raze/source/games/sw/src
Christoph Oelckers d815eff5d1 fix saving.
2023-10-02 21:38:58 +02:00
..
actor.cpp - moved ActorActionFunc and Personality out of __LegacyState again. 2023-05-28 21:07:34 +02:00
ai.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
ai.h - added missing range checks to PlaySpriteSound. 2023-06-29 18:28:16 +02:00
ambient.h
bots.h
break.cpp - named all breakable sprites. 2023-05-29 22:16:11 +02:00
break.h - got rid of most remaining references to wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
bunny.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
cache.cpp - added a few texture names for picnum literals. 2023-05-31 21:53:14 +02:00
cheats.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
colormap.cpp - adapted game side code. 2023-08-19 19:41:40 +02:00
conpic.h
coolg.cpp use global stat manager in SW 2023-10-01 10:33:07 +02:00
coolie.cpp use global stat manager in SW 2023-10-01 10:33:07 +02:00
copysect.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
d_menu.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
damage.h
digi.h - clean out digi.h 2023-05-29 22:16:22 +02:00
draw.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
eel.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
game.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
game.h fix saving. 2023-10-02 21:38:58 +02:00
girlninj.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
goro.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
hornet.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
input.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
interpso.cpp - SW: Rename Player[] array to PlayerArray[] and wrap its access. 2023-10-02 15:42:59 +11:00
interpso.h
inv.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
inv.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
jsector.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
jsector.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
jtags.h
jweapon.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
lava.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
light.cpp
light.h
lists.h
mclip.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
mclip.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
menus.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
menus.h
misc.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
miscactr.cpp - SW: Rename Player[] array to PlayerArray[] and wrap its access. 2023-10-02 15:42:59 +11:00
morph.cpp - turn the SO's Animator and PostMoveAnimator into non-functions as well. 2023-05-28 11:19:35 +02:00
namelist.h - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
names.h
names2.h - added a few texture names for picnum literals. 2023-05-31 21:53:14 +02:00
network.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
network.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
ninja.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
osdcmds.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
pal.h
panel.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
panel.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
parent.h
player.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
player.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
predict.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
quake.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
ripper.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
ripper2.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
rooms.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
rotator.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
save.cpp fix saving. 2023-10-02 21:38:58 +02:00
saveable.cpp - turn the SO's Animator and PostMoveAnimator into non-functions as well. 2023-05-28 11:19:35 +02:00
saveable.h
sbar.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
scrip2.cpp - adapted to backend changes. 2023-08-19 18:08:27 +02:00
sector.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
sector.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
serp.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
skel.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
skull.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
slidor.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
sounds.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
sounds.h - consolidation of sound init code. 2023-05-27 09:12:51 +02:00
spike.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
sprite.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
sprite.h - SW: do a proper implementation for sprites which do not want texture animations. 2022-12-11 19:45:38 +01:00
stag.h
sumo.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
swactor.h - moved ActorActionFunc and Personality out of __LegacyState again. 2023-05-28 21:07:34 +02:00
tags.h
text.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
track.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
vator.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
vis.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
wallmove.cpp - remove lots of unneeded SAVE_CODE and SAVE_DATA declarations. 2023-05-28 11:19:35 +02:00
warp.cpp - Fix bad Z test in WarpPlane(). 2023-01-02 11:00:47 +11:00
weapon.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
weapon.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
zilla.cpp - change type of AF() 2023-05-28 11:19:36 +02:00
zombie.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00