raze/source
2020-11-07 09:56:57 +11:00
..
blood - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
build - removed redundant dosetaspect function. 2020-11-04 22:30:11 +01:00
common - silenced message about missing function prototypes for exports. 2020-11-05 18:59:21 +01:00
core - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
exhumed - Exhumed: Skip over weapons owned but without ammo when doing WeapSel_Next/WeapSel_Prev. 2020-11-06 23:25:55 +11:00
games/duke - Duke/RR: Clean up vehicle turn left/right bools used in ticker functions. 2020-11-07 09:56:57 +11:00
glbackend - fixed: Toggling palette emulation should reset the texture filter in the samplers. 2020-10-10 18:57:16 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
sw - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - the status bars work as objects. 2020-10-31 13:20:54 +01:00
g_pch.h
gitinfo.cpp
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00