..
console
- address C++20 deprecation warnings with enums in floating point arithmetic.
2021-11-02 23:32:31 +01:00
menu
- various small bits of cleanup.
2021-11-29 00:57:11 +01:00
music
- removed templates.h includes.
2021-10-30 10:51:03 +02:00
nodebuilder
- various small bits of cleanup.
2021-11-29 00:57:11 +01:00
rendering
- don't store sprite indices in walltype::portalnum
2021-12-26 23:09:54 +01:00
textures
- fixed camera textures breaking in SW when restarting a level.
2021-12-02 21:40:43 +01:00
actorlist.cpp
- actor clearing cleaned up.
2021-12-26 23:09:55 +01:00
automap.cpp
- MarkSectorSeen
2021-12-26 23:09:48 +01:00
automap.h
- MarkSectorSeen
2021-12-26 23:09:48 +01:00
binaryangle.h
- Clamp the return value in PitchToHoriz()
between the range of an INT32 value, and fix some math in the PitchToBAM()
and BAMToPitch()
inlines.
2021-12-07 19:59:30 +11:00
cheathandler.cpp
- fixed bad operator grouping in cheat code.
2021-07-25 17:17:29 +02:00
cheathandler.h
cheats.cpp
- Harden the skill
CCMD to test for valid skill range for loaded game, not the maximum size of the gSkillNames[]
array which may not be completely filled. Also print valid skill names in addition to numbers to help the user.
2021-11-29 00:55:40 +01:00
cheats.h
- route savegame requests through the newwork, just like GZDoom does.
2021-05-12 00:21:26 +02:00
coreactor.h
- actor clearing cleaned up.
2021-12-26 23:09:55 +01:00
ct_chat.cpp
- quote argument for sending cheats from the chat editor.
2021-07-25 12:48:27 +02:00
d_net.cpp
- Move InputScale()
out of inputstate.cpp and into i_time.cpp
as I_GetInputFrac()
to make it available to GZDoom for potential future requirements.
2021-11-29 00:55:01 +01:00
d_net.h
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
d_protocol.cpp
- various small bits of cleanup.
2021-11-29 00:57:11 +01:00
d_protocol.h
- route savegame requests through the newwork, just like GZDoom does.
2021-05-12 00:21:26 +02:00
d_ticcmd.h
defparser.cpp
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
g_mapinfo.cpp
- addressed most unused/uninitialized variable warnings from MSVC.
2021-11-29 00:55:30 +01:00
g_mapinfo.h
- summary screens, too.
2021-05-02 12:28:32 +02:00
gameconfigfile.cpp
- Added Raze-specific application data search path for macOS.
2021-12-15 21:30:46 +01:00
gameconfigfile.h
gamecontrol.cpp
- actor clearing cleaned up.
2021-12-26 23:09:55 +01:00
gamecontrol.h
- migrated Exhumed's sector extensions to the actual struct.
2021-12-25 21:28:49 +01:00
gamecvars.cpp
- Make a number of CVARs in gamecvars.cpp
saved as part of the global config.
2021-12-07 19:59:26 +11:00
gamecvars.h
- various small bits of cleanup.
2021-11-29 00:57:11 +01:00
gamefuncs.cpp
- refactored the owner index in tspritetype.
2021-12-26 23:09:53 +01:00
gamefuncs.h
- refactored the owner index in tspritetype.
2021-12-26 23:09:53 +01:00
gamehud.cpp
- fixed center aligned rendering of 2D content.
2021-11-29 00:57:10 +01:00
gamehud.h
- Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match.
2021-07-29 17:39:22 +10:00
gameinput.cpp
- calcviewpitch
2021-12-26 23:08:40 +01:00
gameinput.h
- calcviewpitch
2021-12-26 23:08:40 +01:00
gamestruct.h
- refactored the owner index in tspritetype.
2021-12-26 23:09:53 +01:00
gi.cpp
gi.h
initfs.cpp
- added .ssi to the list of known extensions for container files.
2021-11-29 00:57:11 +01:00
inputstate.cpp
- Duke/RR: Re-add micro-movement cancellation for RR's vehicles that was dropped in 466bc84697
.
2021-12-26 23:09:50 +01:00
inputstate.h
- Duke/RR: Re-add micro-movement cancellation for RR's vehicles that was dropped in 466bc84697
.
2021-12-26 23:09:50 +01:00
interpolate.cpp
- removed Interp_Sprite_Z.
2021-12-26 23:09:49 +01:00
interpolate.h
- removed Interp_Sprite_Z.
2021-12-26 23:09:49 +01:00
intvec.h
- replaced vec2_t with FVector2.
2021-12-14 10:07:06 +01:00
mainloop.cpp
- Blood: back up player state before ending the level, not just before loading the new one.
2021-12-26 23:09:56 +01:00
maphack.cpp
- refactoring of spawn code to prepare for the other games.
2021-12-26 23:09:51 +01:00
mapinfo.cpp
Attempt to fix music replacement definitions again
2021-09-12 18:21:42 +02:00
mapinfo.h
- properly macro-fy parsed strings from Blood's INI.
2021-10-19 21:49:03 +02:00
maploader.cpp
- deleted insertAllSprites.
2021-12-26 23:09:55 +01:00
mathutil.cpp
- Optimise fFindDistance2D()
to multiply by inverse rather than divide by a constant.
2021-07-10 22:08:48 +10:00
mathutil.h
ns.h
- extended walltype to directly manage Blood's XWALL.
2021-12-25 21:28:47 +01:00
packet.h
palette.cpp
- addressed most unused/uninitialized variable warnings from MSVC.
2021-11-29 00:55:30 +01:00
palette.h
- removed templates.h includes.
2021-10-30 10:51:03 +02:00
precache.cpp
Merge branch 'scriptable_cutscenes' into newrenderer
2021-05-02 22:37:46 +02:00
precache.h
- migrated RR's cutscene definitions.
2021-05-02 13:12:24 +02:00
quotemgr.h
quotes.cpp
raze_music.cpp
- Use the new isSWALL()
wrapper everywhere.
2021-07-11 12:40:01 +10:00
raze_music.h
- removed the non-functional and long abandoned level music alias feature.
2021-05-12 21:48:40 +02:00
raze_sound.cpp
- adapted Blood's sound engine to using actors.
2021-12-26 23:09:45 +01:00
raze_sound.h
- adapted Blood's sound engine to using actors.
2021-12-26 23:09:45 +01:00
razefont.cpp
- various small bits of cleanup.
2021-11-29 00:57:11 +01:00
razefont.h
- reorganized loading of textures.
2021-06-01 11:05:26 +02:00
rts.cpp
- fixed more warnings in 'core'.
2021-05-12 21:47:32 +02:00
rts.h
savegamehelp.cpp
- eliminate storage of actors in the sector's hitag for some of Duke's sector effectors.
2021-12-26 23:09:56 +01:00
savegamehelp.h
- moved sprite[], spriteext[] and spritesmooth[] into DCoreActor.
2021-12-26 23:09:55 +01:00
scancodes.h
screenjob.cpp
- Blood: back up player state before ending the level, not just before loading the new one.
2021-12-26 23:09:56 +01:00
screenjob_.h
- silenced some warnings.
2021-05-22 15:34:04 +02:00
screenshot.cpp
searchpaths.cpp
- removed compat.h entirely, all that was left was redundant #includes.
2021-12-14 12:27:41 +01:00
secrets.cpp
secrets.h
- final preparations for changing type of cursectnum
2021-12-25 21:28:55 +01:00
sectorgeometry.cpp
- use point2Wall wherever possible.
2021-12-26 23:09:48 +01:00
sectorgeometry.h
- use ZDoom's node builder for triangulating sectors that fail the simple approach.
2021-04-03 12:44:30 +02:00
serialize_obj.h
statistics.cpp
- address several warnings reported by GCC 11.
2021-11-29 00:55:29 +01:00
statistics.h
statusbar.h
- removed all leftover parts of the native status bars.
2021-05-16 10:35:33 +02:00
statusbar2.cpp
- addressed most unused/uninitialized variable warnings from MSVC.
2021-11-29 00:55:30 +01:00
uiinput.h
version.h
- moved xsprite into DBloodActor and save all relevant parts of DBloodActor.
2021-12-25 21:28:37 +01:00
zcompile.cpp