mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-29 23:42:08 +00:00
5eb9af1e00
IQM model support and a few bugfixes.
80 lines
No EOL
1.9 KiB
C++
80 lines
No EOL
1.9 KiB
C++
#pragma once
|
|
|
|
#include "buffers.h"
|
|
#include "gl_load.h"
|
|
|
|
#ifdef _MSC_VER
|
|
// silence bogus warning C4250: 'GLVertexBuffer': inherits 'GLBuffer::GLBuffer::SetData' via dominance
|
|
// According to internet infos, the warning is erroneously emitted in this case.
|
|
#pragma warning(disable:4250)
|
|
#endif
|
|
|
|
namespace OpenGLRenderer
|
|
{
|
|
|
|
class GLBuffer : virtual public IBuffer
|
|
{
|
|
protected:
|
|
const int mUseType;
|
|
unsigned int mBufferId;
|
|
int mAllocationSize = 0;
|
|
bool mPersistent = false;
|
|
bool nomap = true;
|
|
GLsync mGLSync = 0;
|
|
|
|
GLBuffer(int usetype);
|
|
~GLBuffer();
|
|
void SetData(size_t size, const void *data, BufferUsageType usage) override;
|
|
void SetSubData(size_t offset, size_t size, const void *data) override;
|
|
void Map() override;
|
|
void Unmap() override;
|
|
void Resize(size_t newsize) override;
|
|
void *Lock(unsigned int size) override;
|
|
void Unlock() override;
|
|
|
|
void GPUDropSync();
|
|
void GPUWaitSync();
|
|
public:
|
|
void Bind();
|
|
};
|
|
|
|
|
|
class GLVertexBuffer : public IVertexBuffer, public GLBuffer
|
|
{
|
|
// If this could use the modern (since GL 4.3) binding system, things would be simpler... :(
|
|
struct GLVertexBufferAttribute
|
|
{
|
|
int bindingpoint;
|
|
int format;
|
|
bool normalize;
|
|
bool integerType;
|
|
int size;
|
|
int offset;
|
|
};
|
|
|
|
int mNumBindingPoints;
|
|
GLVertexBufferAttribute mAttributeInfo[VATTR_MAX] = {}; // Thanks to OpenGL's state system this needs to contain info about every attribute that may ever be in use throughout the entire renderer.
|
|
size_t mStride = 0;
|
|
|
|
public:
|
|
GLVertexBuffer();
|
|
void SetFormat(int numBindingPoints, int numAttributes, size_t stride, const FVertexBufferAttribute *attrs) override;
|
|
void Bind(int *offsets);
|
|
};
|
|
|
|
class GLIndexBuffer : public IIndexBuffer, public GLBuffer
|
|
{
|
|
public:
|
|
GLIndexBuffer();
|
|
};
|
|
|
|
class GLDataBuffer : public IDataBuffer, public GLBuffer
|
|
{
|
|
int mBindingPoint;
|
|
public:
|
|
GLDataBuffer(int bindingpoint, bool is_ssbo);
|
|
void BindRange(FRenderState* state, size_t start, size_t length);
|
|
void BindBase();
|
|
};
|
|
|
|
} |