raze/source/core
Christoph Oelckers 0c17a369db - Duke: changed skill filter to be solely controlled by the spawnclasses definitions.
All classes with no skill filter now need an explicit noskill declaration.
The only exception is inert sprites using DukeActor directly, these will never get filtered by skill.
2023-04-12 20:06:25 +02:00
..
console - Initial conversion of game input into class GameInput. 2023-04-03 18:46:36 +10:00
menu - Clean out where inputState.ClearAllInput() is called. 2023-03-29 09:05:49 +11:00
models - voxel management cleanup. 2022-12-18 13:18:43 +01:00
music - made RR thunder effect also work for Duke. 2023-04-02 17:20:06 +02:00
r_data - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
rendering - make RR's ingame thunder effect not depend on having seen one specific texture. 2023-04-02 16:45:43 +02:00
textures - Fix two particularly loud warnings from GCC builds. 2023-03-26 15:35:33 +11:00
actorinfo.cpp - big texture system refactor. 2022-12-18 13:05:58 +01:00
actorinfo.h - WIP for a default scale property. 2023-04-08 09:38:46 +02:00
actorlist.cpp - fixed incomplete statnum setup. 2023-01-09 23:39:20 +01:00
automap.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
automap.h - Floatify smoothratio for DrawOverheadMap(). 2022-10-15 13:32:03 +02:00
cheathandler.cpp - allow 'sw...' cheats from the chat in Shadow Warrior. 2022-10-24 23:30:16 +02:00
cheathandler.h - allow entering cheats in the chat editor without using '#'. 2022-10-23 18:46:18 +02:00
cheats.cpp - fixed: sv_cheats was set to true, essentially rendering the cheat blocker for high skill levels in Duke and RR ineffective. 2022-10-01 09:10:13 +02:00
cheats.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
coreactor.h - Minor input tidy-up. 2023-02-04 17:05:18 +11:00
ct_chat.cpp - moved GetReservedScreenSpace function into the scripted status bar where it belongs. 2022-12-18 14:47:38 +01:00
d_net.cpp - Move call to I_GetInputFrac() to ensure we're never stalled waiting for a tic. 2023-03-29 09:04:40 +11:00
d_net.h - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
d_protocol.cpp - Fix skip size in SkipTicCmd() missed during 8bfcb8c939. 2023-04-05 15:00:47 +10:00
d_protocol.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
d_ticcmd.h - Blood: JSON serializer for triggers 2020-11-21 20:25:06 +01:00
defparser.cpp Attempt to fix #806 2022-12-22 22:14:13 +01:00
g_mapinfo.cpp - Duke: changed skill filter to be solely controlled by the spawnclasses definitions. 2023-04-12 20:06:25 +02:00
g_mapinfo.h - use the actual actor flags. 2023-04-09 09:45:42 +02:00
gameconfigfile.cpp Fixed Mac default wad/grp search paths. 2023-03-19 20:41:46 +01:00
gameconfigfile.h
gamecontrol.cpp - Remove GameInterface::getConsoleAngles(), it's not needed anymore. 2023-04-04 07:02:39 +10:00
gamecontrol.h - Remove backend crouch toggle solution redeploy with Duke/Exhumed/Blood using new ESyncBit bit. 2023-04-02 18:32:40 +10:00
gamecvars.cpp - Duke: Add a myriad of pitch recentering CVARs. 2023-03-26 12:46:14 +11:00
gamecvars.h - Duke: Tidy up some of the pitch stuff. 2023-03-26 13:35:12 +11:00
gamefuncs.cpp - Tidy up nested branch in calcChaseCamPos(). 2023-03-27 20:43:55 +11:00
gamefuncs.h - scriptified SHRINKEREXPLOSION and WATERBUBBLE. 2023-04-02 13:10:26 +02:00
gamehud.cpp - big texture system refactor. 2022-12-18 13:05:58 +01:00
gamehud.h - moved RS_ bits to gamehud.h because that's all that uses these flags. 2022-10-30 16:51:09 +01:00
gameinput.cpp - Use weapon enums when determining max slot numbers. 2023-04-05 10:22:18 +10:00
gameinput.h - Remove GameInput::prepareHidInput() and GameInput::resetHidInput(). 2023-04-04 20:07:06 +10:00
gamestruct.h - Remove GameInterface::getConsoleAngles(), it's not needed anymore. 2023-04-04 07:02:39 +10:00
gi.cpp - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
gi.h - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
initfs.cpp - ignore executable files in a zip's main folder when checking for mod content in a subdirectory. 2023-01-06 18:01:34 +01:00
inputstate.cpp - Inline the remainder of InputState methods. 2023-04-02 18:32:40 +10:00
inputstate.h - Change InputState::KeyStatus to be a FixedBitArray object. 2023-04-05 12:57:48 +10:00
interpolate.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
interpolate.h - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
intvec.h - added a 'dot' function to DVector2 because using the '|' operator is not intuitive. 2022-10-15 17:52:07 +02:00
mainloop.cpp - Fix issue with memset calls from 0eba341ac1. 2023-04-05 07:39:31 +10:00
maphack.cpp - added true level compatibility map processing and deleted all related map hack code. 2022-10-31 10:45:47 +01:00
mapinfo.cpp - Duke/RR: fixed: animates array must be cleared on map change. 2022-12-10 10:20:01 +01:00
mapinfo.h - Exhumed: Restore more accurate pitch adjustment for Ramses. 2023-03-26 22:13:57 +11:00
maploader.cpp - Clean out where inputState.ClearAllInput() is called. 2023-03-29 09:05:49 +11:00
maptypes.h - cleaned up Duke's very broken kill count system. 2023-04-07 09:49:20 +02:00
namedef_custom.h - removed most parameters from fall_common. 2023-04-09 09:46:09 +02:00
ns.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
packet.h - Put SB_QUICK_KICK into the correct mask. 2023-04-05 10:20:54 +10:00
palette.cpp - fixed lookup table generation for foggy fades. 2023-03-25 11:42:50 +01:00
palette.h - moved some more things out of build.h 2022-10-30 16:51:10 +01:00
postprocessor.cpp - fixed incorrect sector in a few sprites of World Tour E5L1. 2023-01-14 13:18:53 +01:00
precache.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
precache.h - consolidated precaching code and rewrote the core to work on texture IDs. 2022-12-18 13:37:54 +01:00
psky.cpp - adapted sky code for using texture IDs. 2022-12-18 14:42:27 +01:00
psky.h - adapted sky code for using texture IDs. 2022-12-18 14:42:27 +01:00
quotemgr.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
quotes.cpp
raze_music.cpp Revert "- fixed music lookup for user maps." 2021-12-30 09:58:08 +01:00
raze_music.h - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
raze_sound.cpp - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
raze_sound.h - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional. 2022-12-11 18:41:51 +01:00
razefont.cpp - fixed compilation error 2023-02-21 10:30:44 +02:00
razefont.h - reorganized loading of textures. 2021-06-01 11:05:26 +02:00
rts.cpp - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
rts.h - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
savegamehelp.cpp - Fixed messed up formatting in savegamehelp.cpp. 2023-04-02 19:56:53 +10:00
savegamehelp.h - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
scancodes.h
screenjob.cpp - Fix CVAR comments from previous commit. 2023-04-05 17:59:04 +10:00
screenjob_.h - silenced some warnings. 2021-05-22 15:34:04 +02:00
screenshot.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
searchpaths.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
secrets.cpp - fixed parsing issues in secret hint system. 2022-05-24 20:41:44 +02:00
secrets.h - improved the secret hint management for Blood. 2022-03-20 12:47:23 +01:00
sectorgeometry.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
sectorgeometry.h - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
serialize_obj.h
shared_hud.cpp - explicitly destroy the AltHUD when exiting. 2023-01-14 14:09:25 +01:00
statistics.cpp - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
statistics.h - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
statusbar.h - moved GetReservedScreenSpace function into the scripted status bar where it belongs. 2022-12-18 14:47:38 +01:00
statusbar2.cpp - moved GetReservedScreenSpace function into the scripted status bar where it belongs. 2022-12-18 14:47:38 +01:00
thingdef.h - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
thingdef_data.cpp - Duke: changed skill filter to be solely controlled by the spawnclasses definitions. 2023-04-12 20:06:25 +02:00
thingdef_properties.cpp - use the actual actor flags. 2023-04-09 09:45:42 +02:00
uiinput.h - allow entering cheats in the chat editor without using '#'. 2022-10-23 18:46:18 +02:00
updatesector.h - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
version.h - Update version.h. 2023-04-02 20:11:51 +10:00
vmexports.cpp - scriptified World Tour's flamethrowerflame. 2023-01-28 16:31:45 +01:00
zcc_compile_raze.cpp - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
zcc_compile_raze.h - hooked up the compiler extension and the static actor data setup. 2022-01-23 13:03:39 +01:00
zcompile.cpp - got rid of the script-side flag wrappers. 2023-04-09 09:46:09 +02:00