raze/source/rr/src
Christoph Oelckers 0157446ad1 - thorough cleanup of the Shadow Warrior music code.
This was one huge mess where nothing fit together.
Also added an enhancement that the CD Audio boss theme tracks are also played when CD music is generally off, because these have no equivalent in MIDI. This needs to be checked if it's stylistically ok, though.
2019-12-07 19:57:19 +01:00
..
actors.cpp - fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced. 2019-11-28 19:35:35 +01:00
actors.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
anim.cpp - moved kopenfilereader into the FileSystem class. 2019-12-07 10:14:51 +01:00
anim.h - removed unused animlock variable. 2019-10-20 10:45:49 +02:00
cheats.cpp - exported all game relevant texts from Duke Nukem and Redneck Rampage. 2019-12-07 14:53:13 +01:00
cheats.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
cmdline.cpp - startup cleanup. 2019-11-01 00:32:56 +01:00
cmdline.h - startup cleanup. 2019-11-01 00:32:56 +01:00
common.cpp - moved kopenfilereader into the FileSystem class. 2019-12-07 10:14:51 +01:00
common_game.h - more cleanup of obsolete OSD code. 2019-11-05 20:16:53 +01:00
config.cpp -- more work on the menu - episode and skill menus are working in DN3D. 2019-11-25 23:21:51 +01:00
config.h - Config work almost done. 2019-10-27 13:40:24 +01:00
d_menu.cpp - final fixes for Blood's and Duke Nukem's menus. 2019-12-06 18:36:49 +01:00
demo.cpp - exported all game relevant texts from Duke Nukem and Redneck Rampage. 2019-12-07 14:53:13 +01:00
demo.h - same change for RedNukem front end. 2019-11-08 01:04:27 +01:00
duke3d.h - final fixes for Blood's and Duke Nukem's menus. 2019-12-06 18:36:49 +01:00
game.cpp - exported all game relevant texts from Duke Nukem and Redneck Rampage. 2019-12-07 14:53:13 +01:00
game.h - added the animated player display. 2019-12-05 19:52:46 +01:00
gamedef.cpp - moved kopenfilereader into the FileSystem class. 2019-12-07 10:14:51 +01:00
gamedef.h - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
gamedefs.h - moved the command line parser out of the game frontends. 2019-10-28 22:19:50 +01:00
gameexec.cpp - refactor of the quote storage. 2019-12-04 00:28:28 +01:00
gameexec.h - Printf related cleanup. 2019-11-05 20:07:16 +01:00
gamevars.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
global.cpp - consolidation of texts for episode and skill menus 2019-11-25 00:02:00 +01:00
global.h - refactor of the quote storage. 2019-12-04 00:28:28 +01:00
inv.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
keys.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
m32def.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
macros.h - Cleanup 2019-10-28 07:02:42 +01:00
mdump.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
mdump.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
menus.cpp Fix rednukem compiling 2019-12-05 20:59:10 +01:00
menus.h - text update. 2019-12-04 17:30:41 +01:00
names.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
namesdyn.cpp - Menu WIP 2019-11-28 01:02:45 +01:00
namesdyn.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
net.cpp - renamed the remaining file system access wrappers in cache1d.h 2019-12-07 10:31:27 +01:00
net.h - moved the net init code out of the game frontends to avoid having to call atexit for their deinit function. 2019-11-01 07:26:49 +01:00
osdcmds.cpp - renamed the remaining file system access wrappers in cache1d.h 2019-12-07 10:31:27 +01:00
osdcmds.h - a few more CVARs 2019-10-23 01:30:43 +02:00
player.cpp - mouse aiming cleanup. 2019-12-05 01:08:35 +01:00
player.h - in_mouseflip and in_mousesmoothing 2019-10-23 00:59:01 +02:00
premap.cpp - exported all game relevant texts from Duke Nukem and Redneck Rampage. 2019-12-07 14:53:13 +01:00
premap.h - refactored the HUD scaling into something manageable. 2019-10-22 23:31:46 +02:00
quotes.h - refactor of the quote storage. 2019-12-04 00:28:28 +01:00
savegame.cpp - thorough cleanup of the Shadow Warrior music code. 2019-12-07 19:57:19 +01:00
savegame.h WIP safety commit 2019-11-30 19:23:54 +01:00
sbar.cpp - exported all game relevant texts from Duke Nukem and Redneck Rampage. 2019-12-07 14:53:13 +01:00
sbar.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screens.cpp - simplified the music playing interface a bit. 2019-12-07 18:28:30 +01:00
screens.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
screentext.cpp - added a generic message display, using ZDoom's code. 2019-12-04 23:07:02 +01:00
screentext.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
sector.cpp - thorough cleanup of the Shadow Warrior music code. 2019-12-07 19:57:19 +01:00
sector.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
soundefs.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
sounds.cpp - thorough cleanup of the Shadow Warrior music code. 2019-12-07 19:57:19 +01:00
sounds.h - simplified the music playing interface a bit. 2019-12-07 18:28:30 +01:00
sounds_common.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
soundsdyn.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
soundsdyn.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00