raze/source
Christoph Oelckers d064706f93 - got rid of wallpicnum and overpicnum.
All map geometry npw uses texture IDs and no longer depends on Build's tile system.
(What's missing is a new map format, though, but this was a necessary prerequisite to make that worthwile...)
2022-12-29 14:14:53 +01:00
..
build - big texture system refactor. 2022-12-18 13:05:58 +01:00
common - fix math error on ARM architectures 2022-12-28 02:07:10 -05:00
core - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
games - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
platform - updated minimum macOS version in bundle .plist file 2022-12-15 10:26:51 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - delete entry for Vulkan's natvis file from project 2022-12-18 19:40:27 +01:00
g_pch.h - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00