raze/source/core
2023-04-16 16:53:52 +02:00
..
console - Initial conversion of game input into class GameInput. 2023-04-03 18:46:36 +10:00
menu - Clean out where inputState.ClearAllInput() is called. 2023-03-29 09:05:49 +11:00
models - voxel management cleanup. 2022-12-18 13:18:43 +01:00
music - made RR thunder effect also work for Duke. 2023-04-02 17:20:06 +02:00
r_data - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
rendering - make RR's ingame thunder effect not depend on having seen one specific texture. 2023-04-02 16:45:43 +02:00
textures - Fix two particularly loud warnings from GCC builds. 2023-03-26 15:35:33 +11:00
actorinfo.cpp - big texture system refactor. 2022-12-18 13:05:58 +01:00
actorinfo.h - copy the CON defined info into the actual actors. 2023-04-12 20:29:37 +02:00
actorlist.cpp - fixed incomplete statnum setup. 2023-01-09 23:39:20 +01:00
automap.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
automap.h - Floatify smoothratio for DrawOverheadMap(). 2022-10-15 13:32:03 +02:00
cheathandler.cpp - allow 'sw...' cheats from the chat in Shadow Warrior. 2022-10-24 23:30:16 +02:00
cheathandler.h - allow entering cheats in the chat editor without using '#'. 2022-10-23 18:46:18 +02:00
cheats.cpp - fixed: sv_cheats was set to true, essentially rendering the cheat blocker for high skill levels in Duke and RR ineffective. 2022-10-01 09:10:13 +02:00
cheats.h
coreactor.h - Minor input tidy-up. 2023-02-04 17:05:18 +11:00
ct_chat.cpp - moved GetReservedScreenSpace function into the scripted status bar where it belongs. 2022-12-18 14:47:38 +01:00
d_net.cpp - Move call to I_GetInputFrac() to ensure we're never stalled waiting for a tic. 2023-03-29 09:04:40 +11:00
d_net.h
d_protocol.cpp - Fix skip size in SkipTicCmd() missed during 8bfcb8c939. 2023-04-05 15:00:47 +10:00
d_protocol.h
d_ticcmd.h
defparser.cpp Attempt to fix #806 2022-12-22 22:14:13 +01:00
g_mapinfo.cpp - Duke: changed skill filter to be solely controlled by the spawnclasses definitions. 2023-04-12 20:06:25 +02:00
g_mapinfo.h - use the actual actor flags. 2023-04-09 09:45:42 +02:00
gameconfigfile.cpp Fixed Mac default wad/grp search paths. 2023-03-19 20:41:46 +01:00
gameconfigfile.h
gamecontrol.cpp - copy the CON defined info into the actual actors. 2023-04-12 20:29:37 +02:00
gamecontrol.h - Remove backend crouch toggle solution redeploy with Duke/Exhumed/Blood using new ESyncBit bit. 2023-04-02 18:32:40 +10:00
gamecvars.cpp - Duke: Add a myriad of pitch recentering CVARs. 2023-03-26 12:46:14 +11:00
gamecvars.h - Duke: Tidy up some of the pitch stuff. 2023-03-26 13:35:12 +11:00
gamefuncs.cpp - Tidy up nested branch in calcChaseCamPos(). 2023-03-27 20:43:55 +11:00
gamefuncs.h - scriptified SHRINKEREXPLOSION and WATERBUBBLE. 2023-04-02 13:10:26 +02:00
gamehud.cpp - big texture system refactor. 2022-12-18 13:05:58 +01:00
gamehud.h - moved RS_ bits to gamehud.h because that's all that uses these flags. 2022-10-30 16:51:09 +01:00
gameinput.cpp - Use weapon enums when determining max slot numbers. 2023-04-05 10:22:18 +10:00
gameinput.h - Remove GameInput::prepareHidInput() and GameInput::resetHidInput(). 2023-04-04 20:07:06 +10:00
gamestruct.h - copy the CON defined info into the actual actors. 2023-04-12 20:29:37 +02:00
gi.cpp
gi.h
initfs.cpp - ignore executable files in a zip's main folder when checking for mod content in a subdirectory. 2023-01-06 18:01:34 +01:00
inputstate.cpp - Inline the remainder of InputState methods. 2023-04-02 18:32:40 +10:00
inputstate.h - Change InputState::KeyStatus to be a FixedBitArray object. 2023-04-05 12:57:48 +10:00
interpolate.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
interpolate.h - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
intvec.h - added a 'dot' function to DVector2 because using the '|' operator is not intuitive. 2022-10-15 17:52:07 +02:00
mainloop.cpp - Fix issue with memset calls from 0eba341ac1. 2023-04-05 07:39:31 +10:00
maphack.cpp - added true level compatibility map processing and deleted all related map hack code. 2022-10-31 10:45:47 +01:00
mapinfo.cpp - Duke/RR: fixed: animates array must be cleared on map change. 2022-12-10 10:20:01 +01:00
mapinfo.h - Exhumed: Restore more accurate pitch adjustment for Ramses. 2023-03-26 22:13:57 +11:00
maploader.cpp - Clean out where inputState.ClearAllInput() is called. 2023-03-29 09:05:49 +11:00
maptypes.h - cleaned up Duke's very broken kill count system. 2023-04-07 09:49:20 +02:00
namedef_custom.h - consolidated shoot_d and shoot_r. 2023-04-16 16:53:52 +02:00
ns.h
packet.h - Put SB_QUICK_KICK into the correct mask. 2023-04-05 10:20:54 +10:00
palette.cpp - fixed lookup table generation for foggy fades. 2023-03-25 11:42:50 +01:00
palette.h - moved some more things out of build.h 2022-10-30 16:51:10 +01:00
postprocessor.cpp - fixed incorrect sector in a few sprites of World Tour E5L1. 2023-01-14 13:18:53 +01:00
precache.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
precache.h - consolidated precaching code and rewrote the core to work on texture IDs. 2022-12-18 13:37:54 +01:00
psky.cpp - adapted sky code for using texture IDs. 2022-12-18 14:42:27 +01:00
psky.h - adapted sky code for using texture IDs. 2022-12-18 14:42:27 +01:00
quotemgr.h
quotes.cpp
raze_music.cpp
raze_music.h
raze_sound.cpp - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
raze_sound.h - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional. 2022-12-11 18:41:51 +01:00
razefont.cpp - fixed compilation error 2023-02-21 10:30:44 +02:00
razefont.h
rts.cpp - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
rts.h - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
savegamehelp.cpp - Fixed messed up formatting in savegamehelp.cpp. 2023-04-02 19:56:53 +10:00
savegamehelp.h - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
scancodes.h
screenjob.cpp - Fix CVAR comments from previous commit. 2023-04-05 17:59:04 +10:00
screenjob_.h
screenshot.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
searchpaths.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
secrets.cpp
secrets.h
sectorgeometry.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
sectorgeometry.h - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
serialize_obj.h
shared_hud.cpp - explicitly destroy the AltHUD when exiting. 2023-01-14 14:09:25 +01:00
statistics.cpp - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
statistics.h - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
statusbar.h - moved GetReservedScreenSpace function into the scripted status bar where it belongs. 2022-12-18 14:47:38 +01:00
statusbar2.cpp - Blood: display the charge meter for the dynamite also on the alternative HUD. 2023-04-15 09:33:46 +02:00
thingdef.h
thingdef_data.cpp - consolidated shoot_d and shoot_r. 2023-04-16 16:53:52 +02:00
thingdef_properties.cpp - added the action, move and ai properties. 2023-04-12 21:52:56 +02:00
uiinput.h - allow entering cheats in the chat editor without using '#'. 2022-10-23 18:46:18 +02:00
updatesector.h - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
version.h - Update version.h. 2023-04-02 20:11:51 +10:00
vmexports.cpp - wall flag interface cleanup. 2023-04-16 16:53:51 +02:00
zcc_compile_raze.cpp - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
zcc_compile_raze.h
zcompile.cpp - got rid of the script-side flag wrappers. 2023-04-09 09:46:09 +02:00