raze/source
nukeykt cdb08f22dd Fix redneck compiling
# Conflicts:
#	platform/Windows/eduke32.sln
#	platform/Windows/rednukem.vcxproj
#	platform/Windows/rednukem.vcxproj.filters
#	source/rr/src/config.cpp
#	source/rr/src/game.cpp
#	source/rr/src/game.h
#	source/rr/src/osdcmds.cpp
#	source/rr/src/sounds.cpp
2019-12-29 22:34:16 +01:00
..
blood Fix blood compiling 2019-12-29 22:29:50 +01:00
build Make the Polymode cstat bits Duke-only by translating them to tspr->clipdist 2019-12-29 22:23:18 +01:00
common - reactivated saving of console aliases. 2019-12-29 17:43:40 +01:00
duke3d Make the Polymode cstat bits Duke-only by translating them to tspr->clipdist 2019-12-29 22:23:18 +01:00
exhumed Fix exhumed compiling 2019-12-29 22:30:13 +01:00
glbackend - added GZDoom's postprocessing/presentation code. 2019-12-28 22:36:47 +01:00
libsmackerdec - replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense. 2019-12-26 14:43:44 +01:00
platform - more cleanup. 2019-12-29 17:04:38 +01:00
rr Fix redneck compiling 2019-12-29 22:34:16 +01:00
sw Refactor tsprite creation into renderAddTSpriteFromSprite 2019-12-29 22:22:19 +01:00
thirdparty - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
CMakeLists.txt - added the needed parts of GZDoom's render backend to have the postprocessor working. 2019-12-28 18:20:47 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00