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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
I experienced the following on Windows XP: a few openfrompath() --> findfrompath() calls were taking enormously long (4.5 secs) to complete, having been passed a file name like "//bla/qwe.asd". My guess is that Windows then tried to interpret these as a network FS path in access(), and the 4.5 secs represents a timeout value. git-svn-id: https://svn.eduke32.com/eduke32@2703 1a8010ca-5511-0410-912e-c29ae57300e0 |
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polymer | ||
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.gitignore |