raze/source/build/include
Christoph Oelckers d5a6be3d96 - cleaned up Duke's spawn code.
The paths for initializing a map placed sprite and spawning a new actor at run time are now fully separate aside from the actual initialization of the actor.
2021-11-29 00:56:31 +01:00
..
build.h - cleaned up Duke's spawn code. 2021-11-29 00:56:31 +01:00
buildtypes.h - Exhumed: wall stuff in AddFlash 2021-11-29 00:56:24 +01:00
clip.h - use sectnum and wallnum to get an index from pointers instead of subtracting the array base. 2021-11-29 00:56:26 +01:00
compat.h - moved bitmap_set and bitmap_test into clip.cpp and deleted unused inside_exclude_p function. 2021-11-29 00:55:45 +01:00
mdsprite.h - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
polymost.h - removed magic flags added to sector indices in Polymost. 2021-11-11 21:28:53 +01:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00