..
console
a few Getchars
2023-12-05 22:39:26 +01:00
menu
silenced some warnings.
2023-12-21 00:50:53 +01:00
models
- use texture IDs in the model interface.
2023-04-23 09:52:56 +02:00
music
minor backend update.
2023-12-28 21:12:24 +01:00
r_data
added the remaining needed GetChars calls.
2023-12-05 22:39:27 +01:00
rendering
added ZWidget based game picker
2024-01-04 20:54:04 +01:00
textures
migrate to FTranslationID support
2023-12-05 22:40:56 +01:00
actorinfo.cpp
a few Getchars
2023-12-05 22:39:26 +01:00
actorinfo.h
converted files to UTF-8
2024-01-04 18:29:28 +01:00
actorlist.cpp
- fixed incomplete statnum setup.
2023-01-09 23:39:20 +01:00
automap.cpp
use FTranslationID in the 2D drawer.
2023-12-05 22:40:57 +01:00
automap.h
- Floatify smoothratio
for DrawOverheadMap()
.
2022-10-15 13:32:03 +02:00
cheathandler.cpp
- allow 'sw...' cheats from the chat in Shadow Warrior.
2022-10-24 23:30:16 +02:00
cheathandler.h
- allow entering cheats in the chat editor without using '#'.
2022-10-23 18:46:18 +02:00
cheats.cpp
fix ChangeLevel when called for ending the game.
2023-12-05 22:40:59 +01:00
cheats.h
- route savegame requests through the newwork, just like GZDoom does.
2021-05-12 00:21:26 +02:00
codegen_raze.cpp
backend update from GZDoom.
2023-12-10 13:30:50 +01:00
codegen_raze.h
- added compile time validation for SetAction, SetAI and SetMove.
2023-04-29 10:09:36 +02:00
coreactor.h
- added GZDoom's state manager.
2023-05-21 09:59:22 +02:00
coreplayer.cpp
- Rename DCorePlayer::StrafeVel
to DCorePlayer::RollVel
as it better matches its usage.
2024-01-05 20:59:28 +11:00
coreplayer.h
- Rename DCorePlayer::StrafeVel
to DCorePlayer::RollVel
as it better matches its usage.
2024-01-05 20:59:28 +11:00
ct_chat.cpp
- Apply last remaining .GetChars()
fixes for POSIX targets.
2023-12-05 22:39:27 +01:00
d_net.cpp
- Take better advantage of InputPacket::ang
's FRotator
status.
2023-12-05 22:39:13 +01:00
d_net.h
- Make playercmds[]
non-global and pass through as pointer.
2023-09-28 22:16:30 +10:00
d_protocol.cpp
- Take better advantage of InputPacket::ang
's FRotator
status.
2023-12-05 22:39:13 +01:00
d_protocol.h
- route savegame requests through the newwork, just like GZDoom does.
2021-05-12 00:21:26 +02:00
d_ticcmd.h
- Blood: JSON serializer for triggers
2020-11-21 20:25:06 +01:00
defparser.cpp
added the remaining needed GetChars calls.
2023-12-05 22:39:27 +01:00
g_mapinfo.cpp
added the remaining needed GetChars calls.
2023-12-05 22:39:27 +01:00
g_mapinfo.h
- Backend update from GZDoom-
2023-08-23 20:36:19 +02:00
gameconfigfile.cpp
added the remaining needed GetChars calls.
2023-12-05 22:39:27 +01:00
gameconfigfile.h
- removed obsolete forward declarations
2023-09-07 12:44:51 +03:00
gamecontrol.cpp
Backend update from GZDoom.
2024-01-05 17:08:47 +01:00
gamecontrol.h
- statFPS()
doesn't need to be in GameInterface
.
2023-12-05 22:39:32 +01:00
gamecvars.cpp
- Exhumed: Add CVAR to control vert panning intensity.
2024-01-05 22:06:06 +11:00
gamecvars.h
- Exhumed: Add CVAR to control vert panning intensity.
2024-01-05 22:06:06 +11:00
gamefuncs.cpp
- Remove some leftover debug code.
2023-12-05 22:39:32 +01:00
gamefuncs.h
- backend update from GZDoom.
2023-07-22 09:54:00 +02:00
gamehud.cpp
migrate to FTranslationID support
2023-12-05 22:40:56 +01:00
gamehud.h
- got rid of the tilenum variant of hud_drawsprite.
2023-05-30 19:08:26 +02:00
gameinput.cpp
- Change paused
check in 433c051751ebdf3b9d82ec4cabf01122414de961
as to not affect the crouch_toggle
while paused.
2023-12-05 22:39:33 +01:00
gameinput.h
- Fix pitch clamping for GameInput::getInput()
.
2023-12-05 22:40:59 +01:00
gamestruct.h
- Move gi->getCrouchState()
into DCorePlayer
.
2023-12-05 22:39:33 +01:00
gi.cpp
- backend update from GZDoom.
2020-11-23 15:54:06 +01:00
gi.h
- moved all indirect precaching info to external definition files.
2023-04-23 17:43:22 +02:00
initfs.cpp
fixed loading of embedded files from directories.
2024-01-04 17:56:15 +01:00
inputstate.cpp
- Add initial support for up/down movement within the game, either by key or joystick axis.
2023-04-23 19:53:45 +10:00
inputstate.h
- Add initial support for up/down movement within the game, either by key or joystick axis.
2023-04-23 19:53:45 +10:00
interpolate.cpp
- eliminated wallsofsector.
2022-11-15 15:24:17 +01:00
interpolate.h
- renamed wallnum and sectnum functions.
2022-11-15 12:03:44 +01:00
intvec.h
- added a 'dot' function to DVector2 because using the '|' operator is not intuitive.
2022-10-15 17:52:07 +02:00
mainloop.cpp
- Move DCorePlayer::resetCameraAngles()
call from each game into GameInput::getInput()
.
2024-01-05 20:59:28 +11:00
maphack.cpp
backend update from GZDoom.
2023-12-10 13:30:50 +01:00
mapinfo.cpp
added the remaining needed GetChars calls.
2023-12-05 22:39:27 +01:00
mapinfo.h
added the remaining needed GetChars calls.
2023-12-05 22:39:27 +01:00
maploader.cpp
backend update from GZDoom.
2023-12-10 13:30:50 +01:00
maptypes.h
- use texture IDs in the spawn records.
2023-04-23 17:33:50 +02:00
namedef_custom.h
- new names and SWActor properties.
2023-06-03 10:16:48 +02:00
ns.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
packet.h
- Take better advantage of InputPacket::ang
's FRotator
status.
2023-12-05 22:39:13 +01:00
palette.cpp
backend update from GZDoom.
2023-12-10 13:30:50 +01:00
palette.h
- Backend update from GZDoom-
2023-08-23 20:36:19 +02:00
postprocessor.cpp
- fixed incorrect sector in a few sprites of World Tour E5L1.
2023-01-14 13:18:53 +01:00
precache.cpp
migrate to FTranslationID support
2023-12-05 22:40:56 +01:00
precache.h
- replaced the sprite precaching code with one that scans the actual content.
2023-04-29 09:53:52 +02:00
psky.cpp
- adapted sky code for using texture IDs.
2022-12-18 14:42:27 +01:00
psky.h
- adapted sky code for using texture IDs.
2022-12-18 14:42:27 +01:00
quotemgr.h
a few Getchars
2023-12-05 22:39:26 +01:00
quotes.cpp
added the remaining needed GetChars calls.
2023-12-05 22:39:27 +01:00
raze_music.cpp
perform music volume lookup by lump number instead of name.
2023-12-27 20:10:54 +01:00
raze_music.h
- removed the non-functional and long abandoned level music alias feature.
2021-05-12 21:48:40 +02:00
raze_sound.cpp
silenced some warnings.
2023-12-21 00:50:53 +01:00
raze_sound.h
backend update from GZDoom.
2023-12-10 13:30:50 +01:00
razefont.cpp
added the remaining needed GetChars calls.
2023-12-05 22:39:27 +01:00
razefont.h
- reorganized loading of textures.
2021-06-01 11:05:26 +02:00
rts.cpp
- Silence GCC warning in RTS_IsInitialized()
.
2024-01-06 09:32:36 +11:00
rts.h
- fixed sound code for backend update.
2022-11-24 17:46:39 +01:00
savegamehelp.cpp
- Move DCorePlayer::resetCameraAngles()
call from each game into GameInput::getInput()
.
2024-01-05 20:59:28 +11:00
savegamehelp.h
- removed obsolete forward declarations
2023-09-07 12:44:51 +03:00
scancodes.h
screenjob.cpp
added the remaining needed GetChars calls.
2023-12-05 22:39:27 +01:00
screenjob_.h
- silenced some warnings.
2021-05-22 15:34:04 +02:00
screenshot.cpp
added the remaining needed GetChars calls.
2023-12-05 22:39:27 +01:00
searchpaths.cpp
backend update from GZDoom.
2023-12-10 13:30:50 +01:00
secrets.cpp
added the remaining needed GetChars calls.
2023-12-05 22:39:27 +01:00
secrets.h
- improved the secret hint management for Blood.
2022-03-20 12:47:23 +01:00
sectorgeometry.cpp
- migrated floorpicnum and ceilingpicnum to FTextures.
2022-12-18 14:32:52 +01:00
sectorgeometry.h
- migrated floorpicnum and ceilingpicnum to FTextures.
2022-12-18 14:32:52 +01:00
serialize_obj.h
serializer_raze.cpp
- backend update from GZDoom.
2023-09-23 09:56:27 +02:00
serializer_raze.h
- Backend update from GZDoom.
2023-05-27 10:10:42 +02:00
shared_hud.cpp
- explicitly destroy the AltHUD when exiting.
2023-01-14 14:09:25 +01:00
states.cpp
backend update from GZDoom.
2023-12-10 13:30:50 +01:00
states.h
backend update from GZDoom.
2023-12-10 13:30:50 +01:00
statistics.cpp
fix handling of super secrets in statistics code.
2023-12-05 22:39:29 +01:00
statistics.h
- added episode and total episode time display to alt HUD
2022-10-30 16:51:40 +01:00
statusbar.h
- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
2022-12-18 14:47:38 +01:00
statusbar2.cpp
Backend update from GZDoom.
2024-01-05 17:08:47 +01:00
thingdef.h
- Duke: fixed animation lookup code.
2023-04-30 10:51:48 +02:00
thingdef_data.cpp
Revert "fixed CollisionData export."
2023-12-05 22:39:09 +01:00
thingdef_properties.cpp
added the remaining needed GetChars calls.
2023-12-05 22:39:27 +01:00
uiinput.h
- allow entering cheats in the chat editor without using '#'.
2022-10-23 18:46:18 +02:00
updatesector.h
- eliminated wallsofsector.
2022-11-15 15:24:17 +01:00
version.h
we're past 1.8 now
2023-12-05 22:40:59 +01:00
vmexports.cpp
- Fix most GCC warnings in the backend/common code code.
2023-12-05 22:39:23 +01:00
zcc_compile_raze.cpp
added the remaining needed GetChars calls.
2023-12-05 22:39:27 +01:00
zcc_compile_raze.h
- hooked up the compiler extension and the static actor data setup.
2022-01-23 13:03:39 +01:00
zcompile.cpp
- adapted game code.
2023-08-20 02:25:12 +02:00