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In other places I_GetEvent should be used to call the system's message pump and keep the app responsive, but all game side processing should be skipped.
9 lines
No EOL
388 B
C
9 lines
No EOL
388 B
C
#pragma once
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// These were in i_input.h, which differed between platforms and on Windows caused problems with its
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// inclusion of system specific data, so it has been separated into this platform independent file.
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void I_PutInClipboard (const char *str);
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FString I_GetFromClipboard (bool use_primary_selection);
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void I_SetMouseCapture();
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void I_ReleaseMouseCapture();
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void I_GetEvent(); |