mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-04 01:51:25 +00:00
12619671e6
Solution is the same as in RedNukem/EDuke32: do one hitscan directly in aiming order and if that hits a sprite, use it as aiming target. |
||
---|---|---|
.. | ||
src | ||
all.cpp | ||
all_d.cpp | ||
all_r.cpp |