raze/source/build/include
Christoph Oelckers d088ab05a9 - eliminate storage of actors in the sector's hitag for some of Duke's sector effectors.
Also demoted Blood's upperLink and lowerLink to DCoreActor pointers and use static_cast for access to avoid savegame problems. The core code cannot safely serialize a DBloodActor anymore.
2021-12-26 23:09:56 +01:00
..
build.h - moved sprite[], spriteext[] and spritesmooth[] into DCoreActor. 2021-12-26 23:09:55 +01:00
buildtypes.h - eliminate storage of actors in the sector's hitag for some of Duke's sector effectors. 2021-12-26 23:09:56 +01:00
clip.h - finally got rid of the 16 bit hack return value of clipmove. 2021-12-26 23:09:53 +01:00
mdsprite.h - replaced vec3f_t with FVector3. 2021-12-14 09:58:01 +01:00
polymost.h - refactored the owner index in tspritetype. 2021-12-26 23:09:53 +01:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00