event.data1 = GK_F10; break;
case kVK_F11: event.data1 = GK_F11; break;
case kVK_F12: event.data1 = GK_F12; break;
default:
event.data1 = KEYCODE_TO_ASCII[keyCode];
break;
}
if (event.data1 < 128)
{
event.data1 = toupper(event.data1);
D_PostEvent(&event);
}
if (!iscntrl(event.data2)
&& EV_GUI_KeyUp != event.subtype
&& ShouldGenerateGUICharEvent(theEvent))
{
event.subtype = EV_GUI_Char;
event.data1 = realchar;
event.data2 = event.data3 & GKM_ALT;
D_PostEvent(&event);
}
}
void NSEventToGameMousePosition(NSEvent* inEvent, event_t* outEvent)
{
const NSWindow* window = [inEvent window];
const NSView* view = [window contentView];
const NSPoint screenPos = [NSEvent mouseLocation];
const NSRect screenRect = NSMakeRect(screenPos.x, screenPos.y, 0, 0);
const NSRect windowRect = [window convertRectFromScreen:screenRect];
NSPoint viewPos;
NSSize viewSize;
CGFloat scale;
if (view.layer == nil)
{
viewPos = [view convertPointToBacking:windowRect.origin];
viewSize = [view convertSizeToBacking:view.frame.size];
scale = 1.0;
}
else
{
viewPos = windowRect.origin;
viewSize = view.frame.size;
scale = view.layer.contentsScale;
}
const CGFloat posX = viewPos.x * scale;
const CGFloat posY = (viewSize.height - viewPos.y) * scale;
outEvent->data1 = static_cast<int16_t>(posX);
outEvent->data2 = static_cast<int16_t>(posY);
screen->ScaleCoordsFromWindow(outEvent->data1, outEvent->data2);
}
void ProcessMouseMoveInMenu(NSEvent* theEvent)
{
event_t event = {};
event.type = EV_GUI_Event;
event.subtype = EV_GUI_MouseMove;
event.data3 = ModifierFlagsToGUIKeyModifiers(theEvent);
NSEventToGameMousePosition(theEvent, &event);
D_PostEvent(&event);
}
void ProcessMouseMoveInGame(NSEvent* theEvent)
{
int x([theEvent deltaX]);
int y(-[theEvent deltaY]);
if (0 == x && 0 == y)
{
return;
}
if (!m_noprescale)
{
x *= 3;
y *= 2;
}
event_t event = {};
static int lastX = 0, lastY = 0;
if (m_filter)
{
event.x = (x + lastX) / 2;
event.y = (y + lastY) / 2;
}
else
{
event.x = x;
event.y = y;
}
lastX = x;
lastY = y;
if (0 != event.x || 0 != event.y)
{
event.type = EV_Mouse;
D_PostEvent(&event);
}
}
void ProcessKeyboardEvent(NSEvent* theEvent)
{
const unsigned short keyCode = [theEvent keyCode];
if (keyCode >= KEY_COUNT)
{
assert(!"Unknown keycode");
return;
}
const bool isARepeat = [theEvent isARepeat];
if (k_allowfullscreentoggle
&& (kVK_ANSI_F == keyCode)
&& (NSCommandKeyMask & [theEvent modifierFlags])
&& (NSKeyDown == [theEvent type])
&& !isARepeat)
{
ToggleFullscreen = !ToggleFullscreen;
return;
}
if (GUICapture)
{
ProcessKeyboardEventInMenu(theEvent);
}
else if (!isARepeat)
{
event_t event = {};
event.type = NSKeyDown == [theEvent type] ? EV_KeyDown : EV_KeyUp;
event.data1 = KEYCODE_TO_DIK[ keyCode ];
if (0 != event.data1)
{
event.data2 = KEYCODE_TO_ASCII[ keyCode ];
D_PostEvent(&event);
}
}
}
void ProcessKeyboardFlagsEvent(NSEvent* theEvent)
{
if (GUICapture)
{
// Ignore events from modifier keys in menu/console/chat
return;
}
static const uint32_t FLAGS_MASK =
NSDeviceIndependentModifierFlagsMask & ~NSNumericPadKeyMask;
const uint32_t modifiers = [theEvent modifierFlags] & FLAGS_MASK;
static uint32_t oldModifiers = 0;
const uint32_t deltaModifiers = modifiers ^ oldModifiers;
if (0 == deltaModifiers)
{
return;
}
event_t event = {};
event.type = modifiers > oldModifiers ? EV_KeyDown : EV_KeyUp;
event.data1 = ModifierToDIK(deltaModifiers);
oldModifiers = modifiers;
if (DIK_CAPITAL == event.data1)
{
// Caps Lock is a modifier key which generates one event per state change
// but not per actual key press or release. So treat any event as key down
event.type = EV_KeyDown;
}
D_PostEvent(&event);
}
void ProcessMouseMoveEvent(NSEvent* theEvent)
{
if (!use_mouse)
{
return;
}
if (s_skipMouseMoves > 0)
{
--s_skipMouseMoves;
return;
}
if (GUICapture)
{
ProcessMouseMoveInMenu(theEvent);
}
else
{
ProcessMouseMoveInGame(theEvent);
}
}
void ProcessMouseButtonEvent(NSEvent* theEvent)
{
if (!use_mouse)
{
return;
}
event_t event = {};
const NSEventType cocoaEventType = [theEvent type];
if (GUICapture)
{
event.type = EV_GUI_Event;
event.data3 = ModifierFlagsToGUIKeyModifiers(theEvent);
switch (cocoaEventType)
{
case NSLeftMouseDown: event.subtype = EV_GUI_LButtonDown; break;
case NSRightMouseDown: event.subtype = EV_GUI_RButtonDown; break;
case NSOtherMouseDown: event.subtype = EV_GUI_MButtonDown; break;
case NSLeftMouseUp: event.subtype = EV_GUI_LButtonUp; break;
case NSRightMouseUp: event.subtype = EV_GUI_RButtonUp; break;
case NSOtherMouseUp: event.subtype = EV_GUI_MButtonUp; break;
default: break;
}
NSEventToGameMousePosition(theEvent, &event);
D_PostEvent(&event);
}
else
{
switch (cocoaEventType)
{
case NSLeftMouseDown:
case NSRightMouseDown:
case NSOtherMouseDown:
event.type = EV_KeyDown;
break;
case NSLeftMouseUp:
case NSRightMouseUp:
case NSOtherMouseUp:
event.type = EV_KeyUp;
break;
default:
break;
}
event.data1 = MIN(KEY_MOUSE1 + [theEvent buttonNumber], NSInteger(KEY_MOUSE8));
D_PostEvent(&event);
}
}
void ProcessMouseWheelEvent(NSEvent* theEvent)
{
if (!use_mouse)
{
return;
}
const int16_t modifiers = ModifierFlagsToGUIKeyModifiers(theEvent);
const CGFloat delta = (modifiers & GKM_SHIFT)
? [theEvent deltaX]
: [theEvent deltaY];
const bool isZeroDelta = fabs(delta) < 1.0E-5;
if (isZeroDelta && GUICapture)
{
return;
}
event_t event = {};
if (GUICapture)
{
event.type = EV_GUI_Event;
event.subtype = delta > 0.0f ? EV_GUI_WheelUp : EV_GUI_WheelDown;
event.data3 = modifiers;
}
else
{
event.type = isZeroDelta ? EV_KeyUp : EV_KeyDown;
event.data1 = delta > 0.0f ? KEY_MWHEELUP : KEY_MWHEELDOWN;
}
D_PostEvent(&event);
}
} // unnamed namespace
void I_ProcessEvent(NSEvent* event)
{
const NSEventType eventType = [event type];
switch (eventType)
{
case NSMouseMoved:
ProcessMouseMoveEvent(event);
break;
case NSLeftMouseDown:
case NSLeftMouseUp:
case NSRightMouseDown:
case NSRightMouseUp:
case NSOtherMouseDown:
case NSOtherMouseUp:
ProcessMouseButtonEvent(event);
break;
case NSLeftMouseDragged:
case NSRightMouseDragged:
case NSOtherMouseDragged:
ProcessMouseButtonEvent(event);
ProcessMouseMoveEvent(event);
break;
case NSScrollWheel:
ProcessMouseWheelEvent(event);
break;
case NSKeyDown:
case NSKeyUp:
ProcessKeyboardEvent(event);
break;
case NSFlagsChanged:
ProcessKeyboardFlagsEvent(event);
break;
default:
break;
}
}