raze/source/core
Christoph Oelckers 9340f39053 use the actor's metadata in PickupAmmo
This allows removing the AmmoItemData array.
Also make some tweaks to handle the nnext extension for customizable ammo amount given. Instead of tying it to gModernMap this now also uses a feature flag that will later be exposed to RMAPINFO.
2023-10-08 09:41:11 +02:00
..
console a few Getchars 2023-10-08 08:09:05 +02:00
menu added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
models - use texture IDs in the model interface. 2023-04-23 09:52:56 +02:00
music added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
r_data added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
rendering - Bump MAXVOXELS from 1024 to 2048. 2023-10-08 08:18:05 +11:00
textures added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
actorinfo.cpp Blood: scriptified item spawning 2023-10-08 09:41:11 +02:00
actorinfo.h Blood: scriptified item spawning 2023-10-08 09:41:11 +02:00
actorlist.cpp Blood: scriptified item spawning 2023-10-08 09:41:11 +02:00
automap.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
automap.h - Floatify smoothratio for DrawOverheadMap(). 2022-10-15 13:32:03 +02:00
cheathandler.cpp - allow 'sw...' cheats from the chat in Shadow Warrior. 2022-10-24 23:30:16 +02:00
cheathandler.h - allow entering cheats in the chat editor without using '#'. 2022-10-23 18:46:18 +02:00
cheats.cpp a few Getchars 2023-10-08 08:09:05 +02:00
cheats.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
codegen_raze.cpp - added compile time validation for SetAction, SetAI and SetMove. 2023-04-29 10:09:36 +02:00
codegen_raze.h - added compile time validation for SetAction, SetAI and SetMove. 2023-04-29 10:09:36 +02:00
coreactor.h - added GZDoom's state manager. 2023-05-21 09:59:22 +02:00
coreplayer.h - Duke: Repair SB_CENTERVIEW not re-applying on the first tic. 2023-10-04 09:27:15 +11:00
ct_chat.cpp a few Getchars 2023-10-08 08:09:05 +02:00
d_net.cpp - Take better advantage of InputPacket::ang's FRotator status. 2023-10-03 23:07:45 +11:00
d_net.h - Make playercmds[] non-global and pass through as pointer. 2023-09-28 22:16:30 +10:00
d_protocol.cpp - Take better advantage of InputPacket::ang's FRotator status. 2023-10-03 23:07:45 +11:00
d_protocol.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
d_ticcmd.h - Blood: JSON serializer for triggers 2020-11-21 20:25:06 +01:00
defparser.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
g_mapinfo.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
g_mapinfo.h - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
gameconfigfile.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
gameconfigfile.h - removed obsolete forward declarations 2023-09-07 12:44:51 +03:00
gamecontrol.cpp Blood: scriptified item spawning 2023-10-08 09:41:11 +02:00
gamecontrol.h - Move syncinput mechanism into GameInput object. 2023-10-05 13:10:47 +11:00
gamecvars.cpp - Add player's view angles to stat coord. 2023-10-04 09:51:20 +11:00
gamecvars.h - Exhumed: Add view bobbing, with defaults matching intensity of Powerslave Exhumed. 2023-04-21 21:13:19 +10:00
gamefuncs.cpp - Fix most GCC warnings in the backend/common code code. 2023-10-04 19:28:26 +11:00
gamefuncs.h - backend update from GZDoom. 2023-07-22 09:54:00 +02:00
gamehud.cpp - got rid of the tilenum variant of hud_drawsprite. 2023-05-30 19:08:26 +02:00
gamehud.h - got rid of the tilenum variant of hud_drawsprite. 2023-05-30 19:08:26 +02:00
gameinput.cpp - Add getTicrateAngle() to reduce the amount of times DAngle::fromDeg() needs to be called in input code. 2023-10-08 08:17:40 +11:00
gameinput.h - Add getTicrateAngle() to reduce the amount of times DAngle::fromDeg() needs to be called in input code. 2023-10-08 08:17:40 +11:00
gamestruct.h - Store scaleAdjust directly inside the GameInput object. 2023-10-04 19:28:25 +11:00
gi.cpp - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
gi.h - moved all indirect precaching info to external definition files. 2023-04-23 17:43:22 +02:00
initfs.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
inputstate.cpp - Add initial support for up/down movement within the game, either by key or joystick axis. 2023-04-23 19:53:45 +10:00
inputstate.h - Add initial support for up/down movement within the game, either by key or joystick axis. 2023-04-23 19:53:45 +10:00
interpolate.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
interpolate.h - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
intvec.h - added a 'dot' function to DVector2 because using the '|' operator is not intuitive. 2022-10-15 17:52:07 +02:00
mainloop.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
maphack.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
mapinfo.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
mapinfo.h use the actor's metadata in PickupAmmo 2023-10-08 09:41:11 +02:00
maploader.cpp - adapted to backend changes. 2023-08-19 18:08:27 +02:00
maptypes.h wrapped all remaining access to type. 2023-10-01 14:06:59 +02:00
namedef_custom.h - new names and SWActor properties. 2023-06-03 10:16:48 +02:00
ns.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
packet.h - Take better advantage of InputPacket::ang's FRotator status. 2023-10-03 23:07:45 +11:00
palette.cpp - fix incomplete palette generation for paletted rendering. 2023-09-22 21:26:40 +02:00
palette.h - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
postprocessor.cpp - fixed incorrect sector in a few sprites of World Tour E5L1. 2023-01-14 13:18:53 +01:00
precache.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
precache.h - replaced the sprite precaching code with one that scans the actual content. 2023-04-29 09:53:52 +02:00
psky.cpp - adapted sky code for using texture IDs. 2022-12-18 14:42:27 +01:00
psky.h - adapted sky code for using texture IDs. 2022-12-18 14:42:27 +01:00
quotemgr.h a few Getchars 2023-10-08 08:09:05 +02:00
quotes.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
raze_music.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
raze_music.h - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
raze_sound.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
raze_sound.h code cleanup 2023-09-26 23:30:38 +02:00
razefont.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
razefont.h - reorganized loading of textures. 2021-06-01 11:05:26 +02:00
rts.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
rts.h - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
savegamehelp.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
savegamehelp.h - removed obsolete forward declarations 2023-09-07 12:44:51 +03:00
scancodes.h -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
screenjob.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
screenjob_.h - silenced some warnings. 2021-05-22 15:34:04 +02:00
screenshot.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
searchpaths.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
secrets.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
secrets.h - improved the secret hint management for Blood. 2022-03-20 12:47:23 +01:00
sectorgeometry.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
sectorgeometry.h - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
serialize_obj.h - missed adding a file... 2020-05-23 22:43:02 +02:00
serializer_raze.cpp - backend update from GZDoom. 2023-09-23 09:56:27 +02:00
serializer_raze.h - Backend update from GZDoom. 2023-05-27 10:10:42 +02:00
shared_hud.cpp - explicitly destroy the AltHUD when exiting. 2023-01-14 14:09:25 +01:00
states.cpp - sprite init code. 2023-06-01 22:08:42 +02:00
states.h - sprite init code. 2023-06-01 22:08:42 +02:00
statistics.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
statistics.h - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
statusbar.h - moved GetReservedScreenSpace function into the scripted status bar where it belongs. 2022-12-18 14:47:38 +01:00
statusbar2.cpp retrieve time in fillSummary. 2023-10-01 12:10:56 +02:00
thingdef.h - Duke: fixed animation lookup code. 2023-04-30 10:51:48 +02:00
thingdef_data.cpp Revert "fixed CollisionData export." 2023-10-03 13:36:19 +02:00
thingdef_properties.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
uiinput.h - allow entering cheats in the chat editor without using '#'. 2022-10-23 18:46:18 +02:00
updatesector.h - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
version.h - Update version.h. 2023-04-02 20:11:51 +10:00
vmexports.cpp Blood: scriptified item spawning 2023-10-08 09:41:11 +02:00
zcc_compile_raze.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
zcc_compile_raze.h exported XSECTOR and XWALL. 2023-10-01 20:39:40 +02:00
zcompile.cpp - adapted game code. 2023-08-20 02:25:12 +02:00