raze/source
Christoph Oelckers cf6b4c64b1 - little bit of code cleanup
dead code removal and splitting app_main in two to separate its init part from the game loop
2019-11-06 14:12:50 +01:00
..
audiolib - removed most of the old OSD's hooks. 2019-11-05 20:25:57 +01:00
blood - removed the EDuke revision data and replaced it with Demolition's own. 2019-11-05 20:48:34 +01:00
build - cleaned out the remains of the savegame compression hacks 2019-11-06 01:01:16 +01:00
common - added a class for cleaner savegame writing 2019-11-06 12:29:08 +01:00
duke3d - little bit of code cleanup 2019-11-06 14:12:50 +01:00
glad - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
glbackend - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
libsmackerdec - make things compile again. 2019-10-24 20:28:46 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - added ZDoom's CCMD code. 2019-11-04 23:01:50 +01:00
platform - Printf related cleanup. 2019-11-05 20:07:16 +01:00
rr - little bit of code cleanup 2019-11-06 14:12:50 +01:00
sw - more cleanup of obsolete OSD code. 2019-11-05 20:16:53 +01:00
thirdparty - replaced all uses of xxhash with SuperFastHash. 2019-11-02 22:52:13 +01:00
zmusic - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
CMakeLists.txt - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
g_pch.h - project rework to shorten compile times. 2019-10-16 23:09:02 +02:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00