..
console
- Initial conversion of game input into class GameInput
.
2023-04-03 18:46:36 +10:00
menu
- Clean out where inputState.ClearAllInput()
is called.
2023-03-29 09:05:49 +11:00
models
- voxel management cleanup.
2022-12-18 13:18:43 +01:00
music
- made RR thunder effect also work for Duke.
2023-04-02 17:20:06 +02:00
r_data
- silenced lots of warnings for deliberate type conversions.
2022-10-30 16:51:35 +01:00
rendering
- make RR's ingame thunder effect not depend on having seen one specific texture.
2023-04-02 16:45:43 +02:00
textures
- Fix two particularly loud warnings from GCC builds.
2023-03-26 15:35:33 +11:00
actorinfo.cpp
- big texture system refactor.
2022-12-18 13:05:58 +01:00
actorinfo.h
- WIP for a default scale property.
2023-04-08 09:38:46 +02:00
actorlist.cpp
- fixed incomplete statnum setup.
2023-01-09 23:39:20 +01:00
automap.cpp
- got rid of wallpicnum and overpicnum.
2022-12-29 14:14:53 +01:00
automap.h
- Floatify smoothratio
for DrawOverheadMap()
.
2022-10-15 13:32:03 +02:00
cheathandler.cpp
- allow 'sw...' cheats from the chat in Shadow Warrior.
2022-10-24 23:30:16 +02:00
cheathandler.h
- allow entering cheats in the chat editor without using '#'.
2022-10-23 18:46:18 +02:00
cheats.cpp
- fixed: sv_cheats was set to true, essentially rendering the cheat blocker for high skill levels in Duke and RR ineffective.
2022-10-01 09:10:13 +02:00
cheats.h
- route savegame requests through the newwork, just like GZDoom does.
2021-05-12 00:21:26 +02:00
coreactor.h
- Minor input tidy-up.
2023-02-04 17:05:18 +11:00
ct_chat.cpp
- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
2022-12-18 14:47:38 +01:00
d_net.cpp
- Move call to I_GetInputFrac()
to ensure we're never stalled waiting for a tic.
2023-03-29 09:04:40 +11:00
d_net.h
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
d_protocol.cpp
- Fix skip size in SkipTicCmd()
missed during 8bfcb8c939
.
2023-04-05 15:00:47 +10:00
d_protocol.h
- route savegame requests through the newwork, just like GZDoom does.
2021-05-12 00:21:26 +02:00
d_ticcmd.h
- Blood: JSON serializer for triggers
2020-11-21 20:25:06 +01:00
defparser.cpp
Attempt to fix #806
2022-12-22 22:14:13 +01:00
g_mapinfo.cpp
- Duke: changed skill filter to be solely controlled by the spawnclasses definitions.
2023-04-12 20:06:25 +02:00
g_mapinfo.h
- use the actual actor flags.
2023-04-09 09:45:42 +02:00
gameconfigfile.cpp
Fixed Mac default wad/grp search paths.
2023-03-19 20:41:46 +01:00
gameconfigfile.h
gamecontrol.cpp
- Remove GameInterface::getConsoleAngles()
, it's not needed anymore.
2023-04-04 07:02:39 +10:00
gamecontrol.h
- Remove backend crouch toggle solution redeploy with Duke/Exhumed/Blood using new ESyncBit
bit.
2023-04-02 18:32:40 +10:00
gamecvars.cpp
- Duke: Add a myriad of pitch recentering CVARs.
2023-03-26 12:46:14 +11:00
gamecvars.h
- Duke: Tidy up some of the pitch stuff.
2023-03-26 13:35:12 +11:00
gamefuncs.cpp
- Tidy up nested branch in calcChaseCamPos()
.
2023-03-27 20:43:55 +11:00
gamefuncs.h
- scriptified SHRINKEREXPLOSION and WATERBUBBLE.
2023-04-02 13:10:26 +02:00
gamehud.cpp
- big texture system refactor.
2022-12-18 13:05:58 +01:00
gamehud.h
- moved RS_ bits to gamehud.h because that's all that uses these flags.
2022-10-30 16:51:09 +01:00
gameinput.cpp
- Use weapon enums when determining max slot numbers.
2023-04-05 10:22:18 +10:00
gameinput.h
- Remove GameInput::prepareHidInput()
and GameInput::resetHidInput()
.
2023-04-04 20:07:06 +10:00
gamestruct.h
- Remove GameInterface::getConsoleAngles()
, it's not needed anymore.
2023-04-04 07:02:39 +10:00
gi.cpp
- backend update from GZDoom.
2020-11-23 15:54:06 +01:00
gi.h
- backend update from GZDoom.
2020-11-23 15:54:06 +01:00
initfs.cpp
- ignore executable files in a zip's main folder when checking for mod content in a subdirectory.
2023-01-06 18:01:34 +01:00
inputstate.cpp
- Inline the remainder of InputState
methods.
2023-04-02 18:32:40 +10:00
inputstate.h
- Change InputState::KeyStatus
to be a FixedBitArray
object.
2023-04-05 12:57:48 +10:00
interpolate.cpp
- eliminated wallsofsector.
2022-11-15 15:24:17 +01:00
interpolate.h
- renamed wallnum and sectnum functions.
2022-11-15 12:03:44 +01:00
intvec.h
- added a 'dot' function to DVector2 because using the '|' operator is not intuitive.
2022-10-15 17:52:07 +02:00
mainloop.cpp
- Fix issue with memset calls from 0eba341ac1
.
2023-04-05 07:39:31 +10:00
maphack.cpp
- added true level compatibility map processing and deleted all related map hack code.
2022-10-31 10:45:47 +01:00
mapinfo.cpp
- Duke/RR: fixed: animates array must be cleared on map change.
2022-12-10 10:20:01 +01:00
mapinfo.h
- Exhumed: Restore more accurate pitch adjustment for Ramses.
2023-03-26 22:13:57 +11:00
maploader.cpp
- Clean out where inputState.ClearAllInput()
is called.
2023-03-29 09:05:49 +11:00
maptypes.h
- cleaned up Duke's very broken kill count system.
2023-04-07 09:49:20 +02:00
namedef_custom.h
- removed most parameters from fall_common.
2023-04-09 09:46:09 +02:00
ns.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
packet.h
- Put SB_QUICK_KICK
into the correct mask.
2023-04-05 10:20:54 +10:00
palette.cpp
- fixed lookup table generation for foggy fades.
2023-03-25 11:42:50 +01:00
palette.h
- moved some more things out of build.h
2022-10-30 16:51:10 +01:00
postprocessor.cpp
- fixed incorrect sector in a few sprites of World Tour E5L1.
2023-01-14 13:18:53 +01:00
precache.cpp
- got rid of wallpicnum and overpicnum.
2022-12-29 14:14:53 +01:00
precache.h
- consolidated precaching code and rewrote the core to work on texture IDs.
2022-12-18 13:37:54 +01:00
psky.cpp
- adapted sky code for using texture IDs.
2022-12-18 14:42:27 +01:00
psky.h
- adapted sky code for using texture IDs.
2022-12-18 14:42:27 +01:00
quotemgr.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
quotes.cpp
raze_music.cpp
Revert "- fixed music lookup for user maps."
2021-12-30 09:58:08 +01:00
raze_music.h
- removed the non-functional and long abandoned level music alias feature.
2021-05-12 21:48:40 +02:00
raze_sound.cpp
- fixed sound code for backend update.
2022-11-24 17:46:39 +01:00
raze_sound.h
- fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
2022-12-11 18:41:51 +01:00
razefont.cpp
- fixed compilation error
2023-02-21 10:30:44 +02:00
razefont.h
- reorganized loading of textures.
2021-06-01 11:05:26 +02:00
rts.cpp
- fixed sound code for backend update.
2022-11-24 17:46:39 +01:00
rts.h
- fixed sound code for backend update.
2022-11-24 17:46:39 +01:00
savegamehelp.cpp
- Fixed messed up formatting in savegamehelp.cpp
.
2023-04-02 19:56:53 +10:00
savegamehelp.h
- renamed wallnum and sectnum functions.
2022-11-15 12:03:44 +01:00
scancodes.h
screenjob.cpp
- Fix CVAR comments from previous commit.
2023-04-05 17:59:04 +10:00
screenjob_.h
- silenced some warnings.
2021-05-22 15:34:04 +02:00
screenshot.cpp
- cleanup of 3D viewport code.
2022-08-05 17:04:45 +02:00
searchpaths.cpp
- made the code mostly signed-char safe.
2022-10-12 22:12:30 +02:00
secrets.cpp
- fixed parsing issues in secret hint system.
2022-05-24 20:41:44 +02:00
secrets.h
- improved the secret hint management for Blood.
2022-03-20 12:47:23 +01:00
sectorgeometry.cpp
- migrated floorpicnum and ceilingpicnum to FTextures.
2022-12-18 14:32:52 +01:00
sectorgeometry.h
- migrated floorpicnum and ceilingpicnum to FTextures.
2022-12-18 14:32:52 +01:00
serialize_obj.h
shared_hud.cpp
- explicitly destroy the AltHUD when exiting.
2023-01-14 14:09:25 +01:00
statistics.cpp
- added episode and total episode time display to alt HUD
2022-10-30 16:51:40 +01:00
statistics.h
- added episode and total episode time display to alt HUD
2022-10-30 16:51:40 +01:00
statusbar.h
- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
2022-12-18 14:47:38 +01:00
statusbar2.cpp
- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
2022-12-18 14:47:38 +01:00
thingdef.h
- added scripting exports for the global map types and a few more actor utilities.
2022-02-21 00:12:51 +01:00
thingdef_data.cpp
- Duke: changed skill filter to be solely controlled by the spawnclasses definitions.
2023-04-12 20:06:25 +02:00
thingdef_properties.cpp
- use the actual actor flags.
2023-04-09 09:45:42 +02:00
uiinput.h
- allow entering cheats in the chat editor without using '#'.
2022-10-23 18:46:18 +02:00
updatesector.h
- eliminated wallsofsector.
2022-11-15 15:24:17 +01:00
version.h
- Update version.h.
2023-04-02 20:11:51 +10:00
vmexports.cpp
- scriptified World Tour's flamethrowerflame.
2023-01-28 16:31:45 +01:00
zcc_compile_raze.cpp
- fixed sound code for backend update.
2022-11-24 17:46:39 +01:00
zcc_compile_raze.h
- hooked up the compiler extension and the static actor data setup.
2022-01-23 13:03:39 +01:00
zcompile.cpp
- got rid of the script-side flag wrappers.
2023-04-09 09:46:09 +02:00