..
2d_d.cpp
- Duke: replaced the game type macros with inline functions.
2020-10-11 14:30:42 +02:00
2d_r.cpp
- added texture aliases so that tiles can given real names in the texture manager.
2020-10-06 19:26:22 +02:00
actors.cpp
- changed Duke/RR palette handling to only retrieve the currently active palette right before rendering.
2020-11-05 07:31:48 +01:00
actors_d.cpp
- changed Duke/RR palette handling to only retrieve the currently active palette right before rendering.
2020-11-05 07:31:48 +01:00
actors_lava.cpp
- player.i, part 1
2020-11-04 20:39:42 +01:00
actors_r.cpp
- changed Duke/RR palette handling to only retrieve the currently active palette right before rendering.
2020-11-05 07:31:48 +01:00
animatesprites_d.cpp
- made camsprite an actor variable.
2020-11-04 20:40:26 +01:00
animatesprites_r.cpp
- newowner and related code.
2020-11-04 20:40:25 +01:00
bowling.cpp
- henstand and bowling.
2020-11-01 17:07:45 +01:00
ccmds.cpp
- cheats.cpp and ccmds.cpp handled.
2020-11-03 07:06:27 +01:00
cheats.cpp
- fixed a few bad parameters.
2020-11-04 20:39:39 +01:00
concmd.h
- tabification of new sources and replacement of the CON instruction symbols.
2020-06-21 22:55:09 +02:00
condef.h
- added the remaining CON features from EDuke 2.x
2020-09-17 23:06:54 +02:00
conlabel.h
- Duke: added missing include guard to conlabel.h.
2020-10-11 14:30:42 +02:00
conlabeldef.h
- Blood/Duke/RR/SW: Unify the player's horizon function.
2020-09-20 20:01:36 +10:00
constants.h
- cleaned up the checkhitswitch interface to receive sprites as pointers.
2020-11-04 19:55:15 +01:00
d_menu.cpp
- findplayer
2020-11-01 17:07:47 +01:00
dispatch.cpp
- 3 more wrappers gone.
2020-11-04 20:40:07 +01:00
duke3d.h
- 3 more wrappers gone.
2020-11-04 20:40:07 +01:00
dukeactor.h
- almost the last owners
2020-11-04 20:40:08 +01:00
flags_d.cpp
- fall_common and its fallspecial subfunction.
2020-11-01 10:48:26 +01:00
flags_r.cpp
- fall_common and its fallspecial subfunction.
2020-11-01 10:48:26 +01:00
funct.h
- changed Duke/RR palette handling to only retrieve the currently active palette right before rendering.
2020-11-05 07:31:48 +01:00
game.cpp
- changed Duke/RR palette handling to only retrieve the currently active palette right before rendering.
2020-11-05 07:31:48 +01:00
game_misc.cpp
- changed Duke/RR palette handling to only retrieve the currently active palette right before rendering.
2020-11-05 07:31:48 +01:00
gamedef.cpp
- fixed clearing of actorinfo.
2020-10-15 01:34:24 +02:00
gameexec.cpp
- changed Duke/RR palette handling to only retrieve the currently active palette right before rendering.
2020-11-05 07:31:48 +01:00
gameloop.cpp
- ud.camerasprite -> actor.
2020-11-04 20:40:08 +01:00
gamevar.cpp
- use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups.
2020-11-03 19:21:43 +01:00
gamevar.h
- use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups.
2020-11-03 19:21:43 +01:00
global.cpp
- made camsprite an actor variable.
2020-11-04 20:40:26 +01:00
global.h
- made camsprite an actor variable.
2020-11-04 20:40:26 +01:00
hudweapon_d.cpp
- newowner and related code.
2020-11-04 20:40:25 +01:00
hudweapon_r.cpp
- newowner and related code.
2020-11-04 20:40:25 +01:00
inlines.h
- ud.camerasprite -> actor.
2020-11-04 20:40:08 +01:00
input.cpp
- changed Duke/RR palette handling to only retrieve the currently active palette right before rendering.
2020-11-05 07:31:48 +01:00
interpolate.cpp
- changed setsectinterpolate to receive a sector number, not a sprite number.
2020-11-04 19:55:16 +01:00
namelist_d.h
- ImageScroller WIP commit.
2020-10-08 22:20:41 +02:00
namelist_r.h
- moveexplosions.
2020-11-01 17:07:45 +01:00
names.h
- Most of Duke's menus work again.
2020-10-07 20:32:43 +02:00
names_d.h
- added texture aliases so that tiles can given real names in the texture manager.
2020-10-06 19:26:22 +02:00
names_r.h
- added texture aliases so that tiles can given real names in the texture manager.
2020-10-06 19:26:22 +02:00
noise.cpp
- movefta and ifhitsectors.
2020-11-01 11:58:41 +01:00
player.cpp
- changed Duke/RR palette handling to only retrieve the currently active palette right before rendering.
2020-11-05 07:31:48 +01:00
player_d.cpp
- changed Duke/RR palette handling to only retrieve the currently active palette right before rendering.
2020-11-05 07:31:48 +01:00
player_r.cpp
- RRRA: fixed vehicle collision with psychedelic cactuses.
2020-11-05 14:31:55 +01:00
player_w.cpp
- player.i, part 3
2020-11-04 20:39:43 +01:00
prediction.cpp
- handle the cheap-ass ROR code.
2020-11-04 19:55:17 +01:00
prediction.h
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
premap.cpp
- changed Duke/RR palette handling to only retrieve the currently active palette right before rendering.
2020-11-05 07:31:48 +01:00
premap_d.cpp
- first part of spawn.cpp.
2020-11-04 20:40:06 +01:00
premap_r.cpp
- ud.camerasprite -> actor.
2020-11-04 20:40:08 +01:00
render.cpp
- Duke/RR: Fix remaining issues with drug mode.
2020-11-06 20:52:43 +11:00
savegame.cpp
- changed Duke/RR palette handling to only retrieve the currently active palette right before rendering.
2020-11-05 07:31:48 +01:00
sbar.cpp
- replaced "sprite[p->i]" globally.
2020-11-03 19:21:42 +01:00
sbar.h
- make DHUDFont an object.
2020-10-31 13:20:54 +01:00
sbar_d.cpp
- fixed compilation of release build.
2020-11-04 07:01:25 +01:00
sbar_r.cpp
- fixed compilation of release build.
2020-11-04 07:01:25 +01:00
sectors.cpp
- more script ID wrappers for sectors.
2020-11-04 20:40:26 +01:00
sectors_d.cpp
- changed Duke/RR palette handling to only retrieve the currently active palette right before rendering.
2020-11-05 07:31:48 +01:00
sectors_r.cpp
- changed Duke/RR palette handling to only retrieve the currently active palette right before rendering.
2020-11-05 07:31:48 +01:00
soundefs.h
- constant cleanup.
2020-07-06 13:26:26 +02:00
sounds.cpp
- Fix compilation.
2020-11-05 11:14:04 +11:00
sounds.h
- ported the sound code to actors and removed the inline helpers.
2020-11-04 20:40:07 +01:00
spawn.cpp
- more script ID wrappers for sectors.
2020-11-04 20:40:26 +01:00
spawn_d.cpp
- changed the trip bomb indexing to use a separate counter for robustness.
2020-11-04 20:40:25 +01:00
spawn_r.cpp
- almost the last owners
2020-11-04 20:40:08 +01:00
types.h
- changed Duke/RR palette handling to only retrieve the currently active palette right before rendering.
2020-11-05 07:31:48 +01:00