raze/source
Christoph Oelckers c1a8d55d24 - removed Softpoly from the startup screen and its enabling define in the project.
Since this not only crashes but also has totally unfitting lighting, which is unlikely to be fixed it really makes no sense offering this to the users.
Vulkan may also have to be disabled for release builds because it's not working yet but that needs to be fixed later and should eventually be supported.
2020-09-20 21:15:16 +02:00
..
blood - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
build - always use the containing sector's fog when rendering sprites. 2020-09-20 20:39:11 +02:00
common - added support for SSI containers to the file system. 2020-09-19 10:07:53 +02:00
core - always use the containing sector's fog when rendering sprites. 2020-09-20 20:39:11 +02:00
exhumed - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
games/duke - added widescreen titlepic for Duke Nukem 3D: 2020-09-17 23:20:50 +02:00
glbackend - always use the containing sector's fog when rendering sprites. 2020-09-20 20:39:11 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - removed Softpoly from the startup screen and its enabling define in the project. 2020-09-20 21:15:16 +02:00
sw - SW: Implement cl_viewbob. 2020-09-20 18:25:16 +10:00
thirdparty - added missing terminator to Base64 encoder. 2020-09-07 23:32:58 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - removed Softpoly from the startup screen and its enabling define in the project. 2020-09-20 21:15:16 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00