raze/source/core
2021-03-27 14:18:33 +01:00
..
console - Wrap all g_gameType & GAMEFLAG_BLOOD checks into isBlood() inline. 2021-01-02 14:46:58 +11:00
menu - SW: fixed issue with autoselecting single episode entries with non-empty subtitles. 2021-01-27 23:53:26 +01:00
movie - removed some redundant utility functions. 2020-11-21 18:13:10 +01:00
music
rendering - fixed wall sprite rendering. 2021-03-27 14:18:33 +01:00
textures - some further lightening of compat.h. 2021-03-24 21:13:36 +01:00
automap.cpp - flat sprite rendering! 2021-03-26 20:28:44 +01:00
automap.h - Automap: Put in framework to interpolate automap player. 2021-01-02 18:23:01 +11:00
binaryangle.h - use value parameters for arguments in binaryangle.h. 2021-03-24 09:02:07 +01:00
cheathandler.cpp
cheathandler.h
cheats.cpp - use stricter checks when trying to levelwarp. 2020-11-29 15:22:54 +01:00
cheats.h
compositesaveame.h
compositesavegame.cpp
ct_chat.cpp
d_net.cpp Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
d_net.h
d_protocol.cpp
d_protocol.h - Blood: JSON serializer for triggers 2020-11-21 20:25:06 +01:00
d_ticcmd.h - Blood: JSON serializer for triggers 2020-11-21 20:25:06 +01:00
def_.cpp - actually compile the game code as larger units and integrate them in the main project. 2021-01-04 11:52:10 +01:00
gameconfigfile.cpp - adapt to changed value range of module master volume in ZMusic. 2021-03-14 08:51:59 +01:00
gameconfigfile.h
gamecontrol.cpp - did some fudging on the scene viewport until thinks looked right again. 2021-03-26 01:55:24 +01:00
gamecontrol.h - sort the game selection list by definition order in grpinfo.txt. 2021-03-12 23:45:03 +01:00
gamecvars.cpp Revert "- SW: Alt implementation for preparing a nuke." 2021-03-02 20:02:20 +11:00
gamecvars.h Revert "- SW: Alt implementation for preparing a nuke." 2021-03-02 20:02:20 +11:00
gamefuncs.cpp - fixed wall sprite rendering. 2021-03-27 14:18:33 +01:00
gamefuncs.h - wall sprite WIP. 2021-03-27 13:22:34 +01:00
gameinput.cpp - let the clipper work exclusively on Build coordinates. 2021-03-22 23:40:25 +01:00
gameinput.h - Exhumed: Minor fixes to panning code. 2021-01-05 17:07:56 +11:00
gamestate.h - backend update 2020-10-25 09:20:26 +01:00
gamestruct.h - expose animatesprite set of functions to new renderer as a callback. 2021-03-26 10:05:01 +01:00
gi.cpp - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
gi.h - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
initfs.cpp
inputstate.cpp - little bit of engine cleanup. 2021-02-25 12:16:21 +01:00
inputstate.h - let SyncInput return a combination of gamesetinput and cl_syncinput - also serialize gamesetinput. 2020-11-30 23:45:21 +01:00
interpolate.cpp - added some helpers to make it easier to determine if a sector's geometry has been altered. 2021-03-19 23:18:09 +01:00
interpolate.h - moved setsectinterpolate/clearsectinterpolate into the backend. 2021-01-04 10:37:14 +01:00
intvec.h - moved some original Raze code out if the Build folder. 2021-03-20 17:08:55 +01:00
iterators.h fixed undefined end of list behavior of iterators 2020-10-18 12:14:05 +02:00
mainloop.cpp - fixed: G_BuildTiccmd needs to clear the command struct. 2021-03-15 10:11:49 +01:00
maphack.cpp - fixed maphack loader. 2021-03-07 09:39:16 +01:00
mapinfo.cpp - RRRA: fixed progression from E1L7 to E2L1 plus a texture related crash. 2020-11-22 18:46:20 +01:00
mapinfo.h
maploader.cpp - sector portals in RRRA are working. 2021-03-24 23:55:10 +01:00
mathutil.cpp
mathutil.h
ns.h - took all script exports out of the namespaces. 2020-10-10 10:11:22 +02:00
packet.h - SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e. 2020-11-07 17:53:11 +11:00
palette.cpp - moved shadeToLight out of build.h. 2021-03-25 09:13:59 +01:00
palette.h - moved shadeToLight out of build.h. 2021-03-25 09:13:59 +01:00
quotemgr.h
quotes.cpp
raze_music.cpp
raze_music.h
raze_sound.cpp
raze_sound.h
rts.cpp
rts.h
savegamehelp.cpp - call the game specific analyzesprites functions. 2021-03-26 15:06:14 +01:00
savegamehelp.h - JSON serializer for actor. 2020-11-22 12:48:42 +01:00
scancodes.h
screenjob.cpp - Replace scale() calls with Scale() from common. 2021-01-05 07:31:34 +11:00
screenjob.h - fixed palette of Exhumed's game over screen. 2020-10-13 23:29:12 +02:00
screenshot.cpp
searchpaths.cpp - some further lightening of compat.h. 2021-03-24 21:13:36 +01:00
secrets.cpp - Blood: only trigger a secret if the hint system hasn't registered it. 2020-12-01 12:52:42 +01:00
secrets.h - Blood: only trigger a secret if the hint system hasn't registered it. 2020-12-01 12:52:42 +01:00
sectorgeometry.cpp - added a cache for the sector geometry. 2021-03-19 23:18:09 +01:00
sectorgeometry.h - added a cache for the sector geometry. 2021-03-19 23:18:09 +01:00
serialize_obj.h
statistics.cpp
statistics.h
statusbar.h - Blood: handle super secrets properly in the statistics display. 2020-11-26 07:48:34 +01:00
statusbar2.cpp - Wrap all g_gameType & GAMEFLAG_BLOOD checks into isBlood() inline. 2021-01-02 14:46:58 +11:00
uiinput.h
version.h - version bump. 2021-03-02 17:53:25 +02:00
zcompile.cpp