raze/source
pogokeen c9014870e3 Improve depth fighting by pushing out the near plane and improve near plane clipping by depth clamping.
Suggest reducing SCISDIST when there's time to debug SCISDIST issues.

git-svn-id: https://svn.eduke32.com/eduke32@7754 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:06 +02:00
..
audiolib Templatized linked list functions 2019-09-20 13:08:34 +02:00
blood - added NBlood source. 2019-09-20 00:42:45 +02:00
build Improve depth fighting by pushing out the near plane and improve near plane clipping by depth clamping. 2019-09-20 14:36:06 +02:00
duke3d game.cpp: temporarily limit A_Spawn() owner changes from r7738 to locators 2019-09-20 14:17:57 +02:00
enet Compile without -fno-strict-aliasing. 2018-11-18 18:13:33 +00:00
etcpak Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
kenbuild Use stencil buffer in Polymost to restrict mirrors to only render within the region of the screen occupied by the mirror wall. 2019-09-20 14:04:29 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
lpeg Fix variable capitalization in Dependencies.mak files 2018-07-23 02:55:42 +00:00
mact Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
rr - adjustments for frame rate limiting copied from Duke3D project. 2019-09-20 13:54:27 +02:00
sw Use stencil buffer in Polymost to restrict mirrors to only render within the region of the screen occupied by the mirror wall. 2019-09-20 14:04:29 +02:00
tools/src Fix error building the transpal utility 2018-12-15 01:38:48 +00:00