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94f40d11ae
We need this to merge the game specific sector/wall extensions with the base but still allow the engine to access such arrays. For that they need a runtime settable stride.
95 lines
2.7 KiB
XML
95 lines
2.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
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<Type Name="TArray<*>">
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<DisplayString>Size = {Count}</DisplayString>
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<Expand>
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<Item Name="Size">Count</Item>
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<Item Name="Capacity">Most</Item>
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<ArrayItems>
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<Size>Count</Size>
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<ValuePointer>(value_type*)Array</ValuePointer>
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</ArrayItems>
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</Expand>
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</Type>
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<Type Name="TArrayView<*>">
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<DisplayString>Size = {Count}</DisplayString>
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<Expand>
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<Item Name="Size">Count</Item>
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<ArrayItems>
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<Size>Count</Size>
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<ValuePointer>(value_type*)Array</ValuePointer>
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</ArrayItems>
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</Expand>
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</Type>
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<Type Name="TSparseArrayView<*>">
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<DisplayString>Size = {Count}</DisplayString>
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<Expand>
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<Item Name="Size">Count</Item>
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<ArrayItems>
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<Size>Count</Size>
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<ValuePointer>(value_type*)Array</ValuePointer>
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</ArrayItems>
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</Expand>
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</Type>
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<Type Name="TStaticPointedArray<*>">
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<DisplayString>Size = {Count}</DisplayString>
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<Expand>
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<Item Name="Size">Count</Item>
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<ArrayItems>
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<Size>Count</Size>
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<ValuePointer>(value_type*)Array</ValuePointer>
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</ArrayItems>
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</Expand>
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</Type>
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<Type Name="FName">
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<DisplayString>{FName::NameData.NameArray[Index].Text, s}</DisplayString>
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</Type>
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<Type Name="FString">
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<DisplayString>{Chars, s}</DisplayString>
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<Expand>
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<Item Name="Size">((FStringData*)Chars - 1)->Len</Item>
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<Item Name="Capacity">((FStringData*)Chars - 1)->AllocLen</Item>
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<Item Name="Reference Count">((FStringData*)Chars - 1)->RefCount</Item>
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</Expand>
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</Type>
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<Type Name="TAngle<*>">
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<DisplayString>{Degrees}</DisplayString>
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</Type>
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<Type Name="PClass">
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<DisplayString>{TypeName}</DisplayString>
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</Type>
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<Type Name="DObject">
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<DisplayString>{Class->TypeName}</DisplayString>
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</Type>
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<Type Name="TObjPtr<*>">
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<DisplayString Condition="o == nullptr"><NULL></DisplayString>
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<DisplayString Condition="o != nullptr">{o->Class->TypeName}</DisplayString>
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</Type>
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<Type Name="FTextureID">
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<DisplayString Condition="texnum == -1"><None></DisplayString>
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<DisplayString Condition="texnum != -1">{TexMan.Textures[texnum].Texture->Name}</DisplayString>
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<Expand>
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<Item Name="Index">texnum</Item>
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<Item Name="Texture">TexMan.Textures[texnum].Texture</Item>
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</Expand>
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</Type>
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<Type Name="FSoundID">
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<DisplayString Condition="soundEngine == nullptr"><No Sound Engine></DisplayString>
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<DisplayString Condition="ID == 0"><None></DisplayString>
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<DisplayString Condition="ID != 0">{soundEngine->S_sfx[ID].name}</DisplayString>
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</Type>
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</AutoVisualizer>
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