.. |
2d
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- avoid using global palette settings when drawing 2D content with a custom palette.
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2020-05-23 22:43:01 +02:00 |
console
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- matching sound backend code with GZDoom.
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2020-05-23 12:59:11 +02:00 |
fonts
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- all base palette data has been transitioned to GPalette.
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2020-05-23 12:31:05 +02:00 |
input
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- match cmdlib.cpp/.h with GZDoom.
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2020-04-12 08:30:36 +02:00 |
menu
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- matching sound backend code with GZDoom.
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2020-05-23 12:59:11 +02:00 |
music
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- moved music code to "common"
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2020-05-23 12:37:47 +02:00 |
rendering
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- avoid using global palette settings when drawing 2D content with a custom palette.
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2020-05-23 22:43:01 +02:00 |
textures
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- all base palette data has been transitioned to GPalette.
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2020-05-23 12:31:05 +02:00 |
utility
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- m_png.cpp is common.
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2020-04-12 08:30:42 +02:00 |
animlib.cpp
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
animlib.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
compositesaveame.h
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
compositesavegame.cpp
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
gameconfigfile.cpp
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- added missing game specific autoload handler.
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2020-05-22 01:24:40 +02:00 |
gameconfigfile.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
gamecontrol.cpp
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- matching sound backend code with GZDoom.
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2020-05-23 12:59:11 +02:00 |
gamecontrol.h
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- matching sound backend code with GZDoom.
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2020-05-23 12:59:11 +02:00 |
gamecvars.cpp
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- update of music code, in particular separating the engine-specific lookup from the backend.
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2020-05-23 12:37:47 +02:00 |
gamecvars.h
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SW: Allow sector object interpolations to be disabled for debugging.
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2020-05-22 16:43:34 +02:00 |
gamestate.h
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
i_specialpaths.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
initfs.cpp
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- made some tweaks to the anti-z-fighting code in Polymost.
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2020-05-22 16:27:45 +02:00 |
inputstate.cpp
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
inputstate.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
mapinfo.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
ns.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
quotemgr.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
quotes.cpp
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
raze_music.cpp
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- fixed compilation of Linux target
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2020-05-23 17:17:55 +03:00 |
raze_music.h
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- update of music code, in particular separating the engine-specific lookup from the backend.
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2020-05-23 12:37:47 +02:00 |
raze_sound.cpp
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- matching sound backend code with GZDoom.
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2020-05-23 12:59:11 +02:00 |
raze_sound.h
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- matching sound backend code with GZDoom.
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2020-05-23 12:59:11 +02:00 |
rts.cpp
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- matching sound backend code with GZDoom.
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2020-05-23 12:59:11 +02:00 |
rts.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
savegamehelp.cpp
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- matching sound backend code with GZDoom.
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2020-05-23 12:59:11 +02:00 |
savegamehelp.h
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
screenshot.cpp
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
searchpaths.cpp
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- fix loading of CRC cache if file does not exist.
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2020-04-16 00:01:13 +02:00 |
secrets.cpp
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
secrets.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
serializer.cpp
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- matching sound backend code with GZDoom.
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2020-05-23 12:59:11 +02:00 |
serializer.h
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- avoid using global palette settings when drawing 2D content with a custom palette.
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2020-05-23 22:43:01 +02:00 |
st_start.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
statistics.cpp
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
statistics.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
version.h
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- bump save versions for SW following the massive amount of changes.
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2020-05-20 14:43:03 +02:00 |