raze/source
2019-09-20 13:54:27 +02:00
..
audiolib Templatized linked list functions 2019-09-20 13:08:34 +02:00
blood - added NBlood source. 2019-09-20 00:42:45 +02:00
build Add benchmarkmode cvar which allows putting demo cameras in the map which can be used for automatic benchmarking of performance & correctness testing 2019-09-20 13:32:24 +02:00
duke3d game.cpp: improve G_FPSLimit() to be more stable with regard to floating point precision. 2019-09-20 13:32:29 +02:00
enet Compile without -fno-strict-aliasing. 2018-11-18 18:13:33 +00:00
etcpak Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
kenbuild SW, KenBuild: Populate the default resolution values from the current desktop settings 2019-09-19 14:23:37 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
lpeg Fix variable capitalization in Dependencies.mak files 2018-07-23 02:55:42 +00:00
mact Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
rr - adjustments for frame rate limiting copied from Duke3D project. 2019-09-20 13:54:27 +02:00
sw - Blood merge 2019-09-19 22:06:49 +02:00
tools/src Fix error building the transpal utility 2018-12-15 01:38:48 +00:00