mirror of
https://github.com/ZDoom/Raze.git
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70e0ed9ec4
- AI: there is printing error message in conosole added (instead of dassert) - Updates for Player Control modern type # Conflicts: # source/blood/src/actor.cpp # source/blood/src/actor.h # source/blood/src/globals.cpp # source/blood/src/globals.h # source/blood/src/player.h # source/blood/src/sound.cpp # source/blood/src/triggers.cpp # source/blood/src/triggers.h # source/blood/src/view.cpp # source/blood/src/weapon.cpp # source/blood/src/weapon.h
377 lines
14 KiB
C++
377 lines
14 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "compat.h"
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#include "build.h"
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#include "pragmas.h"
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#include "mmulti.h"
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#include "common_game.h"
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#include "actor.h"
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#include "ai.h"
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#include "aitchern.h"
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#include "blood.h"
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#include "db.h"
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#include "dude.h"
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#include "eventq.h"
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#include "levels.h"
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#include "player.h"
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#include "seq.h"
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#include "sfx.h"
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#include "trig.h"
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BEGIN_BLD_NS
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static void sub_71A90(int, int);
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static void sub_71BD4(int, int);
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static void sub_720AC(int, int);
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static void sub_72580(spritetype *, XSPRITE *);
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static void sub_725A4(spritetype *, XSPRITE *);
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static void sub_72850(spritetype *, XSPRITE *);
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static void sub_72934(spritetype *, XSPRITE *);
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static int dword_279B54 = seqRegisterClient(sub_71BD4);
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static int dword_279B58 = seqRegisterClient(sub_720AC);
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static int dword_279B5C = seqRegisterClient(sub_71A90);
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AISTATE tchernobogIdle = { kAiStateIdle, 0, -1, 0, NULL, NULL, sub_725A4, NULL };
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AISTATE tchernobogSearch = { kAiStateSearch, 8, -1, 1800, NULL, aiMoveForward, sub_72580, &tchernobogIdle };
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AISTATE tchernobogChase = { kAiStateChase, 8, -1, 0, NULL, aiMoveForward, sub_72934, NULL };
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AISTATE tchernobogRecoil = { kAiStateRecoil, 5, -1, 0, NULL, NULL, NULL, &tchernobogSearch };
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AISTATE tcherno13A9B8 = { kAiStateMove, 8, -1, 600, NULL, aiMoveForward, sub_72850, &tchernobogIdle };
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AISTATE tcherno13A9D4 = { kAiStateMove, 6, dword_279B54, 60, NULL, NULL, NULL, &tchernobogChase };
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AISTATE tcherno13A9F0 = { kAiStateChase, 6, dword_279B58, 60, NULL, NULL, NULL, &tchernobogChase };
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AISTATE tcherno13AA0C = { kAiStateChase, 7, dword_279B5C, 60, NULL, NULL, NULL, &tchernobogChase };
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AISTATE tcherno13AA28 = { kAiStateChase, 8, -1, 60, NULL, aiMoveTurn, NULL, &tchernobogChase };
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static void sub_71A90(int, int nXSprite)
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{
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XSPRITE *pXSprite = &xsprite[nXSprite];
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int nSprite = pXSprite->reference;
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spritetype *pSprite = &sprite[nSprite];
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spritetype *pTarget = &sprite[pXSprite->target];
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XSPRITE *pXTarget = &xsprite[pTarget->extra];
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int nTarget = pTarget->index;
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int nOwner = actSpriteIdToOwnerId(nSprite);
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if (pXTarget->burnTime == 0)
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evPost(nTarget, 3, 0, kCallbackFXFlameLick);
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actBurnSprite(nOwner, pXTarget, 40);
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if (Chance(0x6000))
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aiNewState(pSprite, pXSprite, &tcherno13A9D4);
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}
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static void sub_71BD4(int, int nXSprite)
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{
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XSPRITE *pXSprite = &xsprite[nXSprite];
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int nSprite = pXSprite->reference;
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spritetype *pSprite = &sprite[nSprite];
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DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type-kDudeBase];
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int height = pSprite->yrepeat*pDudeInfo->eyeHeight;
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///dassert(pXSprite->target >= 0 && pXSprite->target < kMaxSprites);
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if (!(pXSprite->target >= 0 && pXSprite->target < kMaxSprites)) {
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consoleSysMsg("pXSprite->target >= 0 && pXSprite->target < kMaxSprites");
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return;
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}
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int x = pSprite->x;
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int y = pSprite->y;
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int z = height;
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TARGETTRACK tt = { 0x10000, 0x10000, 0x100, 0x55, 0x100000 };
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Aim aim;
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aim.dx = Cos(pSprite->ang)>>16;
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aim.dy = Sin(pSprite->ang)>>16;
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aim.dz = gDudeSlope[nXSprite];
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int nClosest = 0x7fffffff;
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for (short nSprite2 = headspritestat[kStatDude]; nSprite2 >= 0; nSprite2 = nextspritestat[nSprite2])
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{
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spritetype *pSprite2 = &sprite[nSprite2];
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if (pSprite == pSprite2 || !(pSprite2->flags&8))
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continue;
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int x2 = pSprite2->x;
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int y2 = pSprite2->y;
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int z2 = pSprite2->z;
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int nDist = approxDist(x2-x, y2-y);
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if (nDist == 0 || nDist > 0x2800)
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continue;
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if (tt.at10)
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{
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int t = divscale(nDist, tt.at10, 12);
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x2 += (xvel[nSprite2]*t)>>12;
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y2 += (yvel[nSprite2]*t)>>12;
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z2 += (zvel[nSprite2]*t)>>8;
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}
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int tx = x+mulscale30(Cos(pSprite->ang), nDist);
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int ty = y+mulscale30(Sin(pSprite->ang), nDist);
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int tz = z+mulscale(gDudeSlope[nXSprite], nDist, 10);
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int tsr = mulscale(9460, nDist, 10);
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int top, bottom;
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GetSpriteExtents(pSprite2, &top, &bottom);
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if (tz-tsr > bottom || tz+tsr < top)
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continue;
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int dx = (tx-x2)>>4;
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int dy = (ty-y2)>>4;
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int dz = (tz-z2)>>8;
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int nDist2 = ksqrt(dx*dx+dy*dy+dz*dz);
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if (nDist2 < nClosest)
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{
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int nAngle = getangle(x2-x, y2-y);
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int nDeltaAngle = ((nAngle-pSprite->ang+1024)&2047)-1024;
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if (klabs(nDeltaAngle) <= tt.at8)
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{
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int tz = pSprite2->z-pSprite->z;
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if (cansee(x, y, z, pSprite->sectnum, x2, y2, z2, pSprite2->sectnum))
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{
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nClosest = nDist2;
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aim.dx = Cos(nAngle)>>16;
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aim.dy = Sin(nAngle)>>16;
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aim.dz = divscale(tz, nDist, 10);
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}
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else
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aim.dz = tz;
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}
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}
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}
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actFireMissile(pSprite, -350, 0, aim.dx, aim.dy, aim.dz, kMissileFireballTchernobog);
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actFireMissile(pSprite, 350, 0, aim.dx, aim.dy, aim.dz, kMissileFireballTchernobog);
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}
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static void sub_720AC(int, int nXSprite)
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{
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XSPRITE *pXSprite = &xsprite[nXSprite];
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int nSprite = pXSprite->reference;
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spritetype *pSprite = &sprite[nSprite];
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///dassert(pXSprite->target >= 0 && pXSprite->target < kMaxSprites);
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if (!(pXSprite->target >= 0 && pXSprite->target < kMaxSprites)) {
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consoleSysMsg("pXSprite->target >= 0 && pXSprite->target < kMaxSprites");
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return;
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}
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DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type-kDudeBase];
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int height = pSprite->yrepeat*pDudeInfo->eyeHeight;
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int ax, ay, az;
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ax = Cos(pSprite->ang)>>16;
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ay = Sin(pSprite->ang)>>16;
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int x = pSprite->x;
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int y = pSprite->y;
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int z = height;
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TARGETTRACK tt = { 0x10000, 0x10000, 0x100, 0x55, 0x100000 };
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Aim aim;
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aim.dx = ax;
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aim.dy = ay;
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aim.dz = gDudeSlope[nXSprite];
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int nClosest = 0x7fffffff;
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az = 0;
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for (short nSprite2 = headspritestat[kStatDude]; nSprite2 >= 0; nSprite2 = nextspritestat[nSprite2])
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{
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spritetype *pSprite2 = &sprite[nSprite2];
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if (pSprite == pSprite2 || !(pSprite2->flags&8))
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continue;
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int x2 = pSprite2->x;
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int y2 = pSprite2->y;
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int z2 = pSprite2->z;
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int nDist = approxDist(x2-x, y2-y);
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if (nDist == 0 || nDist > 0x2800)
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continue;
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if (tt.at10)
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{
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int t = divscale(nDist, tt.at10, 12);
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x2 += (xvel[nSprite2]*t)>>12;
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y2 += (yvel[nSprite2]*t)>>12;
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z2 += (zvel[nSprite2]*t)>>8;
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}
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int tx = x+mulscale30(Cos(pSprite->ang), nDist);
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int ty = y+mulscale30(Sin(pSprite->ang), nDist);
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int tz = z+mulscale(gDudeSlope[nXSprite], nDist, 10);
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int tsr = mulscale(9460, nDist, 10);
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int top, bottom;
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GetSpriteExtents(pSprite2, &top, &bottom);
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if (tz-tsr > bottom || tz+tsr < top)
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continue;
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int dx = (tx-x2)>>4;
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int dy = (ty-y2)>>4;
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int dz = (tz-z2)>>8;
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int nDist2 = ksqrt(dx*dx+dy*dy+dz*dz);
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if (nDist2 < nClosest)
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{
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int nAngle = getangle(x2-x, y2-y);
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int nDeltaAngle = ((nAngle-pSprite->ang+1024)&2047)-1024;
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if (klabs(nDeltaAngle) <= tt.at8)
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{
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int tz = pSprite2->z-pSprite->z;
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if (cansee(x, y, z, pSprite->sectnum, x2, y2, z2, pSprite2->sectnum))
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{
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nClosest = nDist2;
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aim.dx = Cos(nAngle)>>16;
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aim.dy = Sin(nAngle)>>16;
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aim.dz = divscale(tz, nDist, 10);
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}
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else
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aim.dz = tz;
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}
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}
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}
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actFireMissile(pSprite, 350, 0, aim.dx, aim.dy, -aim.dz, kMissileFireballTchernobog);
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actFireMissile(pSprite, -350, 0, ax, ay, az, kMissileFireballTchernobog);
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}
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static void sub_72580(spritetype *pSprite, XSPRITE *pXSprite)
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{
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aiChooseDirection(pSprite, pXSprite, pXSprite->goalAng);
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aiThinkTarget(pSprite, pXSprite);
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}
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static void sub_725A4(spritetype *pSprite, XSPRITE *pXSprite)
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{
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///dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
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if (!(pSprite->type >= kDudeBase && pSprite->type < kDudeMax)) {
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consoleSysMsg("pSprite->type >= kDudeBase && pSprite->type < kDudeMax");
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return;
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}
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DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type-kDudeBase];
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DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u2;
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if (pDudeExtraE->at4 && pDudeExtraE->at0 < 10)
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pDudeExtraE->at0++;
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else if (pDudeExtraE->at0 >= 10 && pDudeExtraE->at4)
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{
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pXSprite->goalAng += 256;
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POINT3D *pTarget = &baseSprite[pSprite->index];
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aiSetTarget(pXSprite, pTarget->x, pTarget->y, pTarget->z);
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aiNewState(pSprite, pXSprite, &tcherno13AA28);
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return;
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}
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if (Chance(pDudeInfo->alertChance))
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{
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for (int p = connecthead; p >= 0; p = connectpoint2[p])
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{
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PLAYER *pPlayer = &gPlayer[p];
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if (pPlayer->pXSprite->health == 0 || powerupCheck(pPlayer, kPwUpShadowCloak) > 0)
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continue;
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int x = pPlayer->pSprite->x;
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int y = pPlayer->pSprite->y;
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int z = pPlayer->pSprite->z;
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int nSector = pPlayer->pSprite->sectnum;
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int dx = x-pSprite->x;
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int dy = y-pSprite->y;
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int nDist = approxDist(dx, dy);
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if (nDist > pDudeInfo->seeDist && nDist > pDudeInfo->hearDist)
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continue;
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if (!cansee(x, y, z, nSector, pSprite->x, pSprite->y, pSprite->z-((pDudeInfo->eyeHeight*pSprite->yrepeat)<<2), pSprite->sectnum))
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continue;
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int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024;
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if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery)
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{
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pDudeExtraE->at0 = 0;
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aiSetTarget(pXSprite, pPlayer->at5b);
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aiActivateDude(pSprite, pXSprite);
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}
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else if (nDist < pDudeInfo->hearDist)
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{
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pDudeExtraE->at0 = 0;
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aiSetTarget(pXSprite, x, y, z);
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aiActivateDude(pSprite, pXSprite);
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}
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else
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continue;
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break;
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}
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}
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}
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static void sub_72850(spritetype *pSprite, XSPRITE *pXSprite)
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{
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///dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
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if (!(pSprite->type >= kDudeBase && pSprite->type < kDudeMax)) {
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consoleSysMsg("pSprite->type >= kDudeBase && pSprite->type < kDudeMax");
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return;
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}
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DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type - kDudeBase];
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int dx = pXSprite->targetX-pSprite->x;
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int dy = pXSprite->targetY-pSprite->y;
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int nAngle = getangle(dx, dy);
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int nDist = approxDist(dx, dy);
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aiChooseDirection(pSprite, pXSprite, nAngle);
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if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery)
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aiNewState(pSprite, pXSprite, &tchernobogSearch);
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aiThinkTarget(pSprite, pXSprite);
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}
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static void sub_72934(spritetype *pSprite, XSPRITE *pXSprite)
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{
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if (pXSprite->target == -1)
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{
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aiNewState(pSprite, pXSprite, &tcherno13A9B8);
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return;
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}
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///dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
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if (!(pSprite->type >= kDudeBase && pSprite->type < kDudeMax)) {
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consoleSysMsg("pSprite->type >= kDudeBase && pSprite->type < kDudeMax");
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return;
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}
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DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type - kDudeBase];
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///dassert(pXSprite->target >= 0 && pXSprite->target < kMaxSprites);
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if (!(pXSprite->target >= 0 && pXSprite->target < kMaxSprites)) {
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consoleSysMsg("pXSprite->target >= 0 && pXSprite->target < kMaxSprites");
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return;
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}
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spritetype *pTarget = &sprite[pXSprite->target];
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XSPRITE *pXTarget = &xsprite[pTarget->extra];
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int dx = pTarget->x-pSprite->x;
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int dy = pTarget->y-pSprite->y;
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aiChooseDirection(pSprite, pXSprite, getangle(dx, dy));
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if (pXTarget->health == 0)
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{
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aiNewState(pSprite, pXSprite, &tchernobogSearch);
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return;
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}
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if (IsPlayerSprite(pTarget) && powerupCheck(&gPlayer[pTarget->type-kDudePlayer1], kPwUpShadowCloak) > 0)
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{
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aiNewState(pSprite, pXSprite, &tchernobogSearch);
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return;
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}
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int nDist = approxDist(dx, dy);
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if (nDist <= pDudeInfo->seeDist)
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{
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int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024;
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int height = (pDudeInfo->eyeHeight*pSprite->yrepeat)<<2;
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if (cansee(pTarget->x, pTarget->y, pTarget->z, pTarget->sectnum, pSprite->x, pSprite->y, pSprite->z - height, pSprite->sectnum))
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{
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if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery)
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{
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aiSetTarget(pXSprite, pXSprite->target);
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if (nDist < 0x1f00 && nDist > 0xd00 && klabs(nDeltaAngle) < 85)
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aiNewState(pSprite, pXSprite, &tcherno13AA0C);
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else if (nDist < 0xd00 && nDist > 0xb00 && klabs(nDeltaAngle) < 85)
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aiNewState(pSprite, pXSprite, &tcherno13A9D4);
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else if (nDist < 0xb00 && nDist > 0x500 && klabs(nDeltaAngle) < 85)
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aiNewState(pSprite, pXSprite, &tcherno13A9F0);
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return;
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}
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}
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}
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aiNewState(pSprite, pXSprite, &tcherno13A9B8);
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pXSprite->target = -1;
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}
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END_BLD_NS
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