mirror of
https://github.com/ZDoom/Raze.git
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113 lines
2.8 KiB
Text
113 lines
2.8 KiB
Text
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//-------------------------------------------------------------------------------------------
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//
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// Caption drawer
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//
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//-------------------------------------------------------------------------------------------
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class BloodMenuDelegate : RazeMenuDelegate
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{
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override int DrawCaption(String title, Font fnt, int y, bool drawit)
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{
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return BloodScreen.DrawCaption(title, y, drawit); // this ignores the passed font intentionally.
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}
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override bool DrawSelector(ListMenuDescriptor desc)
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{
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return true; // do not draw any selector.
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}
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}
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//-------------------------------------------------------------------------------------------
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//
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// The dripping blood - partially native.
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//
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//-------------------------------------------------------------------------------------------
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class ListMenuItemBloodDripDrawer : ListMenuItem
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{
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void Init(ListMenuDescriptor desc)
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{
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Super.Init(0, 0);
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}
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native override void Draw(bool selected, ListMenuDescriptor desc);
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}
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//=============================================================================
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//
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// text item
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//
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//=============================================================================
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class ListMenuItemBloodTextItem : ListMenuItemTextItem
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{
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void Init(ListMenuDescriptor desc, String text, String hotkey, Name child, int param = 0)
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{
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Super.Init(desc, text, hotkey, child, param);
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}
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void InitDirect(double x, double y, int height, String hotkey, String text, Font font, int color, int color2, Name child, int param = 0)
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{
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Super.InitDirect(x, y, height, hotkey, text, font, color, color2, child, param);
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}
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override void Draw(bool selected, ListMenuDescriptor desc)
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{
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int shade = Selectable()? 32: 48;
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int pal = 5;
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let gamefont = Raze.PickBigFont();
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int xpos = mXpos - gamefont.StringWidth(mText) / 2;
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int cr = generic_ui? Font.CR_GRAY : Font.CR_NATIVEPAL;
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int trans = generic_ui? 0 : Translation.MakeID(Translation_Remap, pal);
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if (selected) shade = 32 - ((MSTime() * 120 / 1000) & 63);
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Screen.DrawText(gamefont, Font.CR_UNTRANSLATED, xpos+1, mYpos+1, mText, DTA_Color, 0xff000000, DTA_FullscreenScale, FSMode_Fit320x200);
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Screen.DrawText(gamefont, Font.CR_NATIVEPAL, xpos, mYpos, mText, DTA_TranslationIndex, trans, DTA_Color, Raze.shadeToLight(shade), DTA_FullscreenScale, FSMode_Fit320x200);
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}
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}
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class ImageScrollerPageQavDrawer : ImageScrollerPage
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{
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String qavn;
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voidptr qav;
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void Init(ImageScrollerDescriptor desc, String qavname)
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{
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Super.Init();
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qavn = qavname;
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qav = null;
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}
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override void OnDestroy()
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{
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if (qav) DestroyQav(qav);
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Super.OnDestroy();
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}
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override void Drawer(bool selected)
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{
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if (qav) DrawQav(qav);
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}
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override void OnStartPage()
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{
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qav = LoadQav(qavn);
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}
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override void OnEndPage()
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{
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if (qav) DestroyQav(qav);
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qav = null;
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}
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native static voidptr LoadQav(string s);
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native static void DestroyQav(voidptr s);
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native static void DrawQav(voidptr s);
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}
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