raze/source
Christoph Oelckers d5daa8ee84 - fixed: The bunch drawer's gotwall array was cleared before resizing.
This means that on the first frame of a new map it'd operate on partially uninitialized data.
2022-01-04 17:18:26 +01:00
..
build - fixed alignment of sloped sprites. 2021-12-31 11:55:25 +01:00
common - SW: clear some pointers before killing actors in TerminateLevel. 2022-01-02 15:06:57 +01:00
core - fixed: The bunch drawer's gotwall array was cleared before resizing. 2022-01-04 17:18:26 +01:00
games - RR: interpolate moving furniture. 2022-01-04 17:18:25 +01:00
glbackend - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00