raze/source/sw/src
NY00123 ce2aee49df SW: This should hopefully be a better way of fixing the lack of
interpolation of player turning/aiming/movement, while being carried
by a sector object, without SO interpolation. This is a continuation of
73a0aa394e906a65633d61f3c749c9b9b7e66aaa and bf31bc2987a3eccd31d343622327bd4ee0f9c5a1,
aiming to fix a jitter in case the player is continuously
getting pushed by a wall (e.g., on the boat in level 5).

Basically, this moves the relevant assignments from track.cpp:MovePlayer
and MovePoints to player.cpp:DoPlayerMove. Unless a call to one of these
functions has been missed, pushwall and clipmove can be called from
player.cpp in the following instances, which should be covered:
- Via DoPlayerMove, which is the function getting the fix now.
- Via DoPlayerSlide, which is called in the beginning of DoPlayerMove.
- Via DoPlayerCurrent when called from DoPlayerCrawl/DoPlayerWade,
followed by DoPlayerMove.
- Via DoPlayerCurrent when called from DoPlayerDive,
followed by DoPlayerMove if the player doesn't stop diving.

# Conflicts:
#	source/sw/src/track.cpp
2020-06-07 10:19:48 +02:00
..
actor.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
actor.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
ai.cpp SW: Comment out unused vars, which would become 2020-03-07 19:30:17 +01:00
ai.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
ambient.h - SW compiles. 2019-10-09 19:58:09 +02:00
anim.cpp SW: Clear the background during cinematics 2020-05-22 18:29:20 +02:00
anim.h - renamed the remaining file system access wrappers in cache1d.h 2019-12-07 10:31:27 +01:00
border.cpp - cleaned out most of the software renderer's static global variables. 2020-03-29 16:59:49 +02:00
bots.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
break.cpp SW: Comment out unused vars, which would become 2020-03-07 19:30:17 +01:00
break.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
bunny.cpp SW: Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f 2020-05-20 14:43:03 +02:00
cache.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
cache.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
cheats.cpp SW: Comment out unused vars, which would become 2020-03-07 19:30:17 +01:00
cheats.h - complete the "give" commands for Shadow Warrior 2020-01-23 12:56:19 -05:00
colormap.cpp - palette code cleanup. 2020-05-27 22:19:02 +02:00
colormap.h - palette code cleanup 2020-04-13 23:58:44 +02:00
common.cpp - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
common_game.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
config.cpp - more cleanup. 2019-12-29 17:04:38 +01:00
config.h Merge commit '40a533402e443a0de1673543642c892ab9c731fd' into powerslave 2019-12-25 19:24:55 +01:00
conpic.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
console.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
coolg.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
coolie.cpp SW: Comment out unused vars, which would become 2020-03-07 19:30:17 +01:00
copysect.cpp sw/src/copysect.cpp: Temporarily disable interpolation of sector object 2020-05-22 23:41:11 +02:00
d_menu.cpp - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
damage.h - weapon and ammo names are now also localizable. 2019-12-09 19:49:36 +01:00
demo.cpp SW: Call OSD_DisplayQueued in DemoPlayback, 2020-05-30 23:28:24 +02:00
demo.h SW: Remove DemoOverride, ScenePlayBack and SceneLevel 2020-05-30 23:28:04 +02:00
digi.h - SW compiles. 2019-10-09 19:58:09 +02:00
draw.cpp - took projection and view matrix out of the render state. 2020-06-04 18:46:44 +02:00
eel.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
game.cpp Merge branch 'master' of https://github.com/coelckers/Raze 2020-05-31 23:30:10 +02:00
game.h Merge branch 'master' of https://github.com/coelckers/Raze 2020-05-31 23:30:10 +02:00
gamedefs.h - consolidated the 4 sets of mouse and joystick configuration variables. 2019-10-26 21:50:49 +02:00
girlninj.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
goro.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
hornet.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
interp.cpp Remove the preceding sprite interpolation functions, not needed anymore 2020-05-21 18:47:37 +02:00
interp.h Remove the preceding sprite interpolation functions, not needed anymore 2020-05-21 18:47:37 +02:00
interpsh.cpp SW: Fix compilation after backporting upstream's input changes. 2020-05-20 14:43:03 +02:00
interpso.cpp SW - interpso.cpp: Imperfect hack for jittery coolies in level 1's train 2020-05-30 23:27:18 +02:00
interpso.h SW: Make game compile after upstream backports. 2020-05-21 18:47:37 +02:00
inv.cpp - palette code cleanup 2020-04-13 23:58:44 +02:00
inv.h - removed unused code. (MDA screen hack - huh???) 2019-11-19 20:43:11 +01:00
jnames.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
jplayer.cpp - removed some 'pragma' cruft. 2020-05-23 13:08:10 +02:00
jsector.cpp - took projection and view matrix out of the render state. 2020-06-04 18:46:44 +02:00
jsector.h SW: Fixes and cleanups following backporting upstream's input changes. 2020-05-20 14:43:03 +02:00
jtags.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
jweapon.cpp SW: Revert commented out horiz->q16horiz renames in DSPRINTF strings 2020-05-20 14:43:03 +02:00
keys.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
lava.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
light.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
light.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
lists.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
mclip.cpp SW: Use Q16.16 for angle. 2020-05-20 14:43:03 +02:00
mclip.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
menus.cpp - all base palette data has been transitioned to GPalette. 2020-05-23 12:31:05 +02:00
menus.h - fixed keybinding and mouse cursor display. 2019-12-05 21:39:02 +01:00
mfile.h - fixed a few issues and added some savegame debug code for Shadow Warrior. 2020-01-05 18:49:19 +01:00
miscactr.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
morph.cpp SW: Add the macro SO_EMPTY and use it instead of 2020-05-22 23:41:09 +02:00
mytypes.h - cleaned out some remains of the non-indexed render path. 2019-10-10 19:40:33 +02:00
names.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
names2.h SW: Clamp tsprz of blood pool floor decals 2020-02-02 20:50:39 +01:00
network.cpp SW: Amend how game pauses. 2020-05-31 23:19:54 +02:00
network.h SW: Amend how game pauses. 2020-05-31 23:19:54 +02:00
ninja.cpp SW: Refinements for Q16.16 implementation. 2020-05-20 14:43:03 +02:00
ninja.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
osdcmds.cpp - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
osdcmds.h - store palettes in the palette container. 2020-05-23 12:31:05 +02:00
pal.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
panel.cpp Merge branch 'master' of https://github.com/coelckers/Raze 2020-05-31 23:30:10 +02:00
panel.h SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
parent.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
parse.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
player.cpp SW: This should hopefully be a better way of fixing the lack of 2020-06-07 10:19:48 +02:00
player.h Revert "SW: Improve main game loop." 2020-05-20 14:43:03 +02:00
predict.cpp Minor SW cleanup: Have a single declaration of 2020-05-21 18:47:37 +02:00
quake.cpp SW: Amend how game pauses. 2020-05-31 23:19:54 +02:00
quake.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
reserve.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
ripper.cpp SW: Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f 2020-05-20 14:43:03 +02:00
ripper2.cpp SW: Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f 2020-05-20 14:43:03 +02:00
rooms.cpp SW: Use Q16.16 for angle. 2020-05-20 14:43:03 +02:00
rotator.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
save.cpp - properly implement texture offsets 2020-05-24 13:26:45 +02:00
saveable.cpp SW: Make game compile after upstream backports. 2020-05-21 18:47:37 +02:00
saveable.h SW: Fix saves 2019-11-29 00:48:16 +01:00
savedef.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
scrip2.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
sector.cpp SW: Add the macro SO_EMPTY and use it instead of 2020-05-22 23:41:09 +02:00
sector.h SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
serp.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
settings.h SW: Allow sector object interpolations to be disabled for debugging. 2020-05-22 16:43:34 +02:00
skel.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
skull.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
slidor.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
slidor.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
sounds.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
sounds.h - SW sound refactoring complete, not tested yet. 2019-12-18 22:13:19 +01:00
spike.cpp SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
sprite.cpp - properly implement texture offsets 2020-05-24 13:26:45 +02:00
sprite.h - same for inventory pickup messages. 2019-12-09 19:00:30 +01:00
stag.h - SW compiles. 2019-10-09 19:58:09 +02:00
sumo.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
sw_strs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
swcvar.cpp - more Shadow Warrior cleanup. 2019-12-07 20:48:16 +01:00
swcvar.h - more Shadow Warrior cleanup. 2019-12-07 20:48:16 +01:00
sync.cpp sw/src/sync.cpp:SOSync: Remove commented out code 2020-05-22 23:41:08 +02:00
tags.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
text.cpp SW: Mark function parameters as unused in cases we can't easily change 2020-03-07 19:48:14 +01:00
text.h SW: Add PanelSpriteFunc values to saveables 2020-05-21 18:47:37 +02:00
track.cpp SW: This should hopefully be a better way of fixing the lack of 2020-06-07 10:19:48 +02:00
track.h SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
trigger.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
vator.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
vis.cpp SW: Amend how game pauses. 2020-05-31 23:19:54 +02:00
vis.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
wallmove.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
warp.cpp SW: Fail gracefully from WarpToArea instead of aborting 2020-05-22 18:29:21 +02:00
warp.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
weapon.cpp SW: Let's make use of interpso.*. Still need to do a few more things. 2020-05-21 18:47:37 +02:00
weapon.h SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
zilla.cpp - removed all leftover dependencies on the old sound backend. 2019-12-18 22:24:50 +01:00
zombie.cpp SW: Use Q16.16 for angle. 2020-05-20 14:43:03 +02:00