raze/source/build/include
terminx c72a69ff6f This timing stuff actually works
It doesn't help when it turns out the compiler is broken and implementing std::chrono::high_resolution_clock as something that only counts in ms instead of properly aliasing it to std::chrono::steady_clock!

git-svn-id: https://svn.eduke32.com/eduke32@8002 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/sdlayer.cpp
2019-09-20 16:12:16 +02:00
..
a.h Add SLOPTABLESIZ preprocessor definition 2019-09-20 12:07:42 +02:00
animvpx.h Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
baselayer.h Rescan for controllers when toggling gamepads back on 2019-09-20 16:10:37 +02:00
build.h Add voxels option to menu, if at least one has been defined 2019-09-20 16:04:57 +02:00
buildtypes.h Eliminate pos_as_vec2 from anything that had it 2019-09-20 15:46:28 +02:00
cache1d.h Convert loops using unsigned integers as iterators to use regular signed ints instead 2019-09-20 10:04:24 +02:00
clip.h Another clipping fix 2019-09-20 15:28:53 +02:00
collections.h Replace #if CXXSTD >= 2011 || EDUKE32_MSVC_PREREQ(1800) with #ifdef HAVE_CXX11_HEADERS 2019-09-19 14:23:29 +02:00
colmatch.h Function names 2018-04-12 21:03:47 +00:00
common.h - can be compiled again but crashes. 2019-09-19 23:02:57 +02:00
compat.h Replace runtime pow2 calculations with pow2char LUT usage 2019-09-20 15:34:08 +02:00
crc32.h Convert loops using unsigned integers as iterators to use regular signed ints instead 2019-09-20 10:04:24 +02:00
debugbreak.h Add debugbreak.h from https://github.com/scottt/debugbreak 2018-10-04 04:19:46 +00:00
dxdidf.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
dynamicgtk.h Common.mak: Massive reorganization/cleanup. 2017-06-09 06:38:42 +00:00
editor.h Fix a bunch of improperly defined bitmap arrays 2019-09-19 14:36:54 +02:00
elauxlib.h LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch. 2017-06-09 06:39:18 +00:00
elua.h LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch. 2017-06-09 06:39:18 +00:00
fix16.h Use FORCE_INLINE and CONSTEXPR where appropriate in the Q16 fixed point math library 2019-09-19 14:30:22 +02:00
fix16.hpp Flesh out Fix16 with some operators we need to work with it from CON 2018-03-07 04:21:25 +00:00
fix16_int64.h Remove FIXMATH_NO_64BIT 2019-09-20 12:07:17 +02:00
glbuild.h - removed the compressed texture cache. 2019-09-17 20:18:18 +02:00
glsurface.h Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling). 2018-07-14 21:36:44 +00:00
gtkbits.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
gtkpixdata.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
gtkpixdata_shim.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
hash.h Use lowercase when computing hashes in hash_getcode() 2019-03-02 23:21:13 +00:00
hightile.h New userdef structure: "global_r", "global_g", "global_b" 2018-01-26 04:35:11 +00:00
klzw.h Convert loops using unsigned integers as iterators to use regular signed ints instead 2019-09-20 10:04:24 +02:00
kplib.h Fix extern "C" error in kplib.h affecting the Build tools 2019-09-19 14:20:40 +02:00
libdivide.h libdivide fixup 2019-09-20 13:17:34 +02:00
linklist.h Fix compilation of linklist.h in C++11 mode with clang 2019-09-20 15:11:03 +02:00
lunatic.h LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch. 2017-06-09 06:39:18 +00:00
lz4.h Update engine headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful. 2018-10-16 06:09:20 +00:00
m32script.h Rename Gv_GetVarX() to Gv_GetVar() (overloaded) 2019-09-20 09:38:38 +02:00
md4.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
mdsprite.h - Blood merge 2019-09-19 22:06:49 +02:00
miniz.h Update miniz from 2.0.8 to 2.1.0--not much of a change 2019-09-20 12:02:41 +02:00
miniz_common.h Update Miniz 2018-04-23 06:35:34 +00:00
miniz_tdef.h Update miniz from 2.0.8 to 2.1.0--not much of a change 2019-09-20 12:02:41 +02:00
miniz_tinfl.h Update miniz from 2.0.8 to 2.1.0--not much of a change 2019-09-20 12:02:41 +02:00
mmulti.h Dummy functions for mmulti.h for now until OldMP's mmulti is ported 2019-09-19 14:05:47 +02:00
mutex.h Re-implement our mutex_lock() family of functions using SDL's atomic spinlocks 2019-09-20 15:46:32 +02:00
osd.h Convert loops using unsigned integers as iterators to use regular signed ints instead 2019-09-20 10:04:24 +02:00
osxbits.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
osxmain.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
palette.h - Blood merge 2019-09-19 22:06:49 +02:00
pngwrite.h Convert loops using unsigned integers as iterators to use regular signed ints instead 2019-09-20 10:04:24 +02:00
polymer.h Cleanup includes 2018-11-18 18:09:48 +00:00
polymost.h Polymost projection changes to correct the perspective in widescreen and ultrawide resolutions. 2019-09-20 15:48:55 +02:00
pragmas.h Make ksgn() return int instead of int32_t 2019-09-20 15:29:09 +02:00
pragmas_arm.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
pragmas_ppc.h Make ksgn() return int instead of int32_t 2019-09-20 15:29:09 +02:00
pragmas_x86_gcc.h Additional const and constexpr usage in compat.h and pragmas 2018-10-25 23:33:52 +00:00
pragmas_x86_msvc.h Make ksgn() return int instead of int32_t 2019-09-20 15:29:09 +02:00
print.h Convert loops using unsigned integers as iterators to use regular signed ints instead 2019-09-20 10:04:24 +02:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
rawinput.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
renderlayer.h Fix command line help window in builds with the startup window disabled 2017-06-24 21:17:59 +00:00
scancodes.h OSD (console) cleanup 2017-06-27 02:24:14 +00:00
scriptfile.h scriptfile.[cpp|h] cleanups 2017-06-27 02:24:28 +00:00
sdl_inc.h sdlmusic: Slight cosmetic cleanup 2018-05-19 14:14:25 +00:00
sdlappicon.h Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
sdlayer.h - Blood merge 2019-09-19 22:06:49 +02:00
sjson.h Fix warnings in sjson 2019-09-20 15:17:45 +02:00
softsurface.h Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling). 2018-07-14 21:36:44 +00:00
startwin.editor.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
stats.h - removed the compressed texture cache. 2019-09-17 20:18:18 +02:00
texcache.h - removed the compressed texture cache. 2019-09-17 20:18:18 +02:00
timer.h This timing stuff actually works 2019-09-20 16:12:16 +02:00
tracker.hpp Gump redux 2019-09-20 14:16:06 +02:00
vfs.h Add buildvfs_fopen_write_text 2019-03-11 06:06:47 +00:00
wiibits.h Makefile: Mess with Wii stuff to fix a majority of its make invocation circumstances. 2017-08-06 13:44:44 +00:00
winbits.h Tweak how the semaphore used to detect multiple running copies of the game is utilized 2019-09-20 15:46:43 +02:00
windows_inc.h Eliminate the windows_inc.h include from compat.h by special-casing UNREFERENCED_PARAMETER in a different way. 2017-02-25 08:15:13 +00:00
winlayer.h Fix compilation with winlayer 2019-03-04 23:48:50 +00:00
xxhash.h Update engine headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful. 2018-10-16 06:09:20 +00:00