raze/source/games/duke/src
Mitchell Richters c823e33bb3 - Duke/RR: Fix remaining issues with drug mode.
* Primary issue was call to `renderSetAspect()` within `setdrugmode()` wasn't mulscaling with `viewingrange`.
* Changed `setdrugmode()` to `getdrugmode()` to return `p->drug_aspect`. This is so `renderSetAspect()` needs to only be called from one place only.
2020-11-06 20:52:43 +11:00
..
2d_d.cpp - Duke: replaced the game type macros with inline functions. 2020-10-11 14:30:42 +02:00
2d_r.cpp - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
actors.cpp - changed Duke/RR palette handling to only retrieve the currently active palette right before rendering. 2020-11-05 07:31:48 +01:00
actors_d.cpp - changed Duke/RR palette handling to only retrieve the currently active palette right before rendering. 2020-11-05 07:31:48 +01:00
actors_lava.cpp - player.i, part 1 2020-11-04 20:39:42 +01:00
actors_r.cpp - changed Duke/RR palette handling to only retrieve the currently active palette right before rendering. 2020-11-05 07:31:48 +01:00
animatesprites_d.cpp - made camsprite an actor variable. 2020-11-04 20:40:26 +01:00
animatesprites_r.cpp - newowner and related code. 2020-11-04 20:40:25 +01:00
bowling.cpp - henstand and bowling. 2020-11-01 17:07:45 +01:00
ccmds.cpp - cheats.cpp and ccmds.cpp handled. 2020-11-03 07:06:27 +01:00
cheats.cpp - fixed a few bad parameters. 2020-11-04 20:39:39 +01:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Blood/Duke/RR/SW: Unify the player's horizon function. 2020-09-20 20:01:36 +10:00
constants.h - cleaned up the checkhitswitch interface to receive sprites as pointers. 2020-11-04 19:55:15 +01:00
d_menu.cpp - findplayer 2020-11-01 17:07:47 +01:00
dispatch.cpp - 3 more wrappers gone. 2020-11-04 20:40:07 +01:00
duke3d.h - 3 more wrappers gone. 2020-11-04 20:40:07 +01:00
dukeactor.h - almost the last owners 2020-11-04 20:40:08 +01:00
flags_d.cpp - fall_common and its fallspecial subfunction. 2020-11-01 10:48:26 +01:00
flags_r.cpp - fall_common and its fallspecial subfunction. 2020-11-01 10:48:26 +01:00
funct.h - changed Duke/RR palette handling to only retrieve the currently active palette right before rendering. 2020-11-05 07:31:48 +01:00
game.cpp - changed Duke/RR palette handling to only retrieve the currently active palette right before rendering. 2020-11-05 07:31:48 +01:00
game_misc.cpp - changed Duke/RR palette handling to only retrieve the currently active palette right before rendering. 2020-11-05 07:31:48 +01:00
gamedef.cpp - fixed clearing of actorinfo. 2020-10-15 01:34:24 +02:00
gameexec.cpp - changed Duke/RR palette handling to only retrieve the currently active palette right before rendering. 2020-11-05 07:31:48 +01:00
gameloop.cpp - ud.camerasprite -> actor. 2020-11-04 20:40:08 +01:00
gamevar.cpp - use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups. 2020-11-03 19:21:43 +01:00
gamevar.h - use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups. 2020-11-03 19:21:43 +01:00
global.cpp - made camsprite an actor variable. 2020-11-04 20:40:26 +01:00
global.h - made camsprite an actor variable. 2020-11-04 20:40:26 +01:00
hudweapon_d.cpp - newowner and related code. 2020-11-04 20:40:25 +01:00
hudweapon_r.cpp - newowner and related code. 2020-11-04 20:40:25 +01:00
inlines.h - ud.camerasprite -> actor. 2020-11-04 20:40:08 +01:00
input.cpp - changed Duke/RR palette handling to only retrieve the currently active palette right before rendering. 2020-11-05 07:31:48 +01:00
interpolate.cpp - changed setsectinterpolate to receive a sector number, not a sprite number. 2020-11-04 19:55:16 +01:00
namelist_d.h - ImageScroller WIP commit. 2020-10-08 22:20:41 +02:00
namelist_r.h - moveexplosions. 2020-11-01 17:07:45 +01:00
names.h - Most of Duke's menus work again. 2020-10-07 20:32:43 +02:00
names_d.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
names_r.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
noise.cpp - movefta and ifhitsectors. 2020-11-01 11:58:41 +01:00
player.cpp - changed Duke/RR palette handling to only retrieve the currently active palette right before rendering. 2020-11-05 07:31:48 +01:00
player_d.cpp - changed Duke/RR palette handling to only retrieve the currently active palette right before rendering. 2020-11-05 07:31:48 +01:00
player_r.cpp - RRRA: fixed vehicle collision with psychedelic cactuses. 2020-11-05 14:31:55 +01:00
player_w.cpp - player.i, part 3 2020-11-04 20:39:43 +01:00
prediction.cpp - handle the cheap-ass ROR code. 2020-11-04 19:55:17 +01:00
prediction.h - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke. 2020-10-07 23:13:29 +11:00
premap.cpp - changed Duke/RR palette handling to only retrieve the currently active palette right before rendering. 2020-11-05 07:31:48 +01:00
premap_d.cpp - first part of spawn.cpp. 2020-11-04 20:40:06 +01:00
premap_r.cpp - ud.camerasprite -> actor. 2020-11-04 20:40:08 +01:00
render.cpp - Duke/RR: Fix remaining issues with drug mode. 2020-11-06 20:52:43 +11:00
savegame.cpp - changed Duke/RR palette handling to only retrieve the currently active palette right before rendering. 2020-11-05 07:31:48 +01:00
sbar.cpp - replaced "sprite[p->i]" globally. 2020-11-03 19:21:42 +01:00
sbar.h - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
sbar_d.cpp - fixed compilation of release build. 2020-11-04 07:01:25 +01:00
sbar_r.cpp - fixed compilation of release build. 2020-11-04 07:01:25 +01:00
sectors.cpp - more script ID wrappers for sectors. 2020-11-04 20:40:26 +01:00
sectors_d.cpp - changed Duke/RR palette handling to only retrieve the currently active palette right before rendering. 2020-11-05 07:31:48 +01:00
sectors_r.cpp - changed Duke/RR palette handling to only retrieve the currently active palette right before rendering. 2020-11-05 07:31:48 +01:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - Fix compilation. 2020-11-05 11:14:04 +11:00
sounds.h - ported the sound code to actors and removed the inline helpers. 2020-11-04 20:40:07 +01:00
spawn.cpp - more script ID wrappers for sectors. 2020-11-04 20:40:26 +01:00
spawn_d.cpp - changed the trip bomb indexing to use a separate counter for robustness. 2020-11-04 20:40:25 +01:00
spawn_r.cpp - almost the last owners 2020-11-04 20:40:08 +01:00
types.h - changed Duke/RR palette handling to only retrieve the currently active palette right before rendering. 2020-11-05 07:31:48 +01:00