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These can temorarily cover the entire screen so everything with a distance of less than 4 map units will now be skipped if it is a face sprite. |
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.. | ||
scene | ||
hw_entrypoint.cpp | ||
hw_models.cpp | ||
hw_models.h | ||
hw_palmanager.cpp | ||
hw_palmanager.h | ||
hw_voxels.cpp | ||
hw_voxels.h | ||
render.h |