mirror of
https://github.com/ZDoom/Raze.git
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606 lines
No EOL
13 KiB
Text
606 lines
No EOL
13 KiB
Text
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struct Witchaven native
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{
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enum EConst
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{
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MAXWEAPONS = 10,
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MAXPOTIONS = 5,
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MAXFRAMES = 12,
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BACKBUTTON = 9216,
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BACKSCALE = 16384,
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MOUSECURSOR = 9217,
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RESERVED1 = 9218,
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RESERVED2 = 9219,
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WHLOGO = 9220,
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MENUFONT = 9221, //+32
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MINITEXTPOINT = 9254,
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MINITEXTSLASH = 9255,
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WH2FONTBIGLETTERS = 9256,
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WH2FONTLILLETTERS = 9282,
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WH2FONTNUMBERS = 9308,
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WH2LOGO = 9335,
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WH2FONTBACKGROUND = 9336,
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ARROWCOUNTLIMIT = 100,
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THROWPIKELIMIT = 100,
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GRAVITYCONSTANT = (4 << 7) - 32,
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JUMPVEL = (4 << 10) - 256,
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WH2GRAVITYCONSTANT = (8 << 5),
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WH2JUMPVEL = (6 << 10), //(8 << 10)
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GROUNDBIT = 1,
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PLATFORMBIT = 2,
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TICSPERFRAME = 3,
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TIMERRATE = 120,
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PLAYERHEIGHT = 48,
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WH2PLAYERHEIGHT = 64,
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MAXNUMORBS = 8,
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MAXHEALTH = 100,
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MAXKEYS = 4,
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MAXTREASURES = 18,
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LOW = 1,
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HIGH = 2,
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TOP = 1,
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BOTTOM = 2,
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INACTIVE = 0,
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PATROL = 1,
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CHASE = 2,
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AMBUSH = 3,
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BIRTH = 4,
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DODGE = 5,
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ATTACK = 6,
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DEATH = 7,
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STAND = 8,
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MISSILE = 100,
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FX = 101,
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HEATSEEKER = 102,
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YELL = 103,
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CAST = 104,
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PUSH = 105,
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FALL = 106,
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DIE = 107,
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DEAD = 108,
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FACE = 109,
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SHOVE = 110,
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SHATTER = 111,
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FIRE = 112,
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LIFTUP = 113,
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LIFTDN = 114,
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PENDULUM = 115,
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RESURECT = 116,
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BOB = 117,
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SHOVER = 118,
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TORCHER = 119,
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MASPLASH = 120,
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CHUNKOMEAT = 121,
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FLEE = 122,
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DORMANT = 123,
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ACTIVE = 124,
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ATTACK2 = 125,
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WITCHSIT = 126,
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CHILL = 127,
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SKIRMISH = 128,
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FLOCK = 129,
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FLOCKSPAWN = 130,
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PAIN = 131,
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WAR = 132,
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TORCHLIGHT = 133,
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GLOWLIGHT = 134,
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BLOOD = 135,
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DRIP = 136,
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DEVILFIRE = 137,
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FROZEN = 138,
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PULLTHECHAIN = 139,
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FLOCKCHIRP = 140,
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CHUNKOWALL = 141,
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FINDME = 142,
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DRAIN = 143,
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RATRACE = 144,
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SMOKE = 145,
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EXPLO = 146,
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JAVLIN = 147,
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ANIMLEVERUP = 148,
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ANIMLEVERDN = 149,
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BROKENVASE = 150,
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NUKED = 151,
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WARPFX = 152,
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PATROLFLAG = 153,
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PLACECONE = 154,
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REMOVECONE = 155,
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FIRSTCONE = 156,
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GOTOCONE = 157,
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TORCHFRONT = 158,
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APATROLPOINT = 159,
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SHADE = 160,
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EVILSPIRIT = 161,
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STONETOFLESH = 162,
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SPARKS = 163,
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SPARKSUP = 164,
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SPARKSDN = 165,
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LAND = 166,
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SHARDOFGLASS = 167,
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FIRECHUNK = 168,
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DUDE = 170,
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ACTIVATESECTOR = 1,
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ACTIVATESECTORONCE = 2,
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DOORUPTAG = 6,
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DOORDOWNTAG = 7,
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DOORSPLITHOR = 8,
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DOORSPLITVER = 9,
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DOORSWINGTAG = 13,
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DOORBOX = 16,
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PLATFORMELEVTAG = 1000,
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BOXELEVTAG = 1003,
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SECTOREFFECT = 104,
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PULSELIGHT = 0,
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FLICKERLIGHT = 1,
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DELAYEFFECT = 2,
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XPANNING = 3,
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DOORDELAY = 480, // 4 second delay for doors to close
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DOORSPEED = 128,
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ELEVSPEED = 256,
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PICKDISTANCE = 512, // for picking up sprites
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PICKHEIGHT = 40,
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PICKHEIGHT2 = 64,
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JETPACKPIC = 93 , // sprites available to pick up
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MAXSWINGDOORS = 32,
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JETPACKITEM = 0,
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SHOTGUNITEM = 1,
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SHOTGUNPIC = 101,
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SHOTGUNVIEW = 102,
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KILLSECTOR = 4444,
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TDIAMONDRING = 0, //armortype3 200units
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TSHADOWAMULET = 1, //shadow
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TGLASSSKULL = 2, //add score
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TAHNK = 3, //health 250units
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TBLUESCEPTER = 4, //lava walk
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TYELLOWSCEPTER = 5, //water walk
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TADAMANTINERING = 6, //unfinity attack protection
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TONYXRING = 7, //projectiles protection
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TPENTAGRAM = 8, //exit
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TCRYSTALSTAFF = 9, //health 250units armortype2 200units
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TAMULETOFTHEMIST = 10, //invisible
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THORNEDSKULL = 11, //end game
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TTHEHORN = 12, //vampire
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TSAPHIRERING = 13, //set armortype to 3
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TBRASSKEY = 14,
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TBLACKKEY = 15,
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TGLASSKEY = 16,
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TIVORYKEY = 17,
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NORMALCLIP = 0,
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PROJECTILECLIP = 1,
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CLIFFCLIP = 2,
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WALLX = 1 << 0,
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WALLY = 1 << 1,
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FLOORZ = 1 << 2,
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CEILZ = 1 << 3,
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MAXANIMATES = 512,
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}
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native static void PlaySound(int s);
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native static WhPlayer GetViewPlayer();
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}
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struct WhWeaponInf native {
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native int daweapontics;
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native int daweaponframe;
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native int currx;
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native int curry;
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};
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struct WhPlayer native {
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native WhWeaponInf GetSpellbookAnim();
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native int spellnum;
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native int x;
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native int y;
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native int z;
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//PlayerAngle angle;
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//PlayerHorizon horizon;
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native int height;
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native int hvel;
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native int16 sector;
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native int16 oldsector;
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native int16 spritenum;
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native bool keytoggle;
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native int flags;
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native int weapon[Witchaven.MAXWEAPONS], preenchantedweapon[Witchaven.MAXWEAPONS];
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native int ammo[Witchaven.MAXWEAPONS], preenchantedammo[Witchaven.MAXWEAPONS];
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native int orbammo[Witchaven.MAXNUMORBS];
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native int treasure[Witchaven.MAXTREASURES];
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native int orbactive[Witchaven.MAXNUMORBS];
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native int orb[Witchaven.MAXNUMORBS];
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native int potion[Witchaven.MAXPOTIONS];
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native int lvl;
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native int score;
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native int health;
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native int maxhealth;
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native int armor;
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native int armortype;
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native int onsomething;
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native int fallz;
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native bool dead;
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native int shadowtime;
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native int helmettime;
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native int scoretime;
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native int vampiretime;
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native int selectedgun;
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native int currweapon;
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native int currweapontics;
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native int currweaponanim;
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native int currweaponframe;
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native int currweaponfired;
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native int currweaponattackstyle;
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native int currweaponflip;
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native int hasshot;
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native int currentpotion;
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native int strongtime;
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native int manatime;
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native int invisibletime;
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native int orbshot;
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native int spellbooktics;
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native int spellbook;
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native int spellbookframe;
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native int spellbookflip;
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native int nightglowtime;
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native int showbook;
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native int showbooktype;
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native int showbookflip;
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native int showbookanim;
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native int currentorb;
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native int spelltime;
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native int shieldpoints;
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native int shieldtype;
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native int poisoned;
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native int poisontime;
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native int shockme;
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native int invincibletime;
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native int spiked;
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native int spiketics;
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native int spikeframe;
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native int currspikeframe;
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native bool godMode;
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native bool noclip;
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native bool over_shoulder_on;
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native int justwarpedfx;
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native int justwarpedcnt;
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}
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struct Wh1Snd native
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{
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const S_THUNDER1 = 0;
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const S_THUNDER2 = 1;
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const S_THUNDER3 = 2;
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const S_THUNDER4 = 3;
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const S_WINDLOOP1 = 4;
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const S_WAVELOOP1 = 5;
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const S_LAVALOOP1 = 6;
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const S_FIRELOOP1 = 7;
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const S_STONELOOP1 = 8;
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const S_BATSLOOP = 9;
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const S_PLRWEAPON0 = 10;
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const S_PLRWEAPON1 = 11;
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const S_PLRWEAPON2 = 12;
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const S_PLRWEAPON3 = 13;
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const S_PLRWEAPON4 = 14;
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const S_GOBLIN1 = 15;
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const S_GOBLIN2 = 16;
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const S_GOBLIN3 = 17;
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const S_GOBPAIN1 = 18;
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const S_GOBPAIN2 = 19;
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const S_GOBDIE1 = 20;
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const S_GOBDIE2 = 21;
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const S_GOBDIE3 = 22;
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const S_KSNARL1 = 23;
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const S_KSNARL2 = 24;
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const S_KSNARL3 = 25;
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const S_KSNARL4 = 26;
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const S_KPAIN1 = 27;
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const S_KPAIN2 = 28;
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const S_KDIE1 = 29;
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const S_KDIE2 = 30;
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const S_DEMON1 = 31;
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const S_DEMON2 = 32;
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const S_DEMON3 = 33;
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const S_DEMON4 = 34;
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const S_DEMON5 = 35;
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const S_DEMONDIE1 = 36;
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const S_DEMONDIE2 = 37;
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const S_MSNARL1 = 38;
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const S_MSNARL2 = 39;
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const S_MSNARL3 = 40;
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const S_MSNARL4 = 41;
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const S_MPAIN1 = 42;
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const S_MDEATH1 = 43;
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const S_DRAGON1 = 44;
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const S_DRAGON2 = 45;
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const S_DRAGON3 = 46;
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const S_RIP1 = 47;
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const S_RIP2 = 48;
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const S_RIP3 = 49;
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const S_SKELHIT1 = 50;
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const S_SKELHIT2 = 51;
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const S_SKELETONDIE = 52;
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const S_GUARDIAN1 = 53;
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const S_GUARDIAN2 = 54;
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const S_GUARDIANPAIN1 = 55;
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const S_GUARDIANPAIN2 = 56;
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const S_GUARDIANDIE = 57;
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const S_WISP = 58;
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const S_WISP2 = 59;
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const S_SPLASH1 = 60;
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const S_SPLASH2 = 61;
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const S_SPLASH3 = 62;
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const S_SPLASH4 = 63;
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const S_SPLASH5 = 64;
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const S_SPLASH6 = 65;
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const S_WILLOWDIE = 66;
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const S_FATWITCHDIE = 67;
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const S_JUDY1 = 68;
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const S_JUDY2 = 69;
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const S_JUDY3 = 70;
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const S_JUDY4 = 71;
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const S_JUDYDIE = 72;
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const S_SKULLWITCH1 = 73;
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const S_SKULLWITCH2 = 74;
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const S_SKULLWITCH3 = 75;
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const S_SKULLWITCHDIE = 76;
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const S_GRONDEATHA = 77;
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const S_GRONDEATHB = 78;
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const S_GRONDEATHC = 79;
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const S_CHAIN1 = 80;
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const S_FLAME1 = 81;
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const S_GRONPAINA = 82;
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const S_GRONPAINB = 83;
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const S_GRONPAINC = 84;
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const S_CLUNK = 85;
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const S_DEMONTHROW = 86;
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const S_WITCHTHROW = 87;
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const S_DOOR1 = 88;
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const S_DOOR2 = 89;
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const S_DOOR3 = 90;
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const S_CREAKDOOR1 = 91;
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const S_CREAKDOOR2 = 92;
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const S_CREAKDOOR3 = 93;
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const S_STING1 = 94;
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const S_STING2 = 95;
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const S_POTION1 = 96;
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const S_GENTHROW = 97;
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const S_GENSWING = 98;
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const S_ARROWHIT = 99;
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const S_WALLHIT1 = 100;
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const S_GONG = 101;
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const S_SPELL1 = 102;
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const S_FREEZE = 103;
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const S_FREEZEDIE = 104;
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const S_TRAP1 = 105;
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const S_TRAP2 = 106;
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const S_RATS1 = 107;
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const S_RATS2 = 108;
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const S_WINDLOOP2 = 109;
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const S_BREATH1 = 110;
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const S_BREATH2 = 111;
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const S_PUSH1 = 112;
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const S_PUSH2 = 113;
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const S_PLRPAIN1 = 114;
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const S_PLRPAIN2 = 115;
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const S_GORE1 = 116;
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const S_GORE2 = 117;
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const S_GORE1A = 118;
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const S_GORE1B = 119;
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const S_DEADSTEP = 120;
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const S_HEARTBEAT = 121;
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const S_SOFTCHAINWALK = 122;
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const S_SOFTCREAKWALK = 123;
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const S_LOUDCHAINWALK = 124;
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const S_GRATEWALK = 125;
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const S_SCARYDUDE = 126;
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const S_WATERY = 127;
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const S_GLASSBREAK1 = 128;
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const S_GLASSBREAK2 = 129;
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const S_GLASSBREAK3 = 130;
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const S_TREASURE1 = 131;
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const S_SWORD1 = 132;
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const S_SWORD2 = 133;
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const S_SWORDCLINK1 = 134;
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const S_SWORDCLINK2 = 135;
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const S_SWORDCLINK3 = 136;
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const S_SWORDCLINK4 = 137;
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const S_SOCK1 = 138;
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const S_SOCK2 = 139;
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const S_SOCK3 = 140;
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const S_SOCK4 = 141;
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const S_KOBOLDHIT = 142;
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const S_SPIDERBITE = 143;
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const S_FIREBALL = 144;
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const S_WOOD1 = 145;
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const S_CHAINDOOR1 = 146;
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const S_PULLCHAIN1 = 147;
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const S_PICKUPAXE = 148;
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const S_EXPLODE = 149;
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const S_SKELSEE = 150;
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const S_BARRELBREAK = 151;
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const S_WARP = 152;
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const S_PICKUPFLAG = 155;
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const S_DROPFLAG = 156;
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const S_LAUGH = 157;
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const S_DRINK = 158;
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const S_PAGE = 159;
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const S_BOTTLES = 160;
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const S_CRACKING = 161;
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const S_PLRDIE1 = 162;
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const S_FATLAUGH = 163;
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}
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struct WH2Snd native
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{
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const S_THUNDER1 = 0;
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const S_THUNDER2 = 1;
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const S_THUNDER3 = 2;
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const S_WINDLOOP1 = 3;
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const S_WAVELOOP1 = 4;
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const S_LAVALOOP1 = 5;
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const S_FIRELOOP1 = 6;
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const S_STONELOOP1 = 7;
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const S_BATSLOOP = 8;
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const S_PLRWEAPON0 = 9;
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const S_PLRWEAPON1 = 10;
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const S_PLRWEAPON2 = 11;
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const S_PLRWEAPON3 = 12;
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const S_PLRWEAPON4 = 13;
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const S_KSNARL1 = 14;
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const S_KSNARL2 = 15;
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const S_KSNARL3 = 16;
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const S_KSNARL4 = 17;
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const S_KPAIN1 = 18;
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const S_KPAIN2 = 19;
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const S_KDIE1 = 20;
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const S_KDIE2 = 21;
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const S_DEMON1 = 22;
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const S_DEMON2 = 23;
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const S_DEMON3 = 24;
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const S_DEMON4 = 25;
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const S_DEMON5 = 26;
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const S_DEMONDIE1 = 27;
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const S_DEMONDIE2 = 28;
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const S_MSNARL1 = 29;
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const S_MSNARL2 = 30;
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const S_MSNARL3 = 31;
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const S_MSNARL4 = 32;
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const S_MPAIN1 = 33;
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const S_MDEATH1 = 34;
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const S_RIP1 = 35;
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const S_RIP2 = 36;
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const S_RIP3 = 37;
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const S_SKELHIT1 = 38;
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const S_SKELHIT2 = 39;
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const S_SKELETONDIE = 40;
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const S_SKELSEE = 41;
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const S_GUARDIAN1 = 42;
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const S_GUARDIAN2 = 43;
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const S_GUARDIANPAIN1 = 44;
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const S_GUARDIANPAIN2 = 45;
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const S_GUARDIANDIE = 46;
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const S_WISP = 47;
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const S_WISP2 = 48;
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const S_SPLASH1 = 49;
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const S_SPLASH2 = 50;
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const S_SPLASH3 = 51;
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const S_SPLASH4 = 52;
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const S_SPLASH5 = 53;
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const S_WILLOWDIE = 54;
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const S_JUDY1 = 55;
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const S_JUDYDIE = 56;
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const S_CHAIN1 = 57;
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const S_FLAME1 = 58;
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const S_CLUNK = 59;
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const S_DEMONTHROW = 60;
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const S_DOOR1 = 61;
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const S_DOOR2 = 62;
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const S_DOOR3 = 63;
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const S_CREAKDOOR1 = 64;
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const S_CREAKDOOR2 = 65;
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const S_CREAKDOOR3 = 66;
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const S_STING1 = 67;
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|
const S_STING2 = 68;
|
|
const S_POTION1 = 69;
|
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const S_GENTHROW = 70;
|
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const S_GENSWING = 71;
|
|
const S_ARROWHIT = 72;
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|
const S_WALLHIT1 = 73;
|
|
const S_GONG = 74;
|
|
const S_SPELL1 = 75;
|
|
const S_FREEZE = 76;
|
|
const S_FREEZEDIE = 77;
|
|
const S_TRAP1 = 78;
|
|
const S_TRAP2 = 79;
|
|
const S_RATS1 = 80;
|
|
const S_RATS2 = 81;
|
|
const S_WINDLOOP2 = 82;
|
|
const S_BREATH1 = 83;
|
|
const S_BREATH2 = 84;
|
|
const S_PUSH1 = 85;
|
|
const S_PUSH2 = 86;
|
|
const S_PLRPAIN1 = 87;
|
|
const S_PLRPAIN2 = 88;
|
|
const S_GORE1 = 89;
|
|
const S_GORE2 = 90;
|
|
const S_GORE1A = 91;
|
|
const S_GORE1B = 92;
|
|
const S_DEADSTEP = 93;
|
|
const S_HEARTBEAT = 94;
|
|
const S_SOFTCHAINWALK = 95;
|
|
const S_SOFTCREAKWALK = 96;
|
|
const S_LOUDCHAINWALK = 97;
|
|
const S_SCARYDUDE = 98;
|
|
const S_WATERY = 99;
|
|
const S_GLASSBREAK1 = 100;
|
|
const S_GLASSBREAK2 = 101;
|
|
const S_GLASSBREAK3 = 102;
|
|
const S_TREASURE1 = 103;
|
|
const S_SWORD1 = 104;
|
|
const S_SWORD2 = 105;
|
|
const S_SWORDCLINK1 = 106;
|
|
const S_SWORDCLINK2 = 107;
|
|
const S_SWORDCLINK3 = 108;
|
|
const S_SWORDCLINK4 = 109;
|
|
const S_SOCK1 = 110;
|
|
const S_SOCK2 = 111;
|
|
const S_SOCK3 = 112;
|
|
const S_SOCK4 = 113;
|
|
const S_KOBOLDHIT = 114;
|
|
const S_FIREBALL = 115;
|
|
const S_PULLCHAIN1 = 116;
|
|
const S_PICKUPAXE = 117;
|
|
const S_EXPLODE = 118;
|
|
const S_BARRELBREAK = 119;
|
|
const S_WARP = 120;
|
|
const S_PICKUPFLAG = 121;
|
|
const S_DROPFLAG = 122;
|
|
const S_LAUGH = 123;
|
|
const S_DRINK = 124;
|
|
const S_PAGE = 125;
|
|
const S_BOTTLES = 126;
|
|
const S_CRACKING = 127;
|
|
const S_PLRDIE1 = 128;
|
|
const S_GRONDEATHA = 136;
|
|
const S_GRONDEATHB = 137;
|
|
const S_GRONDEATHC = 138;
|
|
const S_GRONPAINA = 142;
|
|
|
|
const S_CHAINDOOR1 = 146;
|
|
const S_FATLAUGH = 163;
|
|
} |