Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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2014-09-30 04:17:53 +00:00
polymer Re-use temporary buffer for tilefromtexture true color -> paletted conversion and free when finished with the .def instead of freeing and re-allocating for every tile 2014-09-30 04:17:53 +00:00
.gitignore KenBuild. 2014-07-24 14:01:44 +00:00