.. |
2d
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- cleanup of the DrawLine interface,
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2022-10-15 12:10:46 +02:00 |
audio
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- Backend update from GZDoom.
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2022-10-14 20:19:48 +02:00 |
console
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- fixed compile
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2022-10-02 20:45:53 +02:00 |
cutscenes
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- movieplayer update from GZDoom.
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2022-10-14 20:20:06 +02:00 |
engine
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- fixed: Arrays serialized as array elements may not skip their serialization if their content are all zero.
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2022-10-16 23:47:18 +02:00 |
filesystem
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- remove vel clear wrappers
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2022-10-15 10:15:21 +02:00 |
fonts
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- backend update from GZDoom.
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2022-10-02 20:33:18 +02:00 |
menu
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- backend update from GZDoom.
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2022-10-02 20:33:18 +02:00 |
models
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- backend update from GZDoom.
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2022-08-26 18:28:22 +02:00 |
objects
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- made some changes to let the engine start up with ASAN enabled on MSVC.
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2022-10-19 18:01:28 +02:00 |
platform
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- un-deprecated the integer MSTime variant.
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2022-10-09 13:47:55 +02:00 |
rendering
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- Backend update from GZDoom.
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2022-10-14 20:19:48 +02:00 |
scripting
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- backend update from GZDoom.
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2022-10-02 20:33:18 +02:00 |
startscreen
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- backend update from GZDoom.
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2022-10-02 20:33:18 +02:00 |
statusbar
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- backend update from GZDoom.
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2022-10-02 20:33:18 +02:00 |
textures
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- fixed compile
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2022-10-02 20:45:53 +02:00 |
thirdparty
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- movieplayer update from GZDoom.
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2022-10-14 20:20:06 +02:00 |
utility
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- Remove fudging from I_GetInputFrac() and correct getPushBuild() .
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2022-10-18 19:52:02 +02:00 |