..
cycler.cpp
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
2020-05-26 23:12:04 +02:00
cycler.h
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
2020-05-26 23:12:04 +02:00
d_event.cpp
- Screen Job refactoring WIP.
2021-04-16 17:24:58 +02:00
d_eventbase.h
- mouse code update.
2020-09-28 22:36:43 +02:00
d_gui.h
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
date.cpp
- date code from GZDoom.
2020-10-05 20:28:19 +02:00
fcolormap.h
- use GZDoom's 2D drawer.
2020-05-25 17:11:32 +02:00
g_input.h
- do not call handleEvents outside the main loop.
2020-08-16 10:00:13 +02:00
gamestate.h
- halt the game timer when setting up a cutscene and when starting movie playback.
2021-05-23 14:36:54 +02:00
gstrings.h
- added 3 missing files.
2020-04-12 08:30:43 +02:00
i_interface.cpp
- backend update.
2020-10-03 17:04:45 +02:00
i_interface.h
- route all accesses to gameaction from the backend through the sysCallbacks.
2021-05-22 13:02:34 +02:00
i_net.cpp
- backend update.
2020-10-03 17:04:45 +02:00
i_net.h
- missing global variables.
2020-10-05 20:44:30 +02:00
i_specialpaths.h
- updated the platform code to be mostly identical with GZDoom
2020-05-26 00:08:26 +02:00
m_joy.cpp
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
m_joy.h
- backend update.
2020-06-11 09:15:44 +02:00
m_random.cpp
- 'common' update.
2020-05-23 22:43:03 +02:00
m_random.h
- Linux compile fixes.
2020-05-24 16:47:00 +02:00
namedef.h
- made the scripted version of Blood's status bar functional.
2021-05-12 21:50:02 +02:00
palettecontainer.cpp
- engine updates from GZDoom.
2020-09-27 16:12:50 +02:00
palettecontainer.h
- use constexpr for translation utilities
2020-08-15 10:22:07 +02:00
printf.h
Fix compilation on OpenBSD
2021-05-10 08:25:14 +02:00
renderstyle.cpp
- moved renderstyle to 'common' and use GZDoom's color table code unaltered.
2020-05-23 22:43:05 +02:00
renderstyle.h
- moved renderstyle to 'common' and use GZDoom's color table code unaltered.
2020-05-23 22:43:05 +02:00
sc_man.cpp
- added the data structures to hold the cutscene data.
2021-04-30 20:08:31 +02:00
sc_man.h
- more warning fixes in 'core'.
2021-05-12 21:48:14 +02:00
sc_man_scanner.re
- backend code matching with GZDoom
2020-04-12 08:30:40 +02:00
sc_man_tokens.h
- backend code matching with GZDoom
2020-04-12 08:30:40 +02:00
serialize_obj.h
- update "common" subfolder.
2020-05-23 22:43:02 +02:00
serializer.cpp
- engine updates from GZDoom.
2020-09-27 16:12:50 +02:00
serializer.h
- save SW's User array as JSON.
2021-04-22 00:03:15 +02:00
serializer_internal.h
- engine updates from GZDoom.
2020-09-27 16:12:50 +02:00
st_start.h
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
startupinfo.h
- allow specifying a .def file in GAMEINFO.
2021-04-17 23:52:45 +02:00
stats.cpp
- use GZDoom's 2D drawer.
2020-05-25 17:11:32 +02:00
stats.h
- backend update from GZDoom.
2021-02-12 14:44:54 +01:00
stringtable.cpp
- backend update from GZDoom.
2021-05-17 20:33:40 +02:00
stringtable.h
- merged string table and system callbacks.
2020-10-04 21:15:51 +02:00
v_colortables.cpp
- moved renderstyle to 'common' and use GZDoom's color table code unaltered.
2020-05-23 22:43:05 +02:00
v_colortables.h
- moved renderstyle to 'common' and use GZDoom's color table code unaltered.
2020-05-23 22:43:05 +02:00