mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-14 06:31:34 +00:00
4e3ad09d70
These small header files are really counterproductive, file count has already gone down from 143 to 106.
442 lines
17 KiB
C++
442 lines
17 KiB
C++
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
|
Copyright (C) 2019 Nuke.YKT
|
|
|
|
This file is part of NBlood.
|
|
|
|
NBlood is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
#include "ns.h" // Must come before everything else!
|
|
|
|
#include "compat.h"
|
|
#include "build.h"
|
|
#include "pragmas.h"
|
|
#include "mmulti.h"
|
|
#include "common_game.h"
|
|
|
|
#include "actor.h"
|
|
#include "ai.h"
|
|
#include "blood.h"
|
|
#include "db.h"
|
|
#include "dude.h"
|
|
#include "player.h"
|
|
#include "seq.h"
|
|
|
|
BEGIN_BLD_NS
|
|
|
|
static void BiteSeqCallback(int, int);
|
|
static void thinkTarget(spritetype *, XSPRITE *);
|
|
static void thinkSearch(spritetype *, XSPRITE *);
|
|
static void thinkGoto(spritetype *, XSPRITE *);
|
|
static void thinkPonder(spritetype *, XSPRITE *);
|
|
static void MoveDodgeUp(spritetype *, XSPRITE *);
|
|
static void MoveDodgeDown(spritetype *, XSPRITE *);
|
|
static void thinkChase(spritetype *, XSPRITE *);
|
|
static void MoveForward(spritetype *, XSPRITE *);
|
|
static void MoveSwoop(spritetype *, XSPRITE *);
|
|
static void MoveFly(spritetype *, XSPRITE *);
|
|
static void MoveToCeil(spritetype *, XSPRITE *);
|
|
|
|
static int nBiteClient = seqRegisterClient(BiteSeqCallback);
|
|
|
|
AISTATE batIdle = {kAiStateIdle, 0, -1, 0, NULL, NULL, thinkTarget, NULL };
|
|
AISTATE batFlyIdle = {kAiStateIdle, 6, -1, 0, NULL, NULL, thinkTarget, NULL };
|
|
AISTATE batChase = {kAiStateChase, 6, -1, 0, NULL, MoveForward, thinkChase, &batFlyIdle };
|
|
AISTATE batPonder = {kAiStateOther, 6, -1, 0, NULL, NULL, thinkPonder, NULL };
|
|
AISTATE batGoto = {kAiStateMove, 6, -1, 600, NULL, MoveForward, thinkGoto, &batFlyIdle };
|
|
AISTATE batBite = {kAiStateChase, 7, nBiteClient, 60, NULL, NULL, NULL, &batPonder };
|
|
AISTATE batRecoil = {kAiStateRecoil, 5, -1, 0, NULL, NULL, NULL, &batChase };
|
|
AISTATE batSearch = {kAiStateSearch, 6, -1, 120, NULL, MoveForward, thinkSearch, &batFlyIdle };
|
|
AISTATE batSwoop = {kAiStateOther, 6, -1, 60, NULL, MoveSwoop, thinkChase, &batChase };
|
|
AISTATE batFly = { kAiStateMove, 6, -1, 0, NULL, MoveFly, thinkChase, &batChase };
|
|
AISTATE batTurn = {kAiStateMove, 6, -1, 60, NULL, aiMoveTurn, NULL, &batChase };
|
|
AISTATE batHide = {kAiStateOther, 6, -1, 0, NULL, MoveToCeil, MoveForward, NULL };
|
|
AISTATE batDodgeUp = {kAiStateMove, 6, -1, 120, NULL, MoveDodgeUp, 0, &batChase };
|
|
AISTATE batDodgeUpRight = {kAiStateMove, 6, -1, 90, NULL, MoveDodgeUp, 0, &batChase };
|
|
AISTATE batDodgeUpLeft = {kAiStateMove, 6, -1, 90, NULL, MoveDodgeUp, 0, &batChase };
|
|
AISTATE batDodgeDown = {kAiStateMove, 6, -1, 120, NULL, MoveDodgeDown, 0, &batChase };
|
|
AISTATE batDodgeDownRight = {kAiStateMove, 6, -1, 90, NULL, MoveDodgeDown, 0, &batChase };
|
|
AISTATE batDodgeDownLeft = {kAiStateMove, 6, -1, 90, NULL, MoveDodgeDown, 0, &batChase };
|
|
|
|
static void BiteSeqCallback(int, int nXSprite)
|
|
{
|
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
|
spritetype *pSprite = &sprite[pXSprite->reference];
|
|
spritetype *pTarget = &sprite[pXSprite->target];
|
|
int dx = Cos(pSprite->ang) >> 16;
|
|
int dy = Sin(pSprite->ang) >> 16;
|
|
dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
|
|
DUDEINFO *pDudeInfoT = getDudeInfo(pTarget->type);
|
|
int height = (pSprite->yrepeat*pDudeInfo->eyeHeight)<<2;
|
|
int height2 = (pTarget->yrepeat*pDudeInfoT->eyeHeight)<<2;
|
|
dassert(pXSprite->target >= 0 && pXSprite->target < kMaxSprites);
|
|
actFireVector(pSprite, 0, 0, dx, dy, height2-height, VECTOR_TYPE_6);
|
|
}
|
|
|
|
static void thinkTarget(spritetype *pSprite, XSPRITE *pXSprite)
|
|
{
|
|
dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
|
|
if (pDudeExtraE->at8 && pDudeExtraE->at4 < 10)
|
|
pDudeExtraE->at4++;
|
|
else if (pDudeExtraE->at4 >= 10 && pDudeExtraE->at8)
|
|
{
|
|
pDudeExtraE->at4 = 0;
|
|
pXSprite->goalAng += 256;
|
|
POINT3D *pTarget = &baseSprite[pSprite->index];
|
|
aiSetTarget(pXSprite, pTarget->x, pTarget->y, pTarget->z);
|
|
aiNewState(pSprite, pXSprite, &batTurn);
|
|
return;
|
|
}
|
|
if (Chance(pDudeInfo->alertChance))
|
|
{
|
|
for (int p = connecthead; p >= 0; p = connectpoint2[p])
|
|
{
|
|
PLAYER *pPlayer = &gPlayer[p];
|
|
if (pPlayer->pXSprite->health == 0 || powerupCheck(pPlayer, kPwUpShadowCloak) > 0)
|
|
continue;
|
|
int x = pPlayer->pSprite->x;
|
|
int y = pPlayer->pSprite->y;
|
|
int z = pPlayer->pSprite->z;
|
|
int nSector = pPlayer->pSprite->sectnum;
|
|
int dx = x-pSprite->x;
|
|
int dy = y-pSprite->y;
|
|
int nDist = approxDist(dx, dy);
|
|
if (nDist > pDudeInfo->seeDist && nDist > pDudeInfo->hearDist)
|
|
continue;
|
|
if (!cansee(x, y, z, nSector, pSprite->x, pSprite->y, pSprite->z-((pDudeInfo->eyeHeight*pSprite->yrepeat)<<2), pSprite->sectnum))
|
|
continue;
|
|
int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024;
|
|
if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery)
|
|
{
|
|
aiSetTarget(pXSprite, pPlayer->nSprite);
|
|
aiActivateDude(pSprite, pXSprite);
|
|
}
|
|
else if (nDist < pDudeInfo->hearDist)
|
|
{
|
|
aiSetTarget(pXSprite, x, y, z);
|
|
aiActivateDude(pSprite, pXSprite);
|
|
}
|
|
else
|
|
continue;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite)
|
|
{
|
|
aiChooseDirection(pSprite, pXSprite, pXSprite->goalAng);
|
|
thinkTarget(pSprite, pXSprite);
|
|
}
|
|
|
|
static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite)
|
|
{
|
|
dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
|
|
int dx = pXSprite->targetX-pSprite->x;
|
|
int dy = pXSprite->targetY-pSprite->y;
|
|
int nAngle = getangle(dx, dy);
|
|
int nDist = approxDist(dx, dy);
|
|
aiChooseDirection(pSprite, pXSprite, nAngle);
|
|
if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery)
|
|
aiNewState(pSprite, pXSprite, &batSearch);
|
|
thinkTarget(pSprite, pXSprite);
|
|
}
|
|
|
|
static void thinkPonder(spritetype *pSprite, XSPRITE *pXSprite)
|
|
{
|
|
if (pXSprite->target == -1)
|
|
{
|
|
aiNewState(pSprite, pXSprite, &batSearch);
|
|
return;
|
|
}
|
|
dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
|
|
dassert(pXSprite->target >= 0 && pXSprite->target < kMaxSprites);
|
|
spritetype *pTarget = &sprite[pXSprite->target];
|
|
XSPRITE *pXTarget = &xsprite[pTarget->extra];
|
|
int dx = pTarget->x-pSprite->x;
|
|
int dy = pTarget->y-pSprite->y;
|
|
aiChooseDirection(pSprite, pXSprite, getangle(dx, dy));
|
|
if (pXTarget->health == 0)
|
|
{
|
|
aiNewState(pSprite, pXSprite, &batSearch);
|
|
return;
|
|
}
|
|
int nDist = approxDist(dx, dy);
|
|
if (nDist <= pDudeInfo->seeDist)
|
|
{
|
|
int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024;
|
|
int height = (pDudeInfo->eyeHeight*pSprite->yrepeat)<<2;
|
|
int height2 = (getDudeInfo(pTarget->type)->eyeHeight*pTarget->yrepeat)<<2;
|
|
int top, bottom;
|
|
GetSpriteExtents(pSprite, &top, &bottom);
|
|
if (cansee(pTarget->x, pTarget->y, pTarget->z, pTarget->sectnum, pSprite->x, pSprite->y, pSprite->z - height, pSprite->sectnum))
|
|
{
|
|
aiSetTarget(pXSprite, pXSprite->target);
|
|
if (height2-height < 0x3000 && nDist < 0x1800 && nDist > 0xc00 && klabs(nDeltaAngle) < 85)
|
|
aiNewState(pSprite, pXSprite, &batDodgeUp);
|
|
else if (height2-height > 0x5000 && nDist < 0x1800 && nDist > 0xc00 && klabs(nDeltaAngle) < 85)
|
|
aiNewState(pSprite, pXSprite, &batDodgeDown);
|
|
else if (height2-height < 0x2000 && nDist < 0x200 && klabs(nDeltaAngle) < 85)
|
|
aiNewState(pSprite, pXSprite, &batDodgeUp);
|
|
else if (height2-height > 0x6000 && nDist < 0x1400 && nDist > 0x800 && klabs(nDeltaAngle) < 85)
|
|
aiNewState(pSprite, pXSprite, &batDodgeDown);
|
|
else if (height2-height < 0x2000 && nDist < 0x1400 && nDist > 0x800 && klabs(nDeltaAngle) < 85)
|
|
aiNewState(pSprite, pXSprite, &batDodgeUp);
|
|
else if (height2-height < 0x2000 && klabs(nDeltaAngle) < 85 && nDist > 0x1400)
|
|
aiNewState(pSprite, pXSprite, &batDodgeUp);
|
|
else if (height2-height > 0x4000)
|
|
aiNewState(pSprite, pXSprite, &batDodgeDown);
|
|
else
|
|
aiNewState(pSprite, pXSprite, &batDodgeUp);
|
|
return;
|
|
}
|
|
}
|
|
aiNewState(pSprite, pXSprite, &batGoto);
|
|
pXSprite->target = -1;
|
|
}
|
|
|
|
static void MoveDodgeUp(spritetype *pSprite, XSPRITE *pXSprite)
|
|
{
|
|
int nSprite = pSprite->index;
|
|
dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
|
|
int nAng = ((pXSprite->goalAng+1024-pSprite->ang)&2047)-1024;
|
|
int nTurnRange = (pDudeInfo->angSpeed<<2)>>4;
|
|
pSprite->ang = (pSprite->ang+ClipRange(nAng, -nTurnRange, nTurnRange))&2047;
|
|
int nCos = Cos(pSprite->ang);
|
|
int nSin = Sin(pSprite->ang);
|
|
int dx = xvel[nSprite];
|
|
int dy = yvel[nSprite];
|
|
int t1 = dmulscale30(dx, nCos, dy, nSin);
|
|
int t2 = dmulscale30(dx, nSin, -dy, nCos);
|
|
if (pXSprite->dodgeDir > 0)
|
|
t2 += pDudeInfo->sideSpeed;
|
|
else
|
|
t2 -= pDudeInfo->sideSpeed;
|
|
|
|
xvel[nSprite] = dmulscale30(t1, nCos, t2, nSin);
|
|
yvel[nSprite] = dmulscale30(t1, nSin, -t2, nCos);
|
|
zvel[nSprite] = -0x52aaa;
|
|
}
|
|
|
|
static void MoveDodgeDown(spritetype *pSprite, XSPRITE *pXSprite)
|
|
{
|
|
int nSprite = pSprite->index;
|
|
dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
|
|
int nAng = ((pXSprite->goalAng+1024-pSprite->ang)&2047)-1024;
|
|
int nTurnRange = (pDudeInfo->angSpeed<<2)>>4;
|
|
pSprite->ang = (pSprite->ang+ClipRange(nAng, -nTurnRange, nTurnRange))&2047;
|
|
if (pXSprite->dodgeDir == 0)
|
|
return;
|
|
int nCos = Cos(pSprite->ang);
|
|
int nSin = Sin(pSprite->ang);
|
|
int dx = xvel[nSprite];
|
|
int dy = yvel[nSprite];
|
|
int t1 = dmulscale30(dx, nCos, dy, nSin);
|
|
int t2 = dmulscale30(dx, nSin, -dy, nCos);
|
|
if (pXSprite->dodgeDir > 0)
|
|
t2 += pDudeInfo->sideSpeed;
|
|
else
|
|
t2 -= pDudeInfo->sideSpeed;
|
|
|
|
xvel[nSprite] = dmulscale30(t1, nCos, t2, nSin);
|
|
yvel[nSprite] = dmulscale30(t1, nSin, -t2, nCos);
|
|
zvel[nSprite] = 0x44444;
|
|
}
|
|
|
|
static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
|
{
|
|
if (pXSprite->target == -1)
|
|
{
|
|
aiNewState(pSprite, pXSprite, &batGoto);
|
|
return;
|
|
}
|
|
dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
|
|
dassert(pXSprite->target >= 0 && pXSprite->target < kMaxSprites);
|
|
spritetype *pTarget = &sprite[pXSprite->target];
|
|
XSPRITE *pXTarget = &xsprite[pTarget->extra];
|
|
int dx = pTarget->x-pSprite->x;
|
|
int dy = pTarget->y-pSprite->y;
|
|
aiChooseDirection(pSprite, pXSprite, getangle(dx, dy));
|
|
if (pXTarget->health == 0)
|
|
{
|
|
aiNewState(pSprite, pXSprite, &batSearch);
|
|
return;
|
|
}
|
|
if (IsPlayerSprite(pTarget) && powerupCheck(&gPlayer[pTarget->type - kDudePlayer1], kPwUpShadowCloak) > 0)
|
|
{
|
|
aiNewState(pSprite, pXSprite, &batSearch);
|
|
return;
|
|
}
|
|
int nDist = approxDist(dx, dy);
|
|
if (nDist <= pDudeInfo->seeDist)
|
|
{
|
|
int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024;
|
|
int height = (pDudeInfo->eyeHeight*pSprite->yrepeat)<<2;
|
|
// Should be dudeInfo[pTarget->type-kDudeBase]
|
|
int height2 = (pDudeInfo->eyeHeight*pTarget->yrepeat)<<2;
|
|
int top, bottom;
|
|
GetSpriteExtents(pSprite, &top, &bottom);
|
|
if (cansee(pTarget->x, pTarget->y, pTarget->z, pTarget->sectnum, pSprite->x, pSprite->y, pSprite->z - height, pSprite->sectnum))
|
|
{
|
|
if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery)
|
|
{
|
|
aiSetTarget(pXSprite, pXSprite->target);
|
|
int floorZ = getflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y);
|
|
if (height2-height < 0x2000 && nDist < 0x200 && klabs(nDeltaAngle) < 85)
|
|
aiNewState(pSprite, pXSprite, &batBite);
|
|
else if ((height2-height > 0x5000 || floorZ-bottom > 0x5000) && nDist < 0x1400 && nDist > 0x800 && klabs(nDeltaAngle) < 85)
|
|
aiNewState(pSprite, pXSprite, &batSwoop);
|
|
else if ((height2-height < 0x3000 || floorZ-bottom < 0x3000) && klabs(nDeltaAngle) < 85)
|
|
aiNewState(pSprite, pXSprite, &batFly);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
aiNewState(pSprite, pXSprite, &batFly);
|
|
return;
|
|
}
|
|
}
|
|
|
|
pXSprite->target = -1;
|
|
aiNewState(pSprite, pXSprite, &batHide);
|
|
}
|
|
|
|
static void MoveForward(spritetype *pSprite, XSPRITE *pXSprite)
|
|
{
|
|
int nSprite = pSprite->index;
|
|
dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
|
|
int nAng = ((pXSprite->goalAng+1024-pSprite->ang)&2047)-1024;
|
|
int nTurnRange = (pDudeInfo->angSpeed<<2)>>4;
|
|
pSprite->ang = (pSprite->ang+ClipRange(nAng, -nTurnRange, nTurnRange))&2047;
|
|
int nAccel = pDudeInfo->frontSpeed<<2;
|
|
if (klabs(nAng) > 341)
|
|
return;
|
|
if (pXSprite->target == -1)
|
|
pSprite->ang = (pSprite->ang+256)&2047;
|
|
int dx = pXSprite->targetX-pSprite->x;
|
|
int dy = pXSprite->targetY-pSprite->y;
|
|
int UNUSED(nAngle) = getangle(dx, dy);
|
|
int nDist = approxDist(dx, dy);
|
|
if ((unsigned int)Random(64) < 32 && nDist <= 0x200)
|
|
return;
|
|
int nCos = Cos(pSprite->ang);
|
|
int nSin = Sin(pSprite->ang);
|
|
int vx = xvel[nSprite];
|
|
int vy = yvel[nSprite];
|
|
int t1 = dmulscale30(vx, nCos, vy, nSin);
|
|
int t2 = dmulscale30(vx, nSin, -vy, nCos);
|
|
if (pXSprite->target == -1)
|
|
t1 += nAccel;
|
|
else
|
|
t1 += nAccel>>1;
|
|
xvel[nSprite] = dmulscale30(t1, nCos, t2, nSin);
|
|
yvel[nSprite] = dmulscale30(t1, nSin, -t2, nCos);
|
|
}
|
|
|
|
static void MoveSwoop(spritetype *pSprite, XSPRITE *pXSprite)
|
|
{
|
|
int nSprite = pSprite->index;
|
|
dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
|
|
int nAng = ((pXSprite->goalAng+1024-pSprite->ang)&2047)-1024;
|
|
int nTurnRange = (pDudeInfo->angSpeed<<2)>>4;
|
|
pSprite->ang = (pSprite->ang+ClipRange(nAng, -nTurnRange, nTurnRange))&2047;
|
|
int nAccel = pDudeInfo->frontSpeed<<2;
|
|
if (klabs(nAng) > 341)
|
|
{
|
|
pXSprite->goalAng = (pSprite->ang+512)&2047;
|
|
return;
|
|
}
|
|
int dx = pXSprite->targetX-pSprite->x;
|
|
int dy = pXSprite->targetY-pSprite->y;
|
|
int UNUSED(nAngle) = getangle(dx, dy);
|
|
int nDist = approxDist(dx, dy);
|
|
if (Chance(0x600) && nDist <= 0x200)
|
|
return;
|
|
int nCos = Cos(pSprite->ang);
|
|
int nSin = Sin(pSprite->ang);
|
|
int vx = xvel[nSprite];
|
|
int vy = yvel[nSprite];
|
|
int t1 = dmulscale30(vx, nCos, vy, nSin);
|
|
int t2 = dmulscale30(vx, nSin, -vy, nCos);
|
|
t1 += nAccel>>1;
|
|
xvel[nSprite] = dmulscale30(t1, nCos, t2, nSin);
|
|
yvel[nSprite] = dmulscale30(t1, nSin, -t2, nCos);
|
|
zvel[nSprite] = 0x44444;
|
|
}
|
|
|
|
static void MoveFly(spritetype *pSprite, XSPRITE *pXSprite)
|
|
{
|
|
int nSprite = pSprite->index;
|
|
dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
|
|
int nAng = ((pXSprite->goalAng+1024-pSprite->ang)&2047)-1024;
|
|
int nTurnRange = (pDudeInfo->angSpeed<<2)>>4;
|
|
pSprite->ang = (pSprite->ang+ClipRange(nAng, -nTurnRange, nTurnRange))&2047;
|
|
int nAccel = pDudeInfo->frontSpeed<<2;
|
|
if (klabs(nAng) > 341)
|
|
{
|
|
pSprite->ang = (pSprite->ang+512)&2047;
|
|
return;
|
|
}
|
|
int dx = pXSprite->targetX-pSprite->x;
|
|
int dy = pXSprite->targetY-pSprite->y;
|
|
int UNUSED(nAngle) = getangle(dx, dy);
|
|
int nDist = approxDist(dx, dy);
|
|
if (Chance(0x4000) && nDist <= 0x200)
|
|
return;
|
|
int nCos = Cos(pSprite->ang);
|
|
int nSin = Sin(pSprite->ang);
|
|
int vx = xvel[nSprite];
|
|
int vy = yvel[nSprite];
|
|
int t1 = dmulscale30(vx, nCos, vy, nSin);
|
|
int t2 = dmulscale30(vx, nSin, -vy, nCos);
|
|
t1 += nAccel>>1;
|
|
xvel[nSprite] = dmulscale30(t1, nCos, t2, nSin);
|
|
yvel[nSprite] = dmulscale30(t1, nSin, -t2, nCos);
|
|
zvel[nSprite] = -0x2d555;
|
|
}
|
|
|
|
void MoveToCeil(spritetype *pSprite, XSPRITE *pXSprite)
|
|
{
|
|
int x = pSprite->x;
|
|
int y = pSprite->y;
|
|
int z = pSprite->z;
|
|
int nSector = pSprite->sectnum;
|
|
if (z - pXSprite->targetZ < 0x1000)
|
|
{
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
|
|
pDudeExtraE->at8 = 0;
|
|
pSprite->flags = 0;
|
|
aiNewState(pSprite, pXSprite, &batIdle);
|
|
}
|
|
else
|
|
aiSetTarget(pXSprite, x, y, sector[nSector].ceilingz);
|
|
}
|
|
|
|
END_BLD_NS
|